We provide an inflammatory platform to burn and fire your knowledge in technical horizon.Our industry molding program will take you from theoretical simulation world into real life engineering designs, which will be a propellant to an engineering career. Instrumentation training Kerala, Instrumentation training, Embedded System training Kerala, Embedded training, PLC training Kerala, PLC training
We provide an inflammatory platform to burn and fire your knowledge in technical horizon.Our industry molding program will take you from theoretical simulation world into real life engineering designs, which will be a propellant to an engineering career. Instrumentation training Kerala, Instrumentation training, Embedded System training Kerala, Embedded training, PLC training Kerala, PLC training
A new, free white paper-"Best Practices for Using Games & Simulations in the Classroom"-that tackles the practical challenges teachers face when they use video games was released this past February by the Software & Information Industry Association's Education Division. In this article, Lee Wilson, the author of the paper and the co-chair of the working group that produced it, summarizes, excerpts from, and describes the main points of the report.
Wow! A simply stunning, fast loading, space 3D simulation of the solar system. Fly between the plants and look at them close up.
http://ictmagic.wikispaces.com/Science
A well designed science 3D simulation showing the position of the sun and moon from any position on the Earth in real time or at a certain time in the past or future. Also see the moon phase and sun rise and set times.
http://ictmagic.wikispaces.com/Science
Daily Practice (P)
Numbers (P)
Patterns & Relations (P)
Space & Shape (P)
Statistics & Probability (P)
Grades 4 - 6
Daily Practice (4 - 6)
Numbers (4-6)
Space & Shape (4-6)
Patterns & Relations (4-6)
Statistics & Probability (4-6)
Grades 7 - 9
Daily Practice (7 - 9)
Numbers (7-9)
Patterns & Relations (7-9)
Space & Shape (7-9)
Statistics & Probability (7-9)
Math daily practice sites, videos, simulations, interactive activities... all organized by age ranges (Kindergarten to Grade 9) and Curriculum/Standard strands.
Learning in immersive virtual worlds (simulations and virtual worlds such as Second Life) could become a central learning approach in many curricula, ...
The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
there are some fundamental questions which remain unanswered.
it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
applications that enable social publishing, such as blogs and wikis
the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
Who would imagine attending medical school in a virtual world?
US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
virtual medical universities exist all over the world
The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
Trauma Center
Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
there are reported advantages to having students engage in these emerging technologies
By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
health information island
Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
Another example of a medical school using SL is St. George’s Medical School in London.
Stanford University medical school
Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
Mesko [35] presents the top 10 virtual medical sites in SL.
The development and use of 3-D virtual worlds in nursing education is increasing.
Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
Great site for grade 6 (enrichment) and above. Interactives involve applying math in different careers. Read the "About the Project" and then "Explore the Math". The interactives are primarily simulations where students first explore then solve the particular math challenge.
This website offering free science resources was developed by learningscience.org, an organization dedicated to sharing the emerging tools of science education: real-time data collection, simulations, inquiry based lessons, interactive web lessons, micro-worlds, and imaging. Click on categories including Science Inquiry, Life Science, Earth and Space, The History and Nature of Science, Tools to do Science and more. Read the student and teacher comment page, and add one of your own.
professional development and student activities for a variety of science topics - if you need a refresher before teaching this is a good resource. Also lots of simulations are available. Requires sign in but does not require NSTA membership and many are free. Can save to My Library