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Geoffrey Smith

Digital Dialects language learning games - 18 views

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    Digital Dialects offers a nice selection of educational games and activities for learning 55 different languages. Most of the games are designed to learn and practice the basics of each of the 55 languages listed on the Digital Dialects homepage.  Another good website for learning and practicing language basics is Literacy Center.net. Literacy Center offers games for learning and practicing French, Spanish, German, and English. The Literacy Center is a 501c non-profit with a contract from the US Department of Education.  Applications for Education The educational games and activities found on Digital Dialects and Literacy Center are great for students just beginning to learn a new language. The games provide instant feedback to students and parents so that they can monitor progress and choose a skill or set of vocabulary terms to practice. 
Hanna Wiszniewska

Educational Video Games Effective In Classroom If Certain Criteria Are Met - 1 views

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    The Spanish researchers believe that including video games in the online education platforms is the best way to achieve mass, economic distribution of this tool, the educational effectiveness of which is now rarely a topic of debate in the academic field. However, widespread use of video games in these environments must still overcome certain educational and technical difficulties. According to the authors, an educational video game must be designed with three key elements in mind: the possibility for evaluation, adaptability and ease of integration.
Stephen Mark

Education Have Fun by Playing Social Games in Social Networking Websites - Amazines.com... - 0 views

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    play online games with your friends as you network, learn, and prepare for the examination. A few social networking websites makes networking more purposeful and learning more a fun online. The edu social portals provides all applications as any other social networking site including online education resources and e learning tools with motivating games. You can play all kind of games from single player to multiplayer such as Ultima Online, Lineage, EverQuest, and World of Warcraft etc.
Michael Johnson

E-Learning 2.0 ~ Stephen's Web ~ by Stephen Downes - 20 views

  • In general, where we are now in the online world is where we were before the beginning of e-learning [1]. Traditional theories of distance learning, of (for example) transactional distance, as described by Michael G. Moore, have been adapted for the online world. Content is organized according to this traditional model and delivered either completely online or in conjunction with more traditional seminars, to cohorts of students, led by an instructor, following a specified curriculum to be completed at a predetermined pace.
  • networked markets
  • In learning, these trends are manifest in what is sometimes called "learner-centered" or "student-centered" design. This is more than just adapting for different learning styles or allowing the user to change the font size and background color; it is the placing of the control of learning itself into the hands of the learner
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  • creation, communication and participation playing key roles
  • The breaking down of barriers has led to many of the movements and issues we see on today's Internet. File-sharing, for example, evolves not of a sudden criminality among today's youth but rather in their pervasive belief that information is something meant to be shared. This belief is manifest in such things as free and open-source software, Creative Commons licenses for content, and open access to scholarly and other works. Sharing content is not considered unethical; indeed, the hoarding of content is viewed as antisocial [9]. And open content is viewed not merely as nice to have but essential for the creation of the sort of learning network described by Siemens [10].
  • "Enter Web 2.0, a vision of the Web in which information is broken up into "microcontent" units that can be distributed over dozens of domains. The Web of documents has morphed into a Web of data. We are no longer just looking to the same old sources for information. Now we're looking to a new set of tools to aggregate and remix microcontent in new and useful ways"
  • Web 2.0 is not a technological revolution, it is a social revolution.
  • It also begins to look like a personal portfolio tool [18]. The idea here is that students will have their own personal place to create and showcase their own work. Some e-portfolio applications, such as ELGG, have already been created. IMS Global as put together an e-portfolio specification [19]. "The portfolio can provide an opportunity to demonstrate one's ability to collect, organize, interpret and reflect on documents and sources of information. It is also a tool for continuing professional development, encouraging individuals to take responsibility for and demonstrate the results of their own learning" [20].
    • Michael Johnson
       
      Also a place to receive and give feedback. I believe that one of the things that learners need to have to be prepared for learning in this space (social media or web 2.0) is the ability to evaluate, to give good feedback. Additionally, to be able to receive feedback constructively.
  • In the world of e-learning, the closest thing to a social network is a community of practice, articulated and promoted by people such as Etienne Wenger in the 1990s. According to Wenger, a community of practice is characterized by "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources."
  • Yahoo! Groups
  • Blogging is very different from traditionally assigned learning content. It is much less formal. It is written from a personal point of view, in a personal voice. Students' blog posts are often about something from their own range of interests, rather than on a course topic or assigned project. More importantly, what happens when students blog, and read reach others' blogs, is that a network of interactions forms-much like a social network, and much like Wenger's community of practice.
    • Michael Johnson
       
      So, I believe he is saying that virtual communities of practice that form naturally are more real and approach what Wenger was talking about better than contrived "communities" put together in classes. That may be true. but does it have to be? If people come together to with a common purpose and the instructor allows the students freedom to explore what is important to them then I would hope that this kind of community can develop even in formal educational settings. Relevance is a key issue here!
  • "We're talking to the download generation," said Peter Smith, associate dean, Faculty of Engineering. "Why not have the option to download information about education and careers the same way you can download music? It untethers content from the Web and lets students access us at their convenience." Moreover, using an online service such as Odeo, Blogomatrix Sparks, or even simply off-the-shelf software, students can create their own podcasts.
  • The e-learning application, therefore, begins to look very much like a blogging tool. It represents one node in a web of content, connected to other nodes and content creation services used by other students. It becomes, not an institutional or corporate application, but a personal learning center, where content is reused and remixed according to the student's own needs and interests. It becomes, indeed, not a single application, but a collection of interoperating applications—an environment rather than a system.
  • Web 2.0 is not a technological revolution, it is a social revolution. "Here's my take on it: Web 2.0 is an attitude not a technology. It's about enabling and encouraging participation through open applications and services. By open I mean technically open with appropriate APIs but also, more importantly, socially open, with rights granted to use the content in new and exciting contexts"
  • This approach to learning means that learning content is created and distributed in a very different manner. Rather than being composed, organized and packaged, e-learning content is syndicated, much like a blog post or podcast. It is aggregated by students, using their own personal RSS reader or some similar application. From there, it is remixed and repurposed with the student's own individual application in mind, the finished product being fed forward to become fodder for some other student's reading and use.
    • Michael Johnson
       
      I like the idea of students passing on their work to be fodder for someone else's learning. In this way we change to from a learner to a learner/teacher! (See Dillon Inouye's work and Comments from John Seeley Brown)
  • More formally, instead of using enterprise learning-management systems, educational institutions expect to use an interlocking set of open-source applications. Work on such a set of applications has begun in a number of quarters, with the E-Learning Framework defining a set of common applications and the newly formed e-Framework for Education and Research drawing on an international collaboration. While there is still an element of content delivery in these systems, there is also an increasing recognition that learning is becoming a creative activity and that the appropriate venue is a platform rather than an application.
    • Michael Johnson
    • Michael Johnson
       
      Jon Mott has some cool ideas related to this paragraph.
  • he most important learning skills that I see children getting from games are those that support the empowering sense of taking charge of their own learning. And the learner taking charge of learning is antithetical to the dominant ideology of curriculum design
  • game "modding" allows players to make the game their own
  • Words are only meaningful when they can be related to experiences," said Gee. If I say "I spilled the coffee," this has a different meaning depending on whether I ask for a broom or a mop. You cannot create that context ahead of time— it has to be part of the experience.
  • A similar motivation underlies the rapidly rising domain of mobile learning [24]—for after all, were the context in which learning occurs not important, it would not be useful or necessary to make learning mobile. Mobile learning offers not only new opportunities to create but also to connect. As Ellen Wagner and Bryan Alexander note, mobile learning "define(s) new relationships and behaviors among learners, information, personal computing devices, and the world at large"
  • "ubiquitous computing."
  • what this means is having learning available no matter what you are doing.
  • The challenge will not be in how to learn, but in how to use learning to create something more, to communicate.
    • Michael Johnson
       
      I still think part of the challenge is how to learn. How to wade through a sea of all that is out there and "learn from the best" that is available. Find, organize, evaluate, analyze, synthesize, as well as create. I agree with Chris Lott (@fncll) that creativity is vital! (I am just not so sure that it is a non-starter to say that we should be moral first...though it could be argued that we should become moral through the creative process).
  • And what people were doing with the Web was not merely reading books, listening to the radio or watching TV, but having a conversation, with a vocabulary consisting not just of words but of images, video, multimedia and whatever they could get their hands on. And this became, and looked like, and behaved like, a network.
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    Stephen Downes' take on eLearning and what the future holds
Michael Johnson

The Spymaster Game on Twitter | Upside Learning Blog - 2 views

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    Discusses Spymaster and the potential for networked role playing games in education
Hanna Wiszniewska

Next Communications: Academia meets Twitter: The Presentation - 0 views

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    Twitter can be a game-changer for online communicators. Education provides countless opportunities for various forms of communication, especially online. This leads to the question: Can Twitter be incorporated into an effective online communication strategy for educational institutions? The short answer is yes and I wanted to explore how educational institutions can and are using/trying Twitter to assist in their communication efforts.
Rhondda Powling

EIA Energy Kids - What Is Energy? - 6 views

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    Energy Kids is a website produced by the US Energy Information Administration for the purpose of educating students about energy and its many forms. Energy Kids provides a wealth of easily accessible information about energy which students can use to play games, solve riddles, and take quizzes about energy. Some of the games students will find include Energy Sudoku, crossword puzzles, and riddles. Energy Kids also provides students of all ages with ideas and outlines for science fair projects around the energy theme. The science fair projects are available as free PDF downloads.
R Cabezas

programming - What makes a good educational game? - Game Development - Stack Exchange - 0 views

    • R Cabezas
       
      How do these qualities relate to website evaluation? 1. interface design (relateable Characters/avatars, game world immersion)  2. content organization 3. site architecture (game world immersion), last but not least and especially,  4. interactivity. Interactivity: 1. Needs to engage all senses (multimodal: touch, color/sight, sound, smell, kinesthetic), 2. Lot's of breaks (information chunking), 3.  
Christopher Pappas

The Gamification Guide for Teachers - 0 views

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    How to Gamify your Classroom Would you like to gamify your classroom? People love to play. Whether your students are in kindergarten or college, adding fun to classroom learning by playing games is a positive and effective way to engage students. Your students are already master game players, whether those games are technologically based or not. Use this knowledge and expertise everyday by gamifying you classroom because play doesn't have to be reserved for recess anymore. http://elearningindustry.com/the-gamification-guide-for-teachers
Clif Mims

e-Learning for Kids - 4 views

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    "We offer free, best-in-class courseware in math, science, reading and keyboarding; and we're building a community for parents and educators to share innovations and insights in childhood education."
Keith Hamon

'Badges' Earned Online Pose Challenge to Traditional College Diplomas - College 2.0 - T... - 7 views

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    The spread of a seemingly playful alternative to traditional diplomas, inspired by Boy Scout achievement patches and video-game power-ups, suggests that the standard certification system no longer works in today's fast-changing job market. Educational upstarts across the Web are adopting systems of "badges" to certify skills and abilities.
angelica laurencon

Web 2.0: Terminator of European Eudcation Systems - 0 views

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    NTIC have changed our communication rules. Web 2.0 offers unlimited access to knowledge, skills, sustained by Open Source. The traffic on IT highways is fast, dense... endless and offers to digital natives fare-away trips on the www. Pupils and students born and grown up in digital environment develop intuitive intelligence, are used to receive, to handle and to store messages and infos arriving from many channels at the same time. And they are able to stay concentrated. They are also capable to think in snippets and keep a global understanding. Even alone, in front of their desktop, with a headset on the ears, the learning and memorizing of new skills becomes intuitive - a didactic game, and just like any game, there are rules and tasks to respect. Listing to an E-lesson, accomplishing exercices and tasks turns out into an individual challenge where pupils and students don't have any longer to cope with the disapproval of their mates or teachers. Sitting in one of these unpleasant classrooms facing a nasty prof droning out fastidious or fancy French vocabulary doesn't really open the mind. ... didn't understand? No matter with e-learning: Click on the repeat until you got it. Repeat as many times as you want. Nobody will call you an idiot. E-Teaching and E-Learning with all the Web 2.0 opportunities, Wikis and links is the best way to broad global minds and to catch all the minds lost somewhere on the roads of our messy education systems. And it's the end of segregation: Segregation inside our education systems and our societies, all the messy education environment. Let the schools or colleges be places of coming together and socialization, learning is an individually defined way.
Clif Mims

BrainPOP ESL - 11 views

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    An Animated Educational Site for English Language Students of all ages. Games, Lesson Plans, Teaching Tools, Activities, Animated Movies, for TESOL, TOEFL, ELL and EFL learners
Clif Mims

Whyville! - 8 views

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    "Whyville is a virtual world geared for teen and pre-teen girls and boys. Whyville's millions of registered "citizens" come from all over to learn, create, and have fun together. Whyville is their world. Whyville has places to go, things to do, and of course, people to see. Whyville has its own newspaper, its own Senators, its own beach, museum, City Hall and town square, its own suburbia, and even its own economy - citizens earn "clams" by playing educational games. And much, much, much more!"
Rhondda Powling

ContentGenerator.net - create your own Educational Flash games - 18 views

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    Content generator's templates allow anyone to generate their own e-Learning quizzes, games and applications through our custom software - no coding required. Some content has to be paid for, but quite a lot is free as long as you register for the site.
pcgamessoftwares

Best And Latest Pc Games And Softwares Full Version Free Download For Pc - 0 views

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    Best And Latest Pc Games And Softwares Full Version Free Download For Pc Action Games, Adventure Games, and Latest version Softwares Free Download
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