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Susan Waterworth

EDUCAUSE CONNECT - 0 views

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    The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning practices and technologies like RSS. Each brief focuses on a single practice or technology and describes what it is, where it is going, and why it matters to teaching and learning. Use "7 Things You Should Know About..." briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.
Lisette Hermida

The Digital Culture and Communication: More than just Classroom Learning - se... - 0 views

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    A description about Digital Culture and Communication
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    Seminar.net - Media, technology and Lifelong learning
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    This webpage describes the integration of digital technology into education. Recently, capacities have been developed to create virtual communities for education. This will help open doors for students outside the classroom. Therefore having a positive effect on learning. "The Digital Culture and Communication: More than just Classroom Learning ." Seminar.net. seminar.net. 18 Mar. 2009 .
Susan Waterworth

Handbook of Emerging Technologies for Learning - Emerging Technologies for Learning - 0 views

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    User friendly and thorough. Use this one, students!
Susan Waterworth

INTERACTIVE AUDIENCES? THE 'COLLECTIVE INTELLIGENCE' OF MEDIA FANS - 0 views

  • Levy sees contemporary society as caught in a transitional moment, whose outcome is still unknown, but which has enormous potentials for transforming existing structures of knowledge and power.
    • Susan Waterworth
       
      Can you imagine how this transformation might take place, or what it might end up looking like?
  • Levy explores how the 'deterritorialization' of knowledge, brought about by the ability of the net and the web to facilitate rapid many-to-many communication, might enable broader participation in decision-making, new modes of citizenship and community, and the reciprocal exchange of information.
    • Susan Waterworth
       
      Do you feel more empowered, "part of" things?
  • He links the emergence of the new knowledge space to the breakdown of geographic constraints on communication, of the declining loyalty of individuals to organized groups, and of the diminished power of nation-states to command the exclusive loyalty of their citizens.
    • Susan Waterworth
       
      Are we feeling this breakdown of the traditional groups yet?
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  • On-line fan communities might well be some of the most fully realized versions of Levy's cosmopedia, expansive self-organizing groups focused around the collective production, debate, and circulation of meanings, interpretations, and fantasies in response to various artifacts of contemporary popular culture. Fan communities have long defined their memberships through affinities rather than localities.
    • Susan Waterworth
       
      Have these fan based communities arisen recently, or do they seem to you like they've always been there? Maybe none of these new technologies seem worth discussing to you, who are digital natives. Maybe they are just fascinating to those of us who have witnessed the birth of the internet and the www and lived the first part of our lives without it. To us the transformation brought about by online worlds has been radical.
  • Room for participation and improvisation are being built into new media franchises.
    • Susan Waterworth
       
      Interactivity - is that what draws you in? The feeling of being an active participant instead of a passive recipient?
  • media consumers as either totally autonomous from nor totally vulnerable to the culture industries. It would be naive
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    Academic article, but worth digging through and highlighting the bits you understand. Introduces the idea of "collective intelligence" and the way youth understand digital technology.
Susan Waterworth

edublogs: Fresh research showing the damage of filtering 'real world' technology - 0 views

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    Students in schools around the world find that their research, creativity and learning potential is seriously curbed by filtering and lack of use of their own mobile and gaming devices in schools.
Susan Waterworth

Education Unleashed: Participatory Culture, Education, and Innovation in Second Life - 0 views

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    This mix of fantastic possibilities and social educational opportunities has virtual worlds poised to transform basic approaches to learning and communication, as well as innovation and entrepreneurship. In an increasingly technologically linked yet socially fragmented world,4 virtual worlds demonstrate the power to bring people together.5
Susan Waterworth

Hooked On Books On-Line - 0 views

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    Many people worry that reading is turning into a lost art. Technology may now be stepping in to help - with online sites for readers. Avid reader Georgia says, "It's so easy to find information about the book and so easy to find other people are who talking about the book."
Susan Waterworth

Bloom's Taxonomy Blooms Digitally, Andrew Churches - 0 views

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    Excellent for this project. Short, with lots of ideas.
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    This shows you how the old-fashioned taxonomy of learning can be adapted for today's learners by using all sorts of digital and participatory technology. Very relevant to our project.
Jason Bostian

Participatory culture - Wikipedia, the free encyclopedia - 0 views

  • As participation becomes easier, the diversity of voices that can be heard also increases. At one time only a few mass media giants controlled most of the information that flowed into the homes of the public, but with the advance of technology even a single person has the ability to spread information around the world
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    HW Cycle 18
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    Everything you need to know about Participatory Culture
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    In a participatory culture, the public no only acts as consumers, but also as producers. The term "participatory culture" is usually used for published media. Lately, creations in technology have allowed the public to contribute (usually media) through the web. This encourages people to work together. The web has enabled the expansion of participatory culture. CITATION: "Participatory Culture." Wikipedia: The Free Encyclopedia. 14 Feb. 2009. Wikipedia. 17 Mar. 2009 .
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    This is the overall description of participatory culture and its concepts
Susan Waterworth

Why Youth Heart MySpace - 0 views

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    Cool article about social networking, including why some adults worry about it. Understandable and interesting. Identity Production in a Networked Culture: Adults often worry about the amount of time that youth spend online, arguing that the digital does not replace the physical. Most teens would agree. It is not the technology that encourages youth to spend time online - it's the lack of mobility and access to youth space where they can hang out uninterrupted.
Carlos Cabral

2009 Horizon Report: The K12 Edition » Two to Three Years: Mobiles - 0 views

    • Kocsen Chung
       
      picky parents still see cellphones as distractions. instead, they can take the advantage of mobile technology to make students learn anywhere or even teach anywhere. With the appropriate use of technology today we can take it a BIG LEVEL IN EDUCATION!!
  • The applications being developed have nothing to do with making phone calls
  • Commonly priced at just under a U.S. dollar
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  • iPhone
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    Mobiles are more capable of using for communication and interaction allowing effective learning!
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    mobiles
Mar Bo Cheng

Participatory culture - Wikipedia, the free encyclopedia - 0 views

  • s participation becomes easier, the diversity of voices that can be heard also increases. At one time only a few mass media giants controlled most of the information that flowed into the homes of the public, but with the advance of technology even a single person has the ability to spread information around the world. The diversification of media has benefits because in cases where the control of media becomes concentrated it gives those who have control the ability to influence the opinions and information that flows to the public domain.[8] Media concentration provides opportunity for corruption, but as information continues to become accessed from more and more places it becomes increasingly difficult to control the flow of information to the will of an agenda. Participatory Culture is also seen as a more democratic form of communication as it stimulates the audience to take an active part because they can help shape the flow of ideas across media formats.[8] The democratic tendency lent to communication by participatory culture allows new models of production that are not based on a hierarchical standard. In the face of increased participation, the traditional hierarchies will not disappear, but "Community, collaboration, and self-organization" can become the foundation of corporations as powerful alternatives.[9] Although there may be no real hierarchy evident in many collaborative websites, their ability to form large pools of collective intelligence is not compromised.
    • Mar Bo Cheng
       
      This clearly tells us that our society has developed so well that it is easy for everyone to participate either by giving opinion, reasons, facts, etcetera this participatory culture had greatly improved since everyone voices is heard. This improves the quality of work we do since everyone's ideas and opinion is shared through the internet.
  • Participatory culture is a neologism in reference of, but opposite to a Consumer culture — in other words a culture in which private persons (the public) do not act as consumers only, but also as contributors or producers (prosumers). The term is most often applied to the production or creation of some type of published media. Recent advances in technologies (mostly personal computers and the Internet) have enabled private persons to create and publish such media, usually through the Internet. This new culture as it relates to the internet has been described as Web 2.0.
    • Mar Bo Cheng
       
      Participatory culture is the practice were everyone work collaboratively since we share our own ideas on the internet and people would use other's people's idea to do their own work.
  • Rheingold argues, a handful of generally privileged, generally wealthy people controlled nearly all forms of mass communication--newspapers, television, magazines, books and encyclopedias.
    • Mar Bo Cheng
       
      Here we can see that participatory culture has changed our way of life, now magazine, newspapers, television, bopoks, and encyclopedia are not controlled by the privileged class (wealth people) but by everyone because participatory culture has expanded so we not only see what the privilige class's opinion but society as a whole.
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  • Making changes must seem possible: Contributors should not be intimidated and should not have the impression that they are incapable of making changes; the more users become convinced that changes are not as difficult as they think they are, the more they may be willing to participate. Changes must be technically feasible: If a system is closed, then contributors cannot make any changes; as a necessary prerequisite, there needs to be possibilities and mechanisms for extension. Benefits must be perceived: Contributors have to believe that what they get in return justifies the investment they make. The benefits perceived may vary and can include: professional benefits (helping for one’s own work), social benefits (increased status in a community, possibilities for jobs), and personal benefits (engaging in fun activities). The environments must support tasks that people engage in: The best environments will not succeed if they are focused on activities that people do rarely or consider of marginal value. Low barriers must exist to sharing changes: Evolutionary growth is greatly accelerated in systems in which participants can share changes and keep track of multiple versions easily. If sharing is difficult, it creates an unnecessary burden that participants are unwilling to overcome.
    • Mar Bo Cheng
       
      Participatory culture is very beneficial since it benefits everyone and we not only see one point of view but society as a whole. The quality of work also improves now that you can people's idea to imrpove your own work.
  • Not only has hardware increased the individual's ability to submit content to the internet so that it may be reached by a wide audience, but in addition numerous internet sites have increased access.
    • Mar Bo Cheng
       
      The internet made it easy for everyone to share their ideas and opinion to a wide audience by doing so everyone's ideas as shared which is beneficial to everyone since it helps everyone imrpove their quality of work.
Susan Waterworth

43 Things I might want to do this year | Information Outlook | Find Articles at BNET - 0 views

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    Links to lots of online collaborative culture sites!
Susan Waterworth

Students as Contributors: The Digital Learning Farm | November Learning - 0 views

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    Some ideas for using technology in the claswsroom. What do you think of these ideas?
Susan Waterworth

26 Learning Games to Change the World | Mission to Learn - 0 views

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    Online gaming with learning goals. Everyone should pick at least one of these links to a game and check it out.
Susan Waterworth

Students, Technology and Learning: Stategies for Success - 0 views

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    This one will definitely be helpful for your project.
Susan Waterworth

New literacies, digital technologies and the education of adolescents - 0 views

  • an attention economy
  • during recent decades have spent a huge proportion of their waking hours within two key contexts: either in school, or engrossed in media-especially television and audio-recordings
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    Do we have your attention? 2001
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