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Tero Toivanen

iQ Academy Wisconsin Frequently Asked Questions - 0 views

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    Students enrolled in iQ Academy Wisconsin do their learning at home, but they are participating in a program of the School District of Waukesha. The curriculum is approved by the school district for earning middle and high school credits that can lead to a high school diploma through iQ Academy and the School District of Waukesha.
Dennis OConnor

21CIF: 21st Century Information Fluency - 0 views

  • Power Searching In a Web 2.0 world. ($99 Fee 5 CEUs) New to this site? Click the course title and you will be able to create an account and register for this 4 week facilitated class! Contact: Dennis O'ConnorOpen for enrollment! Begins February 9, 2009Login as Guest to view!
  • Introduction to Google Documents: Collaborate & Share Enroll now! February 9, 2009 1 - 5 (5 Days | One Week) 5 CDPUs Learn to use Google Word Processing Documents for productivity and collaboration. Trouble creating your account? E-Mail: wiredinstructor@gmail.comLogin as Guest to view!
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    21st Century Information Fluency Project Online Course Page: Lists 1 - 4 week courses in search skills and google docs
Dennis OConnor

FAQ Information Literacy Online Classes - 0 views

  • How many hours a week will this take? Courses take about 5 hours per week. (You can certainly spend more time if you wish.) Will I be working alone or with a group? You'll be working with an online teacher who monitors the course on a daily basis. Our classes are fully moderated. That means you're working with a facilitator and other members of the class to learn together. You'll be able to get help, ask questions, and learn from both the facilitator and other participants.
  • Can I preview the courses? Yes, follow the link below to our Moodle online learning system . When prompted, login as a guest. This allows you to see an outline version of the courses without enrolling.
  • Do you have free materials? Yes, almost all of our materials are free online at 21cif.com. You'll find many years of research based curriculum materials on our site. We support our research project by offering online classes, conference presentations, and custom online programming for educational and corporate clients.
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    Frequently asked questions about Information Fluency / Information literacy moodle based online classes.
Jeff Johnson

The Webcast Academy | Collaborative Learning Community for Webcasters - 0 views

  • Class of 3.1 Now getting underway Interested in participating? Register  at Webcastacademy.net and introduce yourself here Then, head over to our Moodle at Webcastacademy.com to enroll in Webcasting 101
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    Learn how to webcast!
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    I need to try this
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    The Webcast Academy  is a hands on, collaborative training center for people interested in learning how to produce and host live, interactive webcasts. We are currently between sessions, but if you're interested in participating in the future, you can register,  introduce yourself here , & Take the first steps   We are currently in the middle of a site upgrade, so things may not work or look quite right for a little while.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature | Hansen | Journal of Medical Internet Research - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Colette Cassinelli

disruptivetechnologiesk-16 / FrontPage - 0 views

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    This wiki was created and is maintained by graduate students from the University of Texas at Brownsville enrolled in the educational technology master's program. Each year, students upgrade and add to this wiki as new technologies that impact education are introduced. Include info on: blogs, creative commons, facebook & myspace, Google Apps, RSS,Twitter, VoiceThread, Tag Clouds and much much more ...
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