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Lisette Hermida

The Digital Culture and Communication: More than just Classroom Learning - se... - 0 views

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    A description about Digital Culture and Communication
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    Seminar.net - Media, technology and Lifelong learning
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    This webpage describes the integration of digital technology into education. Recently, capacities have been developed to create virtual communities for education. This will help open doors for students outside the classroom. Therefore having a positive effect on learning. "The Digital Culture and Communication: More than just Classroom Learning ." Seminar.net. seminar.net. 18 Mar. 2009 .
Susan Waterworth

EDUCAUSE CONNECT - 0 views

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    The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning practices and technologies like RSS. Each brief focuses on a single practice or technology and describes what it is, where it is going, and why it matters to teaching and learning. Use "7 Things You Should Know About..." briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.
Susan Waterworth

26 Learning Games to Change the World | Mission to Learn - 0 views

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    Online gaming with learning goals. Everyone should pick at least one of these links to a game and check it out.
Federico Ciuffa

John Seely Brown: Speaking - 0 views

  • Rethinking how today's kids that grow up digital learn, think, work, communicate and socialize. Understanding today's digital kids is of growing importance, not only to educators, but also to human resource departments, strategists, and marketing folks. Understanding the social practices and constructivist ecologies being created around open source and massively multiplayer games will provide a glimpse into new kinds of innovation ecologies and some of the ways that meaning is created for these kids -- ages 10 to 40. Perhaps our generation focused on information, but these kids focus on meaning -- how does information take on meaning?
  • Organizational learning and knowledge sharing have held out great promises, but have failed to deliver the goodies. Why? And what can be done about it? I claim a lot. But first we must understand how learning and creativity actually happen inside an organization, how IT can support them (which it doesn't today), and in general how and why knowledge both sticks within an a community of practice, but seems to readily leak out along the pathways of external networks of practice. Coming from PARC ,you can imagine I have had a lot time to reflect on this problem.
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    This is a page that has a number of articles, but only a few of them talk about Digital Culture and Learning. Around the middle there is an article that fully talks about this topic.
Susan Waterworth

Students as Contributors: The Digital Learning Farm | November Learning - 0 views

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    Some ideas for using technology in the claswsroom. What do you think of these ideas?
Susan Waterworth

Handbook of Emerging Technologies for Learning - Emerging Technologies for Learning - 0 views

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    User friendly and thorough. Use this one, students!
Susan Waterworth

Bloom's Taxonomy Blooms Digitally, Andrew Churches - 0 views

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    Excellent for this project. Short, with lots of ideas.
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    This shows you how the old-fashioned taxonomy of learning can be adapted for today's learners by using all sorts of digital and participatory technology. Very relevant to our project.
Mar Bo Cheng

2009 Horizon Report: The K12 Edition » One Year or Less: Online Communication... - 1 views

  • homes and classrooms as well. Online communication tools put students in touch with distant family members, practicing experts, and their peers, wherever they may be located. Desktop videoconferencing, instant messaging services, microblogging platforms, and voice-over-IP clients facilitate connections and the dissemination of information between and among students and teachers, keeping classroom communities in touch with each other on a more extensive basis than ever before.
  • As more professionals work from remote or distributed locations, the need for cheap, flexible communication tools has grown.
  • Desktop videoconferencing, instant messaging services, microblogging platforms, and voice-over-IP clients facilitate connections and the dissemination of information between and among students and teachers, keeping classroom communities in touch with each other on a more extensive basis than ever before.
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  • conversations via Twitter (http://twitter.com), a microblog application, allow dialogs that are not bound by physical space or time limits. Meebo (http://meebo.com), a web-based instant messaging aggregator, eliminates the need for schools to support software from a variety of instant messaging vendors by enabling access to different accounts in one interface.
  • Many schools are now beginning to see instant messaging as a learning tool rather than a distraction. This requires new approaches to classroom management in order to optimize learning and limit unhelpful communications.
  • The value of online communication tools goes well beyond social interaction. Access to these tools gives students an opportunity to experience learning in multiple ways, to develop a public voice, to make connections with others around the world, and to compare their own ideas with those of their peers.
  • Debate, dialog, demonstration, conversation, and other means for exploring the many sides of a topic are all natural ways to interact using these tools.
  • Online communication tools create opportunities for “the teachable moment” even if students are at home, at the mall, on a field trip, or anywhere else.
  • While a shorthand form of writing is commonly used in text messages, students still need to develop their ideas in order to express them; and tools that make use of audio or video encourage students to articulate their thoughts clearly in order to be understood.
edu schettino

Participatory culture - Wikipedia, the free encyclopedia - 0 views

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    The best source i could find on internet about digital/internet learning and culture
Susan Waterworth

edublogs: Fresh research showing the damage of filtering 'real world' technology - 0 views

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    Students in schools around the world find that their research, creativity and learning potential is seriously curbed by filtering and lack of use of their own mobile and gaming devices in schools.
Susan Waterworth

Education Unleashed: Participatory Culture, Education, and Innovation in Second Life - 0 views

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    This mix of fantastic possibilities and social educational opportunities has virtual worlds poised to transform basic approaches to learning and communication, as well as innovation and entrepreneurship. In an increasingly technologically linked yet socially fragmented world,4 virtual worlds demonstrate the power to bring people together.5
Susan Waterworth

Digital Youth Project: Living and Learning with New media - 0 views

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    This one will definitely be helpful for your project.
Carlos Cabral

2009 Horizon Report: The K12 Edition » Two to Three Years: Mobiles - 0 views

    • Kocsen Chung
       
      picky parents still see cellphones as distractions. instead, they can take the advantage of mobile technology to make students learn anywhere or even teach anywhere. With the appropriate use of technology today we can take it a BIG LEVEL IN EDUCATION!!
  • The applications being developed have nothing to do with making phone calls
  • Commonly priced at just under a U.S. dollar
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  • iPhone
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    Mobiles are more capable of using for communication and interaction allowing effective learning!
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    mobiles
Roman Ramos

2009 Horizon Report: The K12 Edition - 0 views

  • Two to Three Years: Mobiles (0)
  • Four to Five Years: The Personal Web
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    If you have patience with navigating this site you will be able to link to examples that will clarify for use the uses of the new media in participatory culture that make it relevant for learning.
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    The best resource I have found re the new media and their applications to learning and teaching. This is a goldmine with links galore to current examples in use globally K - 12. This is the web version of the Horizon Report pdf.
Susan Waterworth

Wiki:Participatory Media Teaching and Learning Resources | Social Media CoLab - 0 views

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    Invaluable links.
Susan Waterworth

Students, Technology and Learning: Stategies for Success - 0 views

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    This one will definitely be helpful for your project.
Susan Waterworth

Confronting the Challenges of Particiatory Culture:Media Education for the 21st Century - 0 views

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    This is a long but extremely interesting and understandable paper on the very heart of our topic. It contains many ideas that could spark further investigation.
Susan Waterworth

Critical Cyberliteracies - 0 views

  • 2002.
  • have changed what it means to learn, know and do things
    • Susan Waterworth
       
      How, and how does it affect YOU?
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