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Bradford Saron

Social Media + Learning is more than Social Learning - by Jane Hart | E-Learning Council - 1 views

  • There are two key areas where this is happening and where it is having an impact on organisational learning.Extensive use of public social media sites like YouTube, Scribd, Slideshare, Blogger, Wordpress, Wikipedia, and so on, that support the creation, sharing and commenting of content, as well as the co-creation of content, means that workers are now using similar approaches in their organisations to co-create and share their own content within their own work teams.Extensive use of social networking sites like Facebook, Twitter, LinkedIn, etc where individuals have built a personal network of trusted friends, means that they are using similar approaches to build networks of trusted colleagues (both internally and externally), as well as power team workspaces and internal communities of practice.
  • This new approach will embrace both the use of external social media tools as well as internal tools, but what is clear these tools will need to support - as well as power - far wider approaches to learning, than has hitherto been the case. In fact as learning and working become much more closely integrated, “learning” will not be seen as a separate activity requiring separate, dedicated learning systems or platforms, but will need to be supported and enabled within the normal workflow collaboration systems.
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    Must read. 
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
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  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
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    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
Bradford Saron

So Here's What I'd Do : 2¢ Worth - 0 views

  • But here are the solutions that this challenge brings to mind. Eliminate paper from the budget and remove all copiers and computer printers from schools and the central office (with exceptions of essential need). “On this date, everything goes digital.” Create a professional development plan where all faculty and staff learn to teach themselves within a networked, digital, and info-abundant environment — it’s about Learning-Literacy. Although workshops would not completely disappear, the goal would be a culture where casual, daily, and self-directed professional development is engaged, shared, and celebrated — everyday! Then extend the learning-literacy workshops to the greater adult community. Establish a group, representing teachers, staff, administration, students, and community. Invite a “guru” or two to speak to the group about the “Why” of transforming education.  Video or broadcast the speeches to the larger community via local access, etc. The group will then write a document that describes the skills, knowledge, appreciations and attitudes of the person who graduates from their schools — a description of their goal graduate. The ongoing work of writing this document will be available to the larger community for comment and suggestion. The resulting piece will remain fluidly adaptable. Teachers, school administrators, and support staff will work in appropriately assembled into overlapping teams to retool their curricula toward assuring the skills, knowledge, appreciations and attitudes of the district’s goal graduate. Classroom curricula will evolve based on changing conditions and resources. To help keep abreast of conditions, teachers and support staff will shadow someone in the community for one day at least once a year and debrief with their teams identifying the skills and knowledge they saw contributing to success, and adapt their curricula appropriately.
  • The district budget will be re-written to exclude all items that do not directly contribute to the goal graduate or to supporting the institution(s) that contribute to the goal graduate. Part of that budget will be the assurance that all faculty, staff, and students have convenient access to networked, digital, and abundant information and that access will be at least 1 to 1. A learning environment or platform will be selected such as Moodle, though I use that example only as a means of description. The platform will have elements of course management system, social network and distributive portfolio. The goal of the platform will be to empower learning, facilitate assessment, and exhibit earned knowledge and skills to the community via student (and teacher) published information products that are imaginative, participatory and reflect today’s prevailing information landscape. Expand the district’s and the community’s notions of assessment to include data mining, but also formal and informal teacher, peer, and community evaluation of student produced digital products. Encourage (or require) teachers to produce imaginative information products that share their learning either related or unrelated to what they teach.  Also establish learning events where teachers and staff perform TED, or TELL (Teachers Expressing Leadership in Learning) presentations about their passions in learning to community audiences. Recognize that change doesn’t end and facilitate continued adapting of all plans and documents. No more five-year plans. Everything is timelined to the goal graduate.
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    In response to the "bad" trend of tech gurus not offering any solutions. 
Bradford Saron

Community Building- Powerful Learning Indeed « 21st Century Collaborative - 1 views

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    More on how Personal Learning Communities interface with personal learning networks and now powerful learning practice, all of which are interesting concepts. 
Bradford Saron

The Man Behind Spore Explores Gaming as Learning - NYTimes.com - 1 views

  • For the moment, most of the games I see have properties that could produce powerful learning experiences and build constructive communities.
  • Is there a way to keep the magnetic allure of such games but build in scientific concepts or goals that could foster progress on this finite planet?
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    Gaming, Google Earth, Skype, and 2nd World activities are a form of empirical learning, which allows learners to actually "experience" something when learning--as if they were there. 
Bradford Saron

Jim Gee on The Use of Video Games for Learning About Learning | Spotlight on Digital Me... - 4 views

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    A new video for James Paul Gee. A must watch 
Bradford Saron

Now You See It // The Blog of Author Cathy N. Davidson » 7 key questions to a... - 0 views

  • Learning is always personal, intimate, specific. Our discussions of the pros and cons of different kinds of learning have to be equally so. To settle for any less — in one direction or the other — is to shortchange one of the most important conversations we can be having right now.
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    Davidson's "threads" of analysis area great way to give us a better vocabulary to talk about #edtech and online learning. 
Bradford Saron

Now You See It // The Blog of Author Cathy N. Davidson » What's the Problem t... - 2 views

  • nd here is the issue that I pose in Now You See It, the one that keeps me up at night:   how do you prepare kids for an increasingly indefinite, rapidly changing job world, in an era of high-speed technological change and global competitiveness, where what is required for success is (I’m quoting the first set of problems the bubble test is not intended to address) is:  “intellectual dexterity, higher order thinking, associational thinking, problem solving, collaborative thinking, complex analysis, the ability to apply learning to other problems, complexity and causality that do not have one right answer”
  •   What would be amazing is if we could solve the problems of variability and efficiency with a peer-driven system that actually motivates and rewards real learning.  What would be equally amazing is if we could find a system that solves variability and efficiency and, at the same time, supports learning communities (for informal learning), teachers (in the classroom), and workforce trainers (in the workplace) who strive for complex, ongoing, lifelong, connected collaborative learning.  
  • The bubble test solves the problem of variability and efficiency.   The profound problem of education that remains, once the issue of variability and efficiency is solved.  If we find a better solution to variability and efficiency than the bubble test, we can then concentrate on the real learning objective of school:  how best to prepare our kids to thrive in the life that they will lead once they are no longer in school. 
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    Thoughtful post about assessment. 
Bradford Saron

Will Richardson: Have Our Schools Reached Their Limits? - 0 views

  • Have we reached the limits of our traditional school system's capacity to deal with the diversity of learners that come into our schools today?
  • To do this we need to shift our thinking from a goal that focuses on the delivery of something -- a primary education -- to a goal that is about empowering our young people to leverage their innate and natural curiosity to learn whatever and whenever they need to. The goal is about eliminating obstacles to the exercise of this right -- whether the obstacle is the structure and scheduling of the school day, the narrow divisions of subject, the arbitrary separation of learners by age, or others -- rather than supplying or rearranging resources. The shift is extremely powerful...
  • We can see an emerging crisis in our schools, while, on the other hand, we see a renaissance for learning. The question then simply becomes: would a completely different perspective that builds on the latter, be a more productive focus for us than the continued, largely unproductive, public debate around the former?
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  • Instead of seeing the non-face-to-face learning space as one of a compromised experience, we surely need to recognize and explore without fear the new and, in many ways, more profound pedagogical opportunities the virtual space opens; opportunities that will challenge and possibly even undermine our traditional perspectives around effective teaching and learning.
  • I agree with the premise of the report: if we continue to place our energy toward "fixing the system," literally millions of kids will be under-served in the process. Instead, what if we put a laser-like focus on improving real student learning, not test scores? (And yes, the two are decidedly different.)
  • Let's start talking about how we can begin to deliver more personalized, relevant learning to kids right now. Let's rethink our definitions of teacher and classroom and school, in some profound, albeit, radical ways. Let's deeply consider the affordances that technologies bring to the learning equation, despite being made decidedly uncomfortable by those potentials in some big ways.
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    Yikes. Read this over. What do you think? 
Bradford Saron

Why Schools Must Move Beyond One-to-One Computing | November Learning - 4 views

  • Adding a digital device to the classroom without a fundamental change in the culture of teaching and learning will not lead to significant improvement. Unless clear goals across the curriculum—such as the use of math to solve real problems—are articulated at the outset, one-to-one computing becomes “spray and pray.”
  • Let’s drop the phrase “one-to-one” and refer instead to “one-to- world.”
  • The more important questions revolve around the design of the culture of teaching and learning. For example, how much responsibility of learning can we shift to our students (see Who Owns the Learning by Alan November)? How can we build capacity for all of our teachers to share best practices with colleagues in their school and around the world? How can we engage parents in new ways? (See @livefromroom5 on Twitter.) How can we give students authentic work from around the world to prepare each of them to expand their personal boundaries of what they can accomplish?
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  • it’s essential to craft a vision that giving every student a digital device must lead to achievements beyond what we can accomplish with paper.
  • it’s essential to craft a vision that giving every student a digital device must lead to achievements beyond what we can accomplish with paper.
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    A must read for anyone critically thinking about tech integration. 
Vince Breunig

How Is Time Spent During Your Team Meetings? - 1 views

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    Never once in those years did we ever talk about student learning. I guess it was our assumption that because we were being intentional about planning that more learning took place.
Bradford Saron

Bring Your Own Technology - And Thinking About Equity « - 0 views

  • The really big question, how do we ensure equity? Have students with their own devices bring them. There are more students who have them than we think, and if the case is made that students are benefiting from the learning, more families will invest in the mobile technology for school and home.  If parents can be assured that an investment in Grade 4 will carry their child through for four-to-six years with their learning, many will make this choice.  I am often stunned by families that buy their child a cell phone, but don’t have a computer.  I am also quite comfortable in saying that if they are investing in a cell phone and not a computer there are better options to support their child’s learning.  We need to help guide families with what technology will have the greatest impact in supporting their child’s learning.  Of course, not all students will supply a computer up front, this could range from a few students to the entire class depending on the school or district.  The second option would be a lease-to-own option for students. There are a number of options available with price points around $20 per month.  This picks up on the cell phone argument, and a more affordable device with more value for student learning.  Families could be assured their child would be getting a device that would be ideal for learning for a number of years, and could be used at school and home.  Finally, there are  students that, for many reasons (financial and otherwise) won’t embrace the first two options.  We need to find ways to supply these students with a comparable technology to use at school.  Many schools have class sets of laptops that could be repurposed for this project; in other cases investments will need to be made.  The challenge is that the investments will be uneven (and this is difficult to do) with some schools requiring a greater percentage of investment than others.
Bradford Saron

How Computer Games Help Children Learn | MindShift - 0 views

  • Epistemologies of the Digital Age Epistemology is the study of knowledge and, according to Shaffer, every age has its own epistemology, i.e., what it means to know something. Computers — which are increasingly becoming ubiquitous in work and school — provide the means to think in new ways, which will fundamentally reconfigure our thinking and theories of knowledge. Computers in general, and epistemic games in particular, are structuring new epistemologies for our digital age. “The epistemology of School,” in Shaffer’s words, “is the epistemology of the Industrial Revolution — of creating wealth through mass production of standardized goods. School is a game about thinking like a factory worker. It is a game with an epistemology or right and wrong answers in which Students are supposed to follow instructions, whether they make sense in the moment or not.” While this kind of epistemology may have been appropriate and even innovative for the Industrial Revolution, it is outdated for our informational economy and digital age. Being literate in the digital age uses reading and writing as a foundation to build upon, but they are no longer solely sufficient. Students must learn to produce various kinds of media and learn how to solve problems using simulations.
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    Lots here. Love the way they frame gaming. 
Bradford Saron

Executive Summary | U.S. Department of Education - 1 views

  • 1.1 States should continue to revise, create, and implement standards and learning objectives using technology for all content areas that reflect 21st-century expertise and the power of technology to improve learning.
    • Bradford Saron
       
      Sounds like a Technology Plan, doesn't it. 
  • 3.2 Leverage social networking technologies and platforms to create communities of practice that provide career-long personal learning opportunities for educators within and across schools, preservice preparation and in-service education institutions, and professional organizations.
    • Bradford Saron
       
      This is exactly what we are doing right now. 
  • 4.1 Ensure students and educators have broadband access to the Internet and adequate wireless connectivity both in and out of school
    • Bradford Saron
       
      Both in school and at home. 
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  • 4.2 Ensure that every student and educator has at least one Internet access device and appropriate software and resources for research, communication, multimedia content creation, and collaboration for use in and out of school
    • Bradford Saron
       
      1:1 just got national endorsement. 
  • 5.2 Rethink basic assumptions in our education system that inhibit leveraging technology to improve learning, starting with our current practice of organizing student and educator learning around seat time instead of the demonstration of competencies
    • Bradford Saron
       
      Leveraging technology to improve learning. 
  • Convening education stakeholders, in person and online, to share content, insights, and expertise and to collaborate on key elements of this plan. Ideas and best practices that emerge from these convenings will be shared throughout our education system
    • Bradford Saron
       
      My hand is digitally raised right now. 
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    iI found this interesting. Wisconsin could benefit from some of this thinking.
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    Great job, Miles!
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    As you know Brad, I am all over this. One thing I have been thinking about: in the past some reformers have tried to bring a more experiential feel to public education. I am thinking of John Dewey, progressive reformers in Waukegan, IL and Gary, IN in the 1930s, open classrooms in the 1960s and earl 1970s. Each time these reforms failed to take hold and scale up. I think it would be smart to look at these efforts and think about what's different today, what's the same, and how do we avoid the same fate.
Bradford Saron

Leading in Learning as Lead Learners: Keynote Remarks at NEIT 2010 « 21k12 - 0 views

  • ecause what our students need to learn is changing, because our understanding of how learning works is changing, because the technology which enhances learning is changing.
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    Jonathan Martin is a principal at St. Gregory College Preparatory School in Tucson, AZ. St. Gregory is a 1:1 laptop school.  He blogs at www.21k12blog.net and tweets at @JonathanEMartin.
Bradford Saron

Using Technology to Support Real Learning - 0 views

  • pedagogical practices and the curriculum may need to change in order to prepare students to participate meaningfully in the knowledge-based and globally interconnected world of the 21st century.
  • focus less on teaching and more on learning
  • transformative strategies include teaching less and encouraging students to learn by undertaking projects, doing away with textbooks, and replacing the entire curriculum (math, science, social studies and language arts) for a particular grade wtih a set of technology-based activities designed to ensure the same learning outcomes.
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  • Knowledge is a process, not a product and it is not produced in the minds of individuals but in the interactions between people
  • We need less emphasis on content and assessment and more on real learning and the creation of genuinely new knowledge
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    Scott McLeod notes that this article is a "must read."
Bradford Saron

Educational Leadership:Teaching Screenagers:Three Schools for the 21st - 0 views

  • That future is here, and with it a demand for new essential skills.
  • The school planned its approach and curriculum carefully before it opened, in a way that reflected its core values of inquiry, collaboration, and reflection
  • he students are learning essential skills in communication, collaboration, and critical thinking. They have also learned that social media is not only about socializing, but also about learning from and with their peers—and that their peer group is far broader than they could have imagined.
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  • Several features common to these learning sites can guide other schools interested in transforming teaching and learning with technology as a component. Each of these schools Erased content area boundaries. Units and projects focus on integrating and applying skills. Set up methods to teach and assess students through projects, with the emphasis on doing, not remembering content. Continued to address state standards and perform well on state-assessments. Gave students freedom and responsibility to use digital tools as they see fit, rather than predefining how technology should be used for learning.
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    Three schools, one rural, on tech integration. 
Bradford Saron

Learning about World of Warcraft in Education with Lucas Gillispie : 2¢ Worth - 0 views

  • So “What if school was more like a game?” Gamification is term being used to make.
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    I am exceedingly interested in how "gaming" can amplify learning. It brings the virtual "experience" of learning to the classroom. 
Vince Breunig

Why Schools Must Move Beyond One-to-One Computing - 2 views

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    "Horrible, horrible, horrible implementation from every program I visited," he said. "All of them were about the stuff, with a total lack of vision." His research convinced him not to move forward with one-to-one computing. Perhaps the weakest area of the typical one-to-one computing plan is the complete absence of leadership development for the administrative team-that is, learning how to manage the transition from a learning ecology where paper is the dominant technology for storing and retrieving information, to a world that is all digital, all the time.
Vince Breunig

The Elements of a Professional Learning Community - 3 views

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    A PLC focuses on learning instead of on teaching, drastically changing the role of the  principal. Principals continue to observe instruction, discussing issues such as pacing,  instructional data, support needed, and student efficacy. But the focus is on the instructional  results instead of on the instruction itself
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