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Susan Waterworth

Why Youth Heart MySpace - 0 views

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    Cool article about social networking, including why some adults worry about it. Understandable and interesting. Identity Production in a Networked Culture: Adults often worry about the amount of time that youth spend online, arguing that the digital does not replace the physical. Most teens would agree. It is not the technology that encourages youth to spend time online - it's the lack of mobility and access to youth space where they can hang out uninterrupted.
Susan Waterworth

Embrace New Media! MySpace: Safe Uses of Social Networking Tools with Students - mrmos... - 0 views

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    Good links to various aRTICLES RE CONTROVERSIES over use of social networking in and out of schools; links to some of the new tools online. Good resource for both students and teachers. GOOD TO SHARE W/TEACHERS AFRIAD OF NEW MEDIA AND WEB 2.0.
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    Good links.
Susan Waterworth

FacebookPrivacyTrainwreck.pdf (application/pdf Object) - 0 views

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    Abstract / Not all Facebook users appreciated the September 2006 launch of the 'News Feeds' feature. Concerned about privacy implications, thousands of users vocalized their discontent through the site itself, forcing the company to implement privacy tools. This essay examines the privacy concerns voiced following these events. Because the data made easily visible were already accessible with effort, what disturbed people was primarily the sense of exposure and invasion. In essence, the 'privacy trainwreck' that people experienced was the cost of social convergence. Key Words / convergence / exposure / Facebook / invasion / privacy / social network sites
Federico Ciuffa

John Seely Brown: Speaking - 0 views

  • Rethinking how today's kids that grow up digital learn, think, work, communicate and socialize. Understanding today's digital kids is of growing importance, not only to educators, but also to human resource departments, strategists, and marketing folks. Understanding the social practices and constructivist ecologies being created around open source and massively multiplayer games will provide a glimpse into new kinds of innovation ecologies and some of the ways that meaning is created for these kids -- ages 10 to 40. Perhaps our generation focused on information, but these kids focus on meaning -- how does information take on meaning?
  • Organizational learning and knowledge sharing have held out great promises, but have failed to deliver the goodies. Why? And what can be done about it? I claim a lot. But first we must understand how learning and creativity actually happen inside an organization, how IT can support them (which it doesn't today), and in general how and why knowledge both sticks within an a community of practice, but seems to readily leak out along the pathways of external networks of practice. Coming from PARC ,you can imagine I have had a lot time to reflect on this problem.
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    This is a page that has a number of articles, but only a few of them talk about Digital Culture and Learning. Around the middle there is an article that fully talks about this topic.
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