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J Black

Transitioning to Web 2.0: More thoughts on Twitter, Personality Types and Efficiency - 0 views

  • But, I don't think Image via WikipediaI missed the point of Twitter at all. It's quite the opposite. I'm constantly trying new Web 2.0 tools. Many do what they are supposed to do -- just like ordinary tools in your toolbox. But time and efficiency matter. Where I'm at right now in my professional life, I need a power washer not a putty knife/paint scraper. Both do what they are intended to do, but one gets results much more efficiently. Blog commenting, Nings, webinar participation, and back channel commenting are, to me, PLN power washers.
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    But, I don't think I missed the point of Twitter at all. It's quite the opposite. I'm constantly trying new Web 2.0 tools. Many do what they are supposed to do -- just like ordinary tools in your toolbox. But time and efficiency matter. Where I'm at right now in my professional life, I need a power washer not a putty knife/paint scraper. Both do what they are intended to do, but one gets results much more efficiently. Blog commenting, Nings, webinar participation, and back channel commenting are, to me, PLN power washers.
Dennis OConnor

Top Ten Web 2.0 Must-See Videos that Superintendents & Other School and District Leader... - 0 views

  • I have a presentation to do for superintendents and other school leaders. I want to show a video or two to them to educate them about web 2.0 pedagoies and to convince them to begin experiencing the world of web 2.0 themselves. So… I want to see what you think. If you can help with compiling the list, please comment below and nominate a video. Thank you.
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    I have a presentation to do for superintendents and other school leaders. I want to show a video or two to them to educate them about web 2.0 pedagoies and to convince them to begin experiencing the world of web 2.0 themselves. So… I want to see what you think. If you can help with compiling the list, please comment below and nominate a video. Thank you.
Jason Heiser

CriticalThinking.org - Critical Thinking Model 1 - 0 views

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    Model for critical thinking
Maggie Verster

Host Your Own Webinars - 0 views

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    I am soooo glsd to see this. I have always liked elluminate as a ebinar platform but as it was expensive and the free version allaows you 3 people, I did not use it. Now I can REALLY go and play!!! I think I will try it out in my blogging course.
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    I am soooo glad to see this. I have always liked elluminate as a webinar platform but as it was expensive and as the free version allowed you 3 people, I did not use it. Now I can REALLY go and play!!! I think I will try it out in my blogging course.
Janette Eade

Download free software - Creating with ICT - Thinking Digitally - 0 views

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    Thinking Digitally - Creating with ICT - Download free software
Nik Peachey

Development - ELT and the Crisis in Education: Technology in the Classroom | Delta Publ... - 0 views

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    "One of the most common criticisms leveled at teachers who do attempt to integrate technology into their classroom environment, is that this often results in a lot of 'faffing around' or time wasted while struggling to get the technology to work properly. To some extent I feel that this criticism is fair, but I don't think it's a criticism that should be leveled at teachers, but would be better directed at the people who control the way technology is layered onto the classroom environment, so lets look at that."
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    ne of the most common criticisms leveled at teachers who do attempt to integrate technology into their classroom environment, is that this often results in a lot of 'faffing around' or time wasted while struggling to get the technology to work properly. To some extent I feel that this criticism is fair, but I don't think it's a criticism that should be leveled at teachers, but would be better directed at the people who control the way technology is layered onto the classroom environment, so lets look at that.
Roland Gesthuizen

Paula Smith: Education 2020 -- An Emerging Consensus About Learning - 0 views

  • we need to add a truly human dimension to our educational benchmarks
  • First, an increasing number of people have concluded that we need to add a truly human dimension to our educational benchmarks.
  • if a lower school subject area like hands-on science is taught in a way that students understand, they go on to high school and college and explore biology, chemistry and physics with greater enthusiasm
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  • the new key metrics must be whether students find school interesting; whether the material challenges them; and whether they actually like school enough to continue their studies.
  • there are no limitations on what children can learn
  • children are preparing themselves to become lifelong learners when they question, analyze, compare, collaborate and listen in the classroom
  • teaching must be individualized and responsive to each student's talents, way of thinking and level of understanding
  • teachers act as coaches who model thinking, planning, risk-taking and reflection for children
  • Technology is transforming how we think about education today.
  • practice over time, plus motivation and mentoring, yields excellence and mastery
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    "as we contemplate 2020, I'm certain that there won't be one model, one benchmark, one standard, one curriculum, or one teacher training program that ultimately helps us reach our educational goals. But I strongly believe that a decade from now we'll be able to look back and know that we made learning more interesting for each and every child in our country"
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    How to make learning interesting for everybody.
Roland Gesthuizen

Fewer instructions, better structures - Ewan McIntosh | Digital Media & Learning - 0 views

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    "Is there a difference between instruction and structure? I think so, but am amazed that until now I hadn't discovered much appetite for exploring the difference between these terms, and these approaches, in the world of game design, media production and, vitally, teaching and learning/instruction/schooling/education."
David McGavock

Steve Hargadon: Rescheduled for May 11th - Interview with Hugh McGuire, Founder of Libr... - 2 views

  • Hugh McGuire, the founder of LibriVox.org, the terrific crowd-sourced audiobooks service.  We'll talk Web 2.0, books, learning, and more in the context of thinking about education.
  • "I do bookish R and D on the web. I build webby things, and find out if people like them. I also write and speak often enough about media, publishing, the web, technology, mass collaboration, online community-building, open culture, copyright, in places like Huffington Post, Forbes.com, and O’Reilly Radar. I’m also editing an O’Reilly book about the future of publishing."
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    Join me Wednesday, May 11th, for a live and interactive FutureofEducation.com webinar with Hugh McGuire, the founder of LibriVox.org, the terrific crowd-sourced audiobooks service. We'll talk Web 2.0, books, learning, and more in the context of thinking about education.
Martin Burrett

Gymnasium for Brain - 0 views

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    A maths and thinking skills site with hundreds of word puzzles to ponder over. Perfect for lesson warm ups and improving mental maths. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Fantastic Contraption - 0 views

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    A superb logic/thinking puzzle game where players must design a contraption to complete the challenges. http://ictmagic.wikispaces.com/Educational+Games
Beth Cullinan

Blooming Orange: Bloom's Taxonomy Helpful Verbs Poster | Diigo - 0 views

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    Kid-friendly poster that could be used to discuss student-driven projects, discussions about the learning process, critical thinking
Mendi Benigni

Mobile Teaching Versus Mobile Learning (EDUCAUSE Quarterly) | EDUCAUSE - 0 views

    • Mendi Benigni
       
      It seems like it's more about multimedia stimulating the brain in different areas rather than the fact that it's mobile or portable.
  • need to move beyond the heavy reliance on text.
  • lot of digital books floating around, being hailed as amazing advancements in teaching and learning. Although I know the majority of materials currently available to students on their portable multimedia consumption devices are still primarily text-based, maybe including a static image or two (see Figure 3, a color, static digital page with a Venn diagram that is no different from the same page in the printed book5),
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  • it's not enough for CourseSmart to make PDF-like copies of textbooks available for students to purchase; instead, we need the type of interactivity we're starting to see from the textbooks available in Inkling.
  • transformative
  • we need to think more systematically about how to design education to facilitate learning
  • We need to provide materials or applications that allow students to practice identifying parts of the body on their mobile multimedia devices before taking the high-stakes midterm or final exam.
  • At minimum we could be asking our students to capture raw material from the real world and engage with it based on the concepts we are teaching them.
  • It's one thing to learn about different architectural styles in a Western Civ or Construction textbook or lecture; it's another to apply what you've learned by going out into the community and taking pictures of buildings and then identifying the architectural influences
  • In both cases the activity of capturing "raw" digital material can lead to further learning or assessment activities where students might develop multimedia projects.
  • a Citrix server with the ability for students to check out laptops and iPads with Citrix running on them gives faculty outside of the art and business departments the ability to require students to manipulate images. For example, Scottsdale Community College in Arizona has a Citrix environment that allows students to access applications like Photoshop on an iPad (Figure 6).
  • engaging
  • away from how instructors teach to how students learn. Research now shows that successful learning needs to be act
  • active
  • connect to the students' prior knowledge
  • simulate real-world experiences
  • To achieve the promise of mobile learning, we have to stop thinking about these powerful mobile multimedia devices as only consumption devices and get students using them as production devices.
  • To achieve the promise of mobile learning, we have to stop thinking about these powerful mobile mu
  • mobile devices not only makes the content more accessible, it also helps students engage the content using multiple senses
Martin Burrett

DRAWMINOS - 0 views

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    Practise patience and thinking to set up and make domino art. Put each virtual domino in place and see the results. http://ictmagic.wikispaces.com/Art%2C+Craft+%26+Design
April H.

The 10K Hour Rule: Deliberate Practice leads to Expertise, and Teaching can trump Genet... - 0 views

  • The first is that practice is not the same as deliberate practice
  • second is that the fallback position can’t be genetics/innate talent
  • Simply putting in 10,000 hours of practice in an activity does not guarantee expertise
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  • They tested a weak form of the “10,000 hour rule” (that it’s just “practice,” not “deliberate practice”) and found it wanting.
  • They cite two studies that show that identical twins seem to have similar music and drawing talent compared to fraternal twins.
  • To start counting hours-towards-expertise anything later than birth is discounting the impact of learning in the pre-school years on up.
  • Hours spent in practice with a good teacher are going to contribute more to expertise than hours spent without a teacher.
  • We should be thinking about how we can teach in order to develop expertise.
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    "The Slate authors and Macnamara et al. dismiss the 10K hour rule too lightly, and their explanation of genetic/innate basis for expertise is too simple.  Practice is not the same as deliberate practice, or practice with a teacher. Expertise is learned, and we start learning at birth with expertise developing sometimes in ways not directly connected to the later activity. The important part is that we are able to learn to overcome some genetic/innate disparities with good teaching. We shouldn't be giving up on developing expertise because we don't have the genes. We should be thinking about how we can teach in order to develop expertise."
Nigel Coutts

Bringing Computational Thinking into the Primary Classroom - The Learner's Way - 4 views

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    Primary teachers in New South Wales (NSW) are this year and next integrating a new Science & Technology Curriculum. It brings with it a number of challenges and opportunities and while it has much in common with the existing curriculum, it will require some significant changes.
Paul Beaufait

Inspire Thoughtful Creative Writing Through Art | Global Digital Citizen Foundation - 24 views

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    Great tips about using art for critical thinking and writing prompts
firozrrp

Vivo Y69 with 16MP selfie camera coming soon - Gadgets World - 0 views

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    Vivo could launch its latest "Y" series selfie focused smart-phone, The Vivo Y69 which has been leaked with detail specification. There is no information about this upcoming device and there is no information about its pricing and availability, but we think it will soon.
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    Vivo could launch its latest "Y" series selfie focused smart-phone, The Vivo Y69 which has been leaked with detail specification. There is no information about this upcoming device and there is no information about its pricing and availability, but we think it will soon.
dsatkins1981

The Forgotten Childhood: Why Early Memories Fade : Shots - Health News : NPR - 0 views

  • "What we found was that even as young as the second year of life, children had very robust memories for these specific past events,"
  • "Why is it that as adults we have difficulty remembering that period of our lives?"
  • More studies provided evidence that at some point in childhood, people lose access to their early memories.
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  • children as old as 7 could still recall more than 60 percent of those early events
  • children who were 8 or 9 recalled less than 40 percent.
  • we observed was actually the onset of childhood amnesia,"
  • still not entirely clear why early memories are so fragile
  • Some early memories are more likely than others to survive childhood amnesia
  • One example, she says, is a memory that carries a lot of emotion.
  • "They want to be cooperative," she says, "so you have to be very careful not to put words in their mouth."
    • dsatkins1981
       
      It seems that any role that an adult plays in helping to re-tell, frame, and contextualize a memory in order to bring it to the surface or to make it last must be gentle and organic. We're not talking about rote memorization of past events - can you imagine the trauma from that at home or school let alone in a court room? Some things you wouldn't want to remember.
  • Another powerful determinant of whether an early memory sticks is whether a child fashions it into a good story, with a time and place and a coherent sequence of events, Peterson says. "Those are the kinds of memories that are going to last," she says.
  • And it turns out parents play a big role in what a child remembers, Peterson says. Research shows that when a parent helps a child give shape and structure and context to a memory, it's less likely to fade away.
  • At first, he just talked about it with her.
    • dsatkins1981
       
      Talking through and eventually encouraging writing about past events - preferably pleasant memories - seems like a great way to help students build a repository of lasting childhood remembrances. I can recall my Mom and Dad saying things like, "We had a great day today didn't we? We got up so early! Didn't Dad make an excellent breakfast? Eggs and bacon. That bacon was so crispy. Don't you think that the smell of a good breakfast cooking makes it easier to get up?" Just an example, and I included the kind of leading questions a lawyer would want to avoid if this was about more than breakfast, but my folks were inviting we the children to enter the conversation as a valued part of the kind of reminiscing that adults may do after a nice day. It was just conversation but I can remember loads of them. And there was plenty of time for us to respond and share.
  • school writing assignments.
  • when our own memories start to fail, Peterson says, we rely on family members, photo albums and videos to restore them.
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    How studying childhood amnesia is leading to changes in the way we think about brain development, learning, and memory --- this article mentions implications in the home and in the courts but it also seems relevant to the classroom
dsatkins1981

Five Psychological Principles Fueling Gamification : Learning Solutions Magazine - 0 views

  • narratives developed around a learning activity make the activity more engaging and relevant to the learner
    • dsatkins1981
       
      How could we build content and narrative into an Escape Room to enhance the already value elements such as problems-solving and creative thinking?
  • leveling up should become more difficult as users progress through the material.
    • dsatkins1981
       
      Designers at Nintendo often say: the best games are simple to play, but difficult to master (i.e. Mario).
  • the brain can only handle a finite amount of information at one time before becoming overloaded.
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  • Better learning happens when this occurs.
  • Gamification has been shown to relieve stress and clear the brain of distractions.
  • “If you play Angry Birds or some other game on your mobile or laptop, you are not thinking about what you are making tonight for dinner. You are thinking about what is going on in the game,” she says.
  • incorporate learning in that experience, it causes a hyper focus on the key learning point.”
    • dsatkins1981
       
      Some in the field of brain science are finding that multitasking is actually detrimental to task-quality. In other words, each additional task you undertake decreases the quality of your focus on all tasks exponentially and therefore decreases each resultant product. Hyperfocus for limited periods may be much more inline with the way the brain wants to work.
  • on a psychological level, losses can be twice as powerful as gains
  • Individuals will keep playing
  • relieves cognitive overload
  • forges an emotional connection
  • individuals would rather avoid losses than acquire equivalent gains.
  • an individual would prefer to not lose $5, as opposed to finding $5.
  • Users who earn or receive awards as a result of gamification do not want to lose them and, thus, will continue playing in order to retain them.
    • dsatkins1981
       
      Like sonic the hedgehog losing rings? I like it. On the other hand, what about the evil of our day: microtransactions? Where does that come into play and what are the risks of abuse by designers of gamification in education?
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