Rethinking how today's kids that grow up digital learn, think,
work, communicate and socialize. Understanding today's digital kids is of
growing importance, not only to educators, but also to human resource
departments, strategists, and marketing folks. Understanding the social
practices and constructivist ecologies being created around open source and
massively multiplayer games will provide a glimpse into new kinds of innovation
ecologies and some of the ways that meaning is created for these kids -- ages 10
to 40. Perhaps our generation focused on information, but these kids focus on
meaning -- how does information take on meaning?