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Roman Ramos

2009 Horizon Report: The K12 Edition - 0 views

  • Two to Three Years: Mobiles (0)
  • Four to Five Years: The Personal Web
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    If you have patience with navigating this site you will be able to link to examples that will clarify for use the uses of the new media in participatory culture that make it relevant for learning.
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    The best resource I have found re the new media and their applications to learning and teaching. This is a goldmine with links galore to current examples in use globally K - 12. This is the web version of the Horizon Report pdf.
Susan Waterworth

Embrace New Media! MySpace: Safe Uses of Social Networking Tools with Students - mrmos... - 0 views

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    Good links to various aRTICLES RE CONTROVERSIES over use of social networking in and out of schools; links to some of the new tools online. Good resource for both students and teachers. GOOD TO SHARE W/TEACHERS AFRIAD OF NEW MEDIA AND WEB 2.0.
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    Good links.
Jason Bostian

Participatory culture - Wikipedia, the free encyclopedia - 0 views

  • As participation becomes easier, the diversity of voices that can be heard also increases. At one time only a few mass media giants controlled most of the information that flowed into the homes of the public, but with the advance of technology even a single person has the ability to spread information around the world
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    HW Cycle 18
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    Everything you need to know about Participatory Culture
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    In a participatory culture, the public no only acts as consumers, but also as producers. The term "participatory culture" is usually used for published media. Lately, creations in technology have allowed the public to contribute (usually media) through the web. This encourages people to work together. The web has enabled the expansion of participatory culture. CITATION: "Participatory Culture." Wikipedia: The Free Encyclopedia. 14 Feb. 2009. Wikipedia. 17 Mar. 2009 .
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    This is the overall description of participatory culture and its concepts
Susan Waterworth

INTERACTIVE AUDIENCES? THE 'COLLECTIVE INTELLIGENCE' OF MEDIA FANS - 0 views

  • Levy sees contemporary society as caught in a transitional moment, whose outcome is still unknown, but which has enormous potentials for transforming existing structures of knowledge and power.
    • Susan Waterworth
       
      Can you imagine how this transformation might take place, or what it might end up looking like?
  • Levy explores how the 'deterritorialization' of knowledge, brought about by the ability of the net and the web to facilitate rapid many-to-many communication, might enable broader participation in decision-making, new modes of citizenship and community, and the reciprocal exchange of information.
    • Susan Waterworth
       
      Do you feel more empowered, "part of" things?
  • He links the emergence of the new knowledge space to the breakdown of geographic constraints on communication, of the declining loyalty of individuals to organized groups, and of the diminished power of nation-states to command the exclusive loyalty of their citizens.
    • Susan Waterworth
       
      Are we feeling this breakdown of the traditional groups yet?
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  • On-line fan communities might well be some of the most fully realized versions of Levy's cosmopedia, expansive self-organizing groups focused around the collective production, debate, and circulation of meanings, interpretations, and fantasies in response to various artifacts of contemporary popular culture. Fan communities have long defined their memberships through affinities rather than localities.
    • Susan Waterworth
       
      Have these fan based communities arisen recently, or do they seem to you like they've always been there? Maybe none of these new technologies seem worth discussing to you, who are digital natives. Maybe they are just fascinating to those of us who have witnessed the birth of the internet and the www and lived the first part of our lives without it. To us the transformation brought about by online worlds has been radical.
  • Room for participation and improvisation are being built into new media franchises.
    • Susan Waterworth
       
      Interactivity - is that what draws you in? The feeling of being an active participant instead of a passive recipient?
  • media consumers as either totally autonomous from nor totally vulnerable to the culture industries. It would be naive
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    Academic article, but worth digging through and highlighting the bits you understand. Introduces the idea of "collective intelligence" and the way youth understand digital technology.
Susan Waterworth

Indispensible tools / FrontPage - 0 views

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    Exhaustive tech links for students and teachers using web 2.0 tools.
Mar Bo Cheng

Participatory culture - Wikipedia, the free encyclopedia - 0 views

  • s participation becomes easier, the diversity of voices that can be heard also increases. At one time only a few mass media giants controlled most of the information that flowed into the homes of the public, but with the advance of technology even a single person has the ability to spread information around the world. The diversification of media has benefits because in cases where the control of media becomes concentrated it gives those who have control the ability to influence the opinions and information that flows to the public domain.[8] Media concentration provides opportunity for corruption, but as information continues to become accessed from more and more places it becomes increasingly difficult to control the flow of information to the will of an agenda. Participatory Culture is also seen as a more democratic form of communication as it stimulates the audience to take an active part because they can help shape the flow of ideas across media formats.[8] The democratic tendency lent to communication by participatory culture allows new models of production that are not based on a hierarchical standard. In the face of increased participation, the traditional hierarchies will not disappear, but "Community, collaboration, and self-organization" can become the foundation of corporations as powerful alternatives.[9] Although there may be no real hierarchy evident in many collaborative websites, their ability to form large pools of collective intelligence is not compromised.
    • Mar Bo Cheng
       
      This clearly tells us that our society has developed so well that it is easy for everyone to participate either by giving opinion, reasons, facts, etcetera this participatory culture had greatly improved since everyone voices is heard. This improves the quality of work we do since everyone's ideas and opinion is shared through the internet.
  • Participatory culture is a neologism in reference of, but opposite to a Consumer culture — in other words a culture in which private persons (the public) do not act as consumers only, but also as contributors or producers (prosumers). The term is most often applied to the production or creation of some type of published media. Recent advances in technologies (mostly personal computers and the Internet) have enabled private persons to create and publish such media, usually through the Internet. This new culture as it relates to the internet has been described as Web 2.0.
    • Mar Bo Cheng
       
      Participatory culture is the practice were everyone work collaboratively since we share our own ideas on the internet and people would use other's people's idea to do their own work.
  • Rheingold argues, a handful of generally privileged, generally wealthy people controlled nearly all forms of mass communication--newspapers, television, magazines, books and encyclopedias.
    • Mar Bo Cheng
       
      Here we can see that participatory culture has changed our way of life, now magazine, newspapers, television, bopoks, and encyclopedia are not controlled by the privileged class (wealth people) but by everyone because participatory culture has expanded so we not only see what the privilige class's opinion but society as a whole.
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  • Making changes must seem possible: Contributors should not be intimidated and should not have the impression that they are incapable of making changes; the more users become convinced that changes are not as difficult as they think they are, the more they may be willing to participate. Changes must be technically feasible: If a system is closed, then contributors cannot make any changes; as a necessary prerequisite, there needs to be possibilities and mechanisms for extension. Benefits must be perceived: Contributors have to believe that what they get in return justifies the investment they make. The benefits perceived may vary and can include: professional benefits (helping for one’s own work), social benefits (increased status in a community, possibilities for jobs), and personal benefits (engaging in fun activities). The environments must support tasks that people engage in: The best environments will not succeed if they are focused on activities that people do rarely or consider of marginal value. Low barriers must exist to sharing changes: Evolutionary growth is greatly accelerated in systems in which participants can share changes and keep track of multiple versions easily. If sharing is difficult, it creates an unnecessary burden that participants are unwilling to overcome.
    • Mar Bo Cheng
       
      Participatory culture is very beneficial since it benefits everyone and we not only see one point of view but society as a whole. The quality of work also improves now that you can people's idea to imrpove your own work.
  • Not only has hardware increased the individual's ability to submit content to the internet so that it may be reached by a wide audience, but in addition numerous internet sites have increased access.
    • Mar Bo Cheng
       
      The internet made it easy for everyone to share their ideas and opinion to a wide audience by doing so everyone's ideas as shared which is beneficial to everyone since it helps everyone imrpove their quality of work.
Susan Waterworth

FacebookPrivacyTrainwreck.pdf (application/pdf Object) - 0 views

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    Abstract / Not all Facebook users appreciated the September 2006 launch of the 'News Feeds' feature. Concerned about privacy implications, thousands of users vocalized their discontent through the site itself, forcing the company to implement privacy tools. This essay examines the privacy concerns voiced following these events. Because the data made easily visible were already accessible with effort, what disturbed people was primarily the sense of exposure and invasion. In essence, the 'privacy trainwreck' that people experienced was the cost of social convergence. Key Words / convergence / exposure / Facebook / invasion / privacy / social network sites
Susan Waterworth

Education Unleashed: Participatory Culture, Education, and Innovation in Second Life - 0 views

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    This mix of fantastic possibilities and social educational opportunities has virtual worlds poised to transform basic approaches to learning and communication, as well as innovation and entrepreneurship. In an increasingly technologically linked yet socially fragmented world,4 virtual worlds demonstrate the power to bring people together.5
Susan Waterworth

The Fourth Estate: Web2.0 - The Hard Act To Follow - 0 views

  • n his interview at the conference, Mark Zuckerburg revealed that 50% of Facebook users use the site daily. That's serious addiction.
    • Susan Waterworth
       
      How true is that for you guys?
  • In the last year, YouTube has become the second most popular search tool for consumers. By August of this year, search queries on YouTube reached 9.2 billion (a 123% increase year on year), surpassing Yahoo! sites which had 8.5 billion queries.
    • Susan Waterworth
       
      Is that true for you? Do you go to You Tube as often as you do Google?
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    You only need to look at my highlighted bits and comments.
Susan Waterworth

Handbook of Emerging Technologies for Learning - Emerging Technologies for Learning - 0 views

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    User friendly and thorough. Use this one, students!
Susan Waterworth

Digital Youth Project: Living and Learning with New media - 0 views

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    This one will definitely be helpful for your project.
Susan Waterworth

Digital Cinema, Media Convergence, and Participatory Culture - 0 views

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    "Quentin Tarantino's Star Wars?: Teen fans and movie makers as members of participatory culture. Another long article, but one of you should read and highlight - you'll get some good understanding of participatory culture and how youth are participating in it creatively.
Susan Waterworth

Google Docs sign in - 0 views

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    Google Docs
Susan Waterworth

danah boyd :: Publications - 0 views

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    Digital youth advocate and amazing scholar. All her stuff is interesting to read, and there's plenty of it, all linked to from here.
Susan Waterworth

Creative Commons - 0 views

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    Creative Commons provides free tools that let authors, scientists, artists, and educators easily mark their creative work with the freedoms they want it to carry. You can use CC to change your copyright terms from "All Rights Reserved" to "Some Rights Reserved." We're a nonprofit organization. Everything we do - including the software we create - is free.
Susan Waterworth

FUNGLODE - Fundación Global Democracia y Desarrollo Campus Virtual - 1 views

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    This is the ning for the Dominican outfit that has a Second Life virtual community. The wonderful founder Frederic Emam-Zade came and spoke to us on a Wired Wednesday and made Second Life virtual reality communities seem like something worth exploring for myself and my students.
Susan Waterworth

We Media » Chapter 2: Cultural context - Behind the explosion of participator... - 0 views

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    More re the new participatory media.
Susan Waterworth

EBSCOhost: Movers 2.0 and Beyond - 0 views

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    Links to ERIC, Journals (e.g. Library Journal), oodles on resaerch databases. Didn't know this was here! login: carolmorgan sharks
Mar Bo Cheng

2009 Horizon Report: The K12 Edition » One Year or Less: Online Communication... - 1 views

  • homes and classrooms as well. Online communication tools put students in touch with distant family members, practicing experts, and their peers, wherever they may be located. Desktop videoconferencing, instant messaging services, microblogging platforms, and voice-over-IP clients facilitate connections and the dissemination of information between and among students and teachers, keeping classroom communities in touch with each other on a more extensive basis than ever before.
  • As more professionals work from remote or distributed locations, the need for cheap, flexible communication tools has grown.
  • Desktop videoconferencing, instant messaging services, microblogging platforms, and voice-over-IP clients facilitate connections and the dissemination of information between and among students and teachers, keeping classroom communities in touch with each other on a more extensive basis than ever before.
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  • conversations via Twitter (http://twitter.com), a microblog application, allow dialogs that are not bound by physical space or time limits. Meebo (http://meebo.com), a web-based instant messaging aggregator, eliminates the need for schools to support software from a variety of instant messaging vendors by enabling access to different accounts in one interface.
  • Many schools are now beginning to see instant messaging as a learning tool rather than a distraction. This requires new approaches to classroom management in order to optimize learning and limit unhelpful communications.
  • The value of online communication tools goes well beyond social interaction. Access to these tools gives students an opportunity to experience learning in multiple ways, to develop a public voice, to make connections with others around the world, and to compare their own ideas with those of their peers.
  • Debate, dialog, demonstration, conversation, and other means for exploring the many sides of a topic are all natural ways to interact using these tools.
  • Online communication tools create opportunities for “the teachable moment” even if students are at home, at the mall, on a field trip, or anywhere else.
  • While a shorthand form of writing is commonly used in text messages, students still need to develop their ideas in order to express them; and tools that make use of audio or video encourage students to articulate their thoughts clearly in order to be understood.
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