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Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views

  • 51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
  • Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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    Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
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    Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
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I (ego) and e-Identity (e-ID) - 0 views

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    Paper to be presented at the Edge 2009: Inspiration and Innovation in Teacher education , 14 to 16 October 2009
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    A new way to understand the human being and the consequences on education and teacher training. Written by Eyal Bloch and myself (Philippe Scheimann)
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Happify | Science-Based Happiness Games & Activities - 5 views

shared by mbarek Akaddar on 24 Aug 14 - No Cached
  • Happify's activities and games are based on a decade's worth of cutting-edge research by psychologists and neuroscientists from leading academic institutions around the world. Our proprietary framework is designed to train your brain and help you build skills for lasting happiness—delivering effective and measurable results.

Video conferencing - How it can help reduce your business costs? - 0 views

started by chakri_seo on 18 Nov 14 no follow-up yet

Timely Financial Support for Handle Urgent Needs On Time - 0 views

started by Bertram Ambye on 07 Jan 16 no follow-up yet
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Creating a Generation of Innovators - 14 views

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    Innovation is very much on the agenda in Australian and globally. The OECD publishes lists of nations most likely to succeed through innovation and nations seek to encourage increased innovation to maintain their competitive edge. The result of this in Australia is the recent launch of a new 'Innovation Australia' policy with wide reaching measures to encourage and foster a culture of innovation.
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    goodby 2015 welcome 2016 to all friends

Medical & Lab - 0 views

started by fqpackaging on 08 Jul 20 no follow-up yet
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automatic column chromatography - 0 views

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    Looking for the ultimate industrial chromatography solution? Introducing the ACC® Industrial Chromatography Column from Hanbon - the cutting-edge system that streamlines your separation processes like never before. Trust us, you won't want to miss out on this game-changing technology. Click now to learn more!
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curved back wood dining chair - 1 views

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    DC87 is made of solid wood frame with smooth edges. The cushion and backrest are Upholstered with PU leather material, with an elegant appearance and luxury, There is no reason to reject this chair. No smell paint spraying, Contact us for more information and cooperation.
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