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Tero Toivanen

The Splintered Mind: Friends of the Stanford Encyclopedia of Philosophy - 0 views

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    The Stanford Encyclopedia of Philosophy is to date the most visible and successful experiment in "open-access" -- that is, free -- academic philosophy.
Liam Martin

Johnny Can't Fail Policy: Why University students are becoming stupider by the minute - 0 views

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    I've just read an article by Joanne Laucius on a new education policy called the "Johnny can't fail policies". Very simply the policy gives high school students the opportunity to redo tests and assignments and receive incompletes for missed work and plagiarism instead of a zero.
Liam Martin

Academic Goals: If you want to succeed, keep your goals to yourself… | 30 Min... - 0 views

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    Results from a new study from New York University suggest that whatever your goal, keeping it to yourself is a better idea than broadcasting it to the world.
Ruth Howard

Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views

  • 51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
  • Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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    Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
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    Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
Dennis OConnor

Create Elearning with Google Voice - 5 views

  • Create Elearning with Google Voice EPS411 is developing ways to use Google Voice to create elearning. In the audio file below - recorded by calling my Google Voice number - I describe the process of how I recorded the message and suggest several uses for Google Voice to create elearning content. Since Google Voice gives so many output options - mp3 file, embed code, transcript, email - the options for elearning production seem unlimited. How could you use Google Voice for elearning production?
  • Potential uses include: Rapid production of Just-in-time training Record a SME introduction to an elearning program or answers to user questions Create “on-your-mind” training for later incorporation into an elearning program, podcast, blog post, or discussion.
  • EPS411 is developing ways to use Google Voice to create elearning. In the audio file below – recorded by calling my Google Voice number – I describe the process of how I recorded the message and suggest several uses for Google Voice to create elearning content. Since Google Voice gives so many output options – mp3 file, embed code, transcript, email – the options for elearning production seem unlimited.
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    | EPS411 ELearning Design and Production Just picked up on this concept. Use of audio in an online class can be very powerful and this might be an slick way to get the job done. One issue that always nags is the need for a transcript. To be accessible to the deaf, podcasts in courses should have a transcript. I've taken to writing a transcript before I record, even though I'm more comfortable with just winging it. I remain surprised that the voice to text technology remains so clunky (or expensive) that this isn't a build in feature with recording programs. If anyone know of a well priced product that produces audio files and a transcript at the same time... LET ME KNOW!
Tom McHale

The World A.T. Ways » In which 10 Twitter applications might change your glob... - 0 views

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    Twitter applications for educators
Esmail Yazdanpour

Mind Map: - 0 views

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    Best Online Collaboration Tools 2009 - Robin Good's Collaborative Map
Greg Brandenburg

XMind - Social Brainstorming and Mind Mapping - 0 views

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    As close to Inspiration as you will find for free
Lesley Reilly

About Exploratree & Enquiring Minds - Exploratree by FutureLab - 0 views

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    Collaborative tool for online brainstorming or using graphic organizers. Many existing templates to modify to meet your needs.
jordi guim

Visual Understanding Environment - 3 views

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    Mindmapping tool, looks like it has a special focus on inserting pictures and images. It's free!
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    Is the best application for concept mpas Is very poverfull
Sheri Edwards

Leading Scholar's U-Turn on School Reform Shakes Up Debate - NYTimes.com - 10 views

  • Arthur E. Levine, a former president of Teachers College, where Dr. Ravitch got her doctorate and began her teaching career in the 1970s. “Now for her to suddenly conclude that she’s been all wrong is extraordinary — and not very helpful.”
  • In 2005, she said, a study she undertook of Pakistan’s weak and inequitable education system, dominated by private and religious institutions, convinced her that protecting the United States’ public schools was important to democracy.
  • She remembers another date, Nov. 30, 2006, when at a Washington conference she heard a dozen experts conclude that the No Child law was not raising student achievement.
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  • Testing had become not just a way to measure student learning, but an end in itself.
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    "Testing had become not just a way to measure student learning, but an end in itself. "
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    New View -- Expert changes her mind
Philippe Scheimann

TheBrain - Mind Mapping Software, Brainstorming, GTD and Visual KM Software - 30 views

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    will need to give another try - last time was several years ago...
Teach Hub

20 Amazing iPad Apps for Educators - 0 views

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    After the iPod revolutionized how society listened to music and the iPhone pushed the boundaries of smartphone technology, the iPad stands poised to alter the face of mobile computing. Many have praised its potential to make personal and professional lives that much easier - and that certainly includes the education industry! Teachers with a love of technology and a passion for nurturing the minds of their students can easily discover creative ways to incorporate the iPad into the daily routine, and some of these great educational and organizational applications are bound to help them get started.
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