Skip to main content

Home/ Cognitive Interfund Transfer/ Group items tagged team

Rss Feed Group items tagged

Bradford Saron

The Hard Science of Teamwork - Alex "Sandy" Pentland - Harvard Business Review - 1 views

  • Our data show that great teams: Communicate frequently. In a typical project team a dozen or so communication exchanges per working hour may turn out to be optimum; but more or less than that and team performance can decline.Talk and listen in equal measure, equally among members. Lower performing teams have dominant members, teams within teams, and members who talk or listen but don't do both. Engage in frequent informal communication. The best teams spend about half their time communicating outside of formal meetings or as "asides" during team meetings, and increasing opportunities for informal communication tends to increase team performance.Explore for ideas and information outside the group. The best teams periodically connect with many different outside sources and bring what they learn back to the team.
  •  
    Great article on Teamwork, and the internal dynamics of human interaction (or lack there of). 
Bradford Saron

Collaboration Is Difficult… | Principal Thoughts - 0 views

  • Organize Staff Into Meaningful Teams Provide Teams With Time to Collaborate Provide Supportive Structures That Help Groups Become Teams Clarify the Work Teams Must Accomplish Monitor the Work of Teams and Provide Direction and Support as Needed Avoid Shortcuts in the Collaborative Team Process Celebrate Short-Term Wins, and Confront Those Who Do Not Contribute to Their Teams
  • The same can be said of the PLC process with its emphasis on a collaborative culture.  There is growing recognition that the process represents a powerful strategy for improving student achievement, but bringing it to life in the real world of schools remains difficult.  Educators are asked to change long-standing assumptions, expectations, and habits regarding schooling.  They are asked to relate to colleagues and students in new ways.  They are called upon to abandon the tradition of pursuing the latest educational fad and instead are asked to sustain a commitment to a very different way of operating schools – forever.
  •  
    Great post. 
Vince Breunig

'A statement of our just grievances' - The Answer Sheet - The Washington Post - 1 views

  • t doesn’t take a great quarterback rating to win games; it takes a team effort. Have the elected officials in Austin m
  •  
    If the teacher is the quarterback, Congress is the offensive line. Their performance impacts our performance, but they keep letting us get sacked by poverty, broken homes, student mobility, hunger, health care. And they just say "Oops" as that linebacker blows by them and buries his facemask in our chest. Then we get back to the huddle and they say, "You gotta complete your passes." We're aware of that. Make your blocks, legislators. Give us time to stand in the pocket and throw good passes. Do your job. It doesn't take a great quarterback rating to win games; it takes a team effort.
Bradford Saron

Improving team collaboration and productivity with Google Sites - Official Google Docs ... - 0 views

  •  
    You can now develop a "to do" list when working collaboratively on google documents with this gadget. Try it out!
Vince Breunig

Why Schools Must Move Beyond One-to-One Computing - 2 views

  •  
    "Horrible, horrible, horrible implementation from every program I visited," he said. "All of them were about the stuff, with a total lack of vision." His research convinced him not to move forward with one-to-one computing. Perhaps the weakest area of the typical one-to-one computing plan is the complete absence of leadership development for the administrative team-that is, learning how to manage the transition from a learning ecology where paper is the dominant technology for storing and retrieving information, to a world that is all digital, all the time.
Bradford Saron

So Here's What I'd Do : 2¢ Worth - 0 views

  • But here are the solutions that this challenge brings to mind. Eliminate paper from the budget and remove all copiers and computer printers from schools and the central office (with exceptions of essential need). “On this date, everything goes digital.” Create a professional development plan where all faculty and staff learn to teach themselves within a networked, digital, and info-abundant environment — it’s about Learning-Literacy. Although workshops would not completely disappear, the goal would be a culture where casual, daily, and self-directed professional development is engaged, shared, and celebrated — everyday! Then extend the learning-literacy workshops to the greater adult community. Establish a group, representing teachers, staff, administration, students, and community. Invite a “guru” or two to speak to the group about the “Why” of transforming education.  Video or broadcast the speeches to the larger community via local access, etc. The group will then write a document that describes the skills, knowledge, appreciations and attitudes of the person who graduates from their schools — a description of their goal graduate. The ongoing work of writing this document will be available to the larger community for comment and suggestion. The resulting piece will remain fluidly adaptable. Teachers, school administrators, and support staff will work in appropriately assembled into overlapping teams to retool their curricula toward assuring the skills, knowledge, appreciations and attitudes of the district’s goal graduate. Classroom curricula will evolve based on changing conditions and resources. To help keep abreast of conditions, teachers and support staff will shadow someone in the community for one day at least once a year and debrief with their teams identifying the skills and knowledge they saw contributing to success, and adapt their curricula appropriately.
  • The district budget will be re-written to exclude all items that do not directly contribute to the goal graduate or to supporting the institution(s) that contribute to the goal graduate. Part of that budget will be the assurance that all faculty, staff, and students have convenient access to networked, digital, and abundant information and that access will be at least 1 to 1. A learning environment or platform will be selected such as Moodle, though I use that example only as a means of description. The platform will have elements of course management system, social network and distributive portfolio. The goal of the platform will be to empower learning, facilitate assessment, and exhibit earned knowledge and skills to the community via student (and teacher) published information products that are imaginative, participatory and reflect today’s prevailing information landscape. Expand the district’s and the community’s notions of assessment to include data mining, but also formal and informal teacher, peer, and community evaluation of student produced digital products. Encourage (or require) teachers to produce imaginative information products that share their learning either related or unrelated to what they teach.  Also establish learning events where teachers and staff perform TED, or TELL (Teachers Expressing Leadership in Learning) presentations about their passions in learning to community audiences. Recognize that change doesn’t end and facilitate continued adapting of all plans and documents. No more five-year plans. Everything is timelined to the goal graduate.
  •  
    In response to the "bad" trend of tech gurus not offering any solutions. 
Curt Rees

Harvard Education Letter - 0 views

  •  
    Nice article to give to teams to do some self assessment about their teamwork.  
Bradford Saron

Social Media + Learning is more than Social Learning - by Jane Hart | E-Learning Council - 1 views

  • There are two key areas where this is happening and where it is having an impact on organisational learning.Extensive use of public social media sites like YouTube, Scribd, Slideshare, Blogger, Wordpress, Wikipedia, and so on, that support the creation, sharing and commenting of content, as well as the co-creation of content, means that workers are now using similar approaches in their organisations to co-create and share their own content within their own work teams.Extensive use of social networking sites like Facebook, Twitter, LinkedIn, etc where individuals have built a personal network of trusted friends, means that they are using similar approaches to build networks of trusted colleagues (both internally and externally), as well as power team workspaces and internal communities of practice.
  • This new approach will embrace both the use of external social media tools as well as internal tools, but what is clear these tools will need to support - as well as power - far wider approaches to learning, than has hitherto been the case. In fact as learning and working become much more closely integrated, “learning” will not be seen as a separate activity requiring separate, dedicated learning systems or platforms, but will need to be supported and enabled within the normal workflow collaboration systems.
  •  
    Must read. 
Vince Breunig

How Is Time Spent During Your Team Meetings? - 1 views

  •  
    Never once in those years did we ever talk about student learning. I guess it was our assumption that because we were being intentional about planning that more learning took place.
Bradford Saron

The Internet's Next Killer App: Work: Tech News « - 0 views

  • We added people based on talent, not on the proximity by location. 
  • In the knowledge economy, not doing so would be foolish and would limit our prospects. The deciding factor was prospective team members’ connectedness.
  • With the rise of broadband, a new factor has come into play: connectedness. Connectedness allows companies big and small to exist as a stateless entity.
  • ...1 more annotation...
  • We call this shift in idea of work “the human cloud,” and just as cloud computing disrupted the idea of computing and corporate IT infrastructure, the human cloud is shorthand for the intersection of web and work.
  •  
    Great concepts about the intersection of work and life. 
Bradford Saron

Cognitive Interfund Transfer: Michael Wesch's New Youtube Video - 1 views

  •  
    New Blog Post
  •  
    Shared this with administrators on our technology leadership team - also like Wesch's "From Knowledgeable to Knowledge-Able"
Bradford Saron

Using Diigo in the Classroom - Student Learning with Diigo - 0 views

  •  
    Great resource for those of you thinking about using diigo for instruction. 
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
  • ...2 more annotations...
  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
  •  
    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
Bradford Saron

Why progress matters: 6 questions for Harvard's Teresa Amabile | Daniel Pink - 0 views

  • We were pretty shocked to discover the dominant effect of negative events on inner work life – people’s mostly-hidden emotions, perceptions, and motivations at work. Setbacks have a negative effect on inner work life that’s 2-3 times stronger than the positive effect of progress. When we checked into whether other researchers had found something similar, we learned that it’s a general psychological effect; “bad is stronger than good.” The reason could be evolutionary. Maybe we pay more attention to negatives, and are more affected by them, out of self-preservation. So – because positive inner work life is so important for top performance, leaders should do whatever they can to root out negative forces.
  • Religiously protect at least 20 minutes – and, ideally, much more – every day, to tackle something in the work that matters most to you. Hide in an empty conference room, if you have to, or sneak out in disguise to a nearby coffee shop. Then make note of any progress you made (even if it was a small win), and decide where to pick up again the next day. The progress, and the mini-celebration of simply noting it, can lift your inner work life.
  • Bosses can religiously protect at least 5 minutes, every day, to think about the progress and setbacks of their team, and what enabled or inhibited that progress. The daily review should end with a plan to do one thing, the following day, that’s most likely to facilitate progress – even if that progress is only a small win. I think this practice, if used widely, could make a real difference in organizational performance and employee inner work life. And good inner work life isn’t only a matter of employee retention or the bottom line. It’s a matter of human dignity.  
  •  
    Love the forward tilt of this book. 
Bradford Saron

eSchool News » How to practice safe social networking » Print - 0 views

  • tips for safe social networking:• Learn about and use the privacy and security settings on social networks. Consider restricting access to your page to a select group of people—for example, your friends from school, your club, your team, your community groups, or your family.• Think twice before posting pictures you wouldn’t want your parents or future employers to see.• Be cautious about how much personal information you provide on social networking sites. The more information you post, the easier it might be for a hacker, thief, or stalker to commit a crime.• Install a security suite (antivirus, antispyware, and firewall) that is set to update automatically.• Use tools to manage the information you share with friends in different groups. If you’re trying to create a public persona as a blogger or expert, create an open profile or a “fan” page that encourages broad participation and limits personal information. Use your personal profile for trusted friends.• Let a friend know if he or she posts information about you that makes you uncomfortable.• If someone is harassing or threatening you, remove the person from your friends list, block the person, and report the incident to the site administrator.• Make sure that your password is long, complex, and combines, letters, numerals, and symbols. Ideally, you should use a different password for every online account you have.• Be cautious about messages you receive on social networking sites that contain links. Even links that look they come from friends can sometimes contain malware or be part of a phishing attack.• Be aware that people you meet online might be nothing like they describe themselves, and they might not even be the gender they claim.• Flirting with strangers online could have serious consequences. Because some people lie about who they really are, you never really know who you’re dealing with.
  •  
    From Ian Jukes, this includes good dialogue and a collection of tips for individuals. This could be used as an educational tool for high school students. 
1 - 15 of 15
Showing 20 items per page