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Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
  •  
    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Dennis OConnor

Geezers online and implications for schools - 0 views

  • While school leaders (rightly) focus on the importance of the Internet in students' lives and education, we ought to also seriously be considering what this report says about how we communicate with our parents and communities. And asking what exepectations we should have of all teachers of an online presence and use of digital communications.
  • Most of our parents fall smack into the Gen X category - that which has a disproportionately high percentage number of online users and is increasingly likely to look for information online.
  • Too often educators think of students as their "customers." Dangerous mistake. Children no more choose their  schools than they choose their physicians or shoe stores. Parents who wouldn't choose a bank that does not allow online account access won't choose a school that doesn't offer online gradebook access either.
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    From Doug Johnson's Blue Skunk Blog. Doug provides a link to the new Generations Online in 2009 report from the Pew Internet project. The chart of Generational Differences In Online Activities is an eye opener. (Since I have geezer eyeballs, the title of this post really appeals to me!)
Ruth Howard

Glogster and Tinypic partner up! Enjoy the benefits of both services! | Glogster.com - 1 views

  • With newly introduced Glogster and Tinypic partnership, you can now upload any photo from Tinypic to your Glog and access your own photos stored on Tinypic. Just go to your Glogster images menu and click Tinypic! It's that easy.
  • Additionally, you can edit your photos on Tinypic with Glogster's unique graphics tool! Each picture will include a "Posterize with Glogster" link, making it very simple for Tinypic users to access Glogster's edit solution.
Dennis OConnor

An Apple tablet could pit iTunes against Amazon - CNN.com - 1 views

  • What can Apple do better with e-books? For textbooks or anthologies, Apple can give iTunes users the ability to download individual chapters, priced between a few cents to a few bucks each.
  • It would be similar to how you can currently download individual song tracks from an album. It might even have the same earthshaking potential to transform an entire industry by refocusing it on the content people actually want instead of the bundles that publishers want them to buy.
  • College students would love this: Teachers rarely assign an entire textbook, so they would save hundreds of dollars by downloading only a few chapters of each textbook.
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  • Other than having the upper hand with digital distribution, an Apple tablet can compensate for other e-book readers' shortcomings. In a previous story, Wired.com polled students on their interest in Amazon's large-format Kindle DX reader. Several of them said they couldn't imagine ditching textbooks for a Kindle DX, foreseeing challenges with tasks such as notetaking, highlighting and switching between books while writing essays.
  • Assuming its computing powers and interface design are anything like the iPhone's, a touchscreen tablet would make these student-oriented tasks as easy as a few swipes and taps -- far more pleasant than clunking around with the Kindle's cheap buttons and sluggish interface. Plus, we would imagine students would be able to type their papers on the tablet.
  • There's huge potential in a tablet if Apple can pull this off. The challenge lies in establishing the right partnerships. If Apple weaves e-books into the iTunes Store, will book publishers hop on board? Given Apple's success in numbers, we think so.
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    What can Apple do better with e-books? For textbooks or anthologies, Apple can give iTunes users the ability to download individual chapters, priced between a few cents to a few bucks each.
Dimitris Tzouris

Diagnosing the Tablet Fever in Higher Education - 10 views

  • So it's worth taking a careful look at whether the company will once again create a new category of device that make waves in education -- as it did with personal computers, digital music players, and smartphones -- or whether the iPad and other tabletss might be doomed to remain a niche offering.
  • Mr. Jobs did mention iTunesU twice when listing the kinds of content that could be viewed on the iPad, referring to the company's partnership with many colleges to offer them free space for multimedia content like lecture recordings. But he otherwise focused on consumer uses -- watching movies, viewing photos, sending e-mail messages, and reading novels published by five trade publishers mentioned at the event. That does not mean that the company won't later promote the iPad's use on campuses, though, since it waited until after iPods and iPhones were established before beginning to work more heavily with colleges to promote those in education.
  • the biggest impact of the iPad would be in the textbook market.
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  • only 2 percent of students said they bought an e-textbook this past fall semester.
  • The City University of New York, for instance, is looking closely at encouraging e-textbooks as part of an effort to lower student costs. "At end of the day, it's how do you drive savings for our students, who are feeling a great economic impact," said Brian Cohen, CUNY's chief information officer.
  • If students do buy them and begin to carry them around campus, they could be a more powerful educational tool than laptop computers.
  • Jim Groom, an instructional technologist at the University of Mary Washington, expressed weariness with all the hype around the Apple announcement. He said he is concerned about Apple's policies of requiring all applications to be approved by the company before being allowed in its store, just as it does with the iPhone. And he said that Apple's strategy is to make the Web more commercial, rather than an open frontier. "It offers a real threat to the Web," he said.
  • He also pointed out that several PC manufacturers have sold tablet computers before, which have been tried enthusiastically in classrooms. Their promise is that they make it easy for professors to walk around classrooms while holding the computer, while allowing them to wirelessly project information to a screen at the front of the room. But despite initial hype, very few PC tablets are being used in college classrooms, he said. Now that Apple's long-awaited secret is out, the harder questions might be whether the iPad is the long-awaited education computer.
Steve Ransom

Create an iTunes App Store account without a credit card - 25 views

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    Great tip, especially for classrooms/schools who would like to install free apps. Also, a gift card is another workaround.
Nikki Red

SEO is a Smart Online Marketing Investment - 1 views

Just a few months ago, my small computer store in Kent was almost to go bankrupt with only a few thousand pounds left in my bank account. Fortunately, a good friend of mine referred me to Nick Redd...

SEO consultant UK technology tools resources learning teaching

started by Nikki Red on 31 May 11 no follow-up yet
Keith Sweat

Best Mandurah Houses - 1 views

I was amazed when I visited Natures Walk house and land packages Perth which have stunning home designs. Homebuyers like me would surely prefer living in this very nice community inside contemporar...

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started by Keith Sweat on 10 Jun 11 no follow-up yet
Martin Burrett

AirSet - Your Cloud Computer - 0 views

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    This site is a cross of a virtual desktop and an online storage site. Store up to 100MB of files for free and access them across many different types of devices. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
Teresa Ilgunas

IPEVO Point 2 View USB Document Camera | IPEVO Online Store - 11 views

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    A $69.00 document reader!
Jenna Watson

Non Slip Socks & #Yoga #Socks - Online store in Melbourne - 0 views

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    Non Slip Socks & #Yoga #Socks on sale in Equip 4 Pilates at Melbourne. It's very useful device for Exercise kit & Free Shipping!! To Major Cities, outstanding Prices, unrivaled Service!! - Free Call or Email.
Michele Rosen

Kahoot! | Game-based blended learning & classroom response system - 0 views

shared by Michele Rosen on 31 Oct 13 - No Cached
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    This has got to be the funkiest instant poll, quiz, response site around. Create questions, quizzes and polls with optional uploaded images for participants to complete in real time from a computer or mobile device. The users access the quiz by using a pin code. The 'question master' gets the data back instantly and it is stored on the site or can be downloaded. This is superb for checking the knowledge of children in your class or that your audience is still awake. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
loscamaus

Returnable Packaging, Material Handling & Storage Equipment Solutions - 0 views

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    Loscam provides returnable packaging and material handling solutions and equipment used to store and move products through supply chain in the Asian and Australian marketplace. Visit Loscam TODAY for the best material handling solutions.
Pankaj Shrivastawa

Snapdeal Mobile Exchange Offer | Up to Rs.15,000 Off - 0 views

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    Snapdeal Online Store has brought big discount offer and mobiles exchange offers in the month of November. If you are willing to upgrade your basic phone to smartphone, Snapdeal is giving exchange offers on smartphones. Use Snapdeal Coupons to get more discount.
kingbasket

Buy Fruits And Vegetables Online - 0 views

Buy fruits and vegetables online in hyderabad, fresh fruits and vegetables online at less price, fruits and vegetables for sale at kingbasket vegetable online store in hyderabad. Address Kingba...

started by kingbasket on 20 Nov 15 no follow-up yet
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