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Susan Waterworth

Online Games as "Third Places" - 0 views

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    This study on the effects of gaming concludes that by providing spaces for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function as one form of a new "third place" for informal sociability. Participation in such virtual "third places" appears particularly well suited to the formation of bridging social capital-social relationships that, while not usually providing deep emotional support, typically function to expose the individual to a diversity of worldviews.
Susan Waterworth

FacebookPrivacyTrainwreck.pdf (application/pdf Object) - 0 views

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    Abstract / Not all Facebook users appreciated the September 2006 launch of the 'News Feeds' feature. Concerned about privacy implications, thousands of users vocalized their discontent through the site itself, forcing the company to implement privacy tools. This essay examines the privacy concerns voiced following these events. Because the data made easily visible were already accessible with effort, what disturbed people was primarily the sense of exposure and invasion. In essence, the 'privacy trainwreck' that people experienced was the cost of social convergence. Key Words / convergence / exposure / Facebook / invasion / privacy / social network sites
Susan Waterworth

Education Unleashed: Participatory Culture, Education, and Innovation in Second Life - 0 views

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    This mix of fantastic possibilities and social educational opportunities has virtual worlds poised to transform basic approaches to learning and communication, as well as innovation and entrepreneurship. In an increasingly technologically linked yet socially fragmented world,4 virtual worlds demonstrate the power to bring people together.5
Susan Waterworth

Embrace New Media! MySpace: Safe Uses of Social Networking Tools with Students - mrmos... - 0 views

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    Good links to various aRTICLES RE CONTROVERSIES over use of social networking in and out of schools; links to some of the new tools online. Good resource for both students and teachers. GOOD TO SHARE W/TEACHERS AFRIAD OF NEW MEDIA AND WEB 2.0.
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    Good links.
Federico Ciuffa

John Seely Brown: Speaking - 0 views

  • Rethinking how today's kids that grow up digital learn, think, work, communicate and socialize. Understanding today's digital kids is of growing importance, not only to educators, but also to human resource departments, strategists, and marketing folks. Understanding the social practices and constructivist ecologies being created around open source and massively multiplayer games will provide a glimpse into new kinds of innovation ecologies and some of the ways that meaning is created for these kids -- ages 10 to 40. Perhaps our generation focused on information, but these kids focus on meaning -- how does information take on meaning?
  • Organizational learning and knowledge sharing have held out great promises, but have failed to deliver the goodies. Why? And what can be done about it? I claim a lot. But first we must understand how learning and creativity actually happen inside an organization, how IT can support them (which it doesn't today), and in general how and why knowledge both sticks within an a community of practice, but seems to readily leak out along the pathways of external networks of practice. Coming from PARC ,you can imagine I have had a lot time to reflect on this problem.
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    This is a page that has a number of articles, but only a few of them talk about Digital Culture and Learning. Around the middle there is an article that fully talks about this topic.
Susan Waterworth

Why Youth Heart MySpace - 0 views

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    Cool article about social networking, including why some adults worry about it. Understandable and interesting. Identity Production in a Networked Culture: Adults often worry about the amount of time that youth spend online, arguing that the digital does not replace the physical. Most teens would agree. It is not the technology that encourages youth to spend time online - it's the lack of mobility and access to youth space where they can hang out uninterrupted.
Susan Waterworth

Social Media & Libraries Course - 0 views

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    Course materials online re wikis, RSS geeds, gaming, blogging, virtual worlds, media sharing, etc. by a Toronto librarian and tech geek. Good articles and links.
Mar Bo Cheng

2009 Horizon Report: The K12 Edition » One Year or Less: Online Communication... - 1 views

  • homes and classrooms as well. Online communication tools put students in touch with distant family members, practicing experts, and their peers, wherever they may be located. Desktop videoconferencing, instant messaging services, microblogging platforms, and voice-over-IP clients facilitate connections and the dissemination of information between and among students and teachers, keeping classroom communities in touch with each other on a more extensive basis than ever before.
  • As more professionals work from remote or distributed locations, the need for cheap, flexible communication tools has grown.
  • Desktop videoconferencing, instant messaging services, microblogging platforms, and voice-over-IP clients facilitate connections and the dissemination of information between and among students and teachers, keeping classroom communities in touch with each other on a more extensive basis than ever before.
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  • conversations via Twitter (http://twitter.com), a microblog application, allow dialogs that are not bound by physical space or time limits. Meebo (http://meebo.com), a web-based instant messaging aggregator, eliminates the need for schools to support software from a variety of instant messaging vendors by enabling access to different accounts in one interface.
  • Many schools are now beginning to see instant messaging as a learning tool rather than a distraction. This requires new approaches to classroom management in order to optimize learning and limit unhelpful communications.
  • The value of online communication tools goes well beyond social interaction. Access to these tools gives students an opportunity to experience learning in multiple ways, to develop a public voice, to make connections with others around the world, and to compare their own ideas with those of their peers.
  • Debate, dialog, demonstration, conversation, and other means for exploring the many sides of a topic are all natural ways to interact using these tools.
  • Online communication tools create opportunities for “the teachable moment” even if students are at home, at the mall, on a field trip, or anywhere else.
  • While a shorthand form of writing is commonly used in text messages, students still need to develop their ideas in order to express them; and tools that make use of audio or video encourage students to articulate their thoughts clearly in order to be understood.
Mar Bo Cheng

Participatory culture - Wikipedia, the free encyclopedia - 0 views

  • s participation becomes easier, the diversity of voices that can be heard also increases. At one time only a few mass media giants controlled most of the information that flowed into the homes of the public, but with the advance of technology even a single person has the ability to spread information around the world. The diversification of media has benefits because in cases where the control of media becomes concentrated it gives those who have control the ability to influence the opinions and information that flows to the public domain.[8] Media concentration provides opportunity for corruption, but as information continues to become accessed from more and more places it becomes increasingly difficult to control the flow of information to the will of an agenda. Participatory Culture is also seen as a more democratic form of communication as it stimulates the audience to take an active part because they can help shape the flow of ideas across media formats.[8] The democratic tendency lent to communication by participatory culture allows new models of production that are not based on a hierarchical standard. In the face of increased participation, the traditional hierarchies will not disappear, but "Community, collaboration, and self-organization" can become the foundation of corporations as powerful alternatives.[9] Although there may be no real hierarchy evident in many collaborative websites, their ability to form large pools of collective intelligence is not compromised.
    • Mar Bo Cheng
       
      This clearly tells us that our society has developed so well that it is easy for everyone to participate either by giving opinion, reasons, facts, etcetera this participatory culture had greatly improved since everyone voices is heard. This improves the quality of work we do since everyone's ideas and opinion is shared through the internet.
  • Participatory culture is a neologism in reference of, but opposite to a Consumer culture — in other words a culture in which private persons (the public) do not act as consumers only, but also as contributors or producers (prosumers). The term is most often applied to the production or creation of some type of published media. Recent advances in technologies (mostly personal computers and the Internet) have enabled private persons to create and publish such media, usually through the Internet. This new culture as it relates to the internet has been described as Web 2.0.
    • Mar Bo Cheng
       
      Participatory culture is the practice were everyone work collaboratively since we share our own ideas on the internet and people would use other's people's idea to do their own work.
  • Rheingold argues, a handful of generally privileged, generally wealthy people controlled nearly all forms of mass communication--newspapers, television, magazines, books and encyclopedias.
    • Mar Bo Cheng
       
      Here we can see that participatory culture has changed our way of life, now magazine, newspapers, television, bopoks, and encyclopedia are not controlled by the privileged class (wealth people) but by everyone because participatory culture has expanded so we not only see what the privilige class's opinion but society as a whole.
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  • Making changes must seem possible: Contributors should not be intimidated and should not have the impression that they are incapable of making changes; the more users become convinced that changes are not as difficult as they think they are, the more they may be willing to participate. Changes must be technically feasible: If a system is closed, then contributors cannot make any changes; as a necessary prerequisite, there needs to be possibilities and mechanisms for extension. Benefits must be perceived: Contributors have to believe that what they get in return justifies the investment they make. The benefits perceived may vary and can include: professional benefits (helping for one’s own work), social benefits (increased status in a community, possibilities for jobs), and personal benefits (engaging in fun activities). The environments must support tasks that people engage in: The best environments will not succeed if they are focused on activities that people do rarely or consider of marginal value. Low barriers must exist to sharing changes: Evolutionary growth is greatly accelerated in systems in which participants can share changes and keep track of multiple versions easily. If sharing is difficult, it creates an unnecessary burden that participants are unwilling to overcome.
    • Mar Bo Cheng
       
      Participatory culture is very beneficial since it benefits everyone and we not only see one point of view but society as a whole. The quality of work also improves now that you can people's idea to imrpove your own work.
  • Not only has hardware increased the individual's ability to submit content to the internet so that it may be reached by a wide audience, but in addition numerous internet sites have increased access.
    • Mar Bo Cheng
       
      The internet made it easy for everyone to share their ideas and opinion to a wide audience by doing so everyone's ideas as shared which is beneficial to everyone since it helps everyone imrpove their quality of work.
Susan Waterworth

Wiki:Welcome to Participatory Media Literacy | Social Media CoLab - 0 views

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    Discussion and links. Very good resource.
Susan Waterworth

Wiki:Participatory Media Teaching and Learning Resources | Social Media CoLab - 0 views

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    Invaluable links.
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