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anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
Susan Oxnevad

24 Multimedia Tools That Support The Common Core - Edudemic - 0 views

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    Students can construct deep knowledge about a topic as they engage in building a multimedia project. If used effectively, a well designed student-driven learning experience can take the place of traditional methods of teaching content. Use of digital tools can provide students with flexible learning paths to meet their unique learning styles.
Martin Burrett

Alice - 0 views

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    This is a superb resource for making 3D storyboards and animations. The programme is a little complicated and is designed to be used by older children. It feels similar to Google SketchUp and it will have your class enthralled for hours with creative writing and animating fun. A large download, but worth it. http://ictmagic.wikispaces.com/Video%2C+animation%2C+film+%26+Webcams
Philippe Scheimann

VisualBee offers a free PowerPoint plugin (add-in). Design professional presentations a... - 31 views

  • isualBee enhances your plain presentation in PowerPoint automatically, creating an exciting and powerful showcase. It's the graphic design PowerPoint plugin you need. Learn how VisualBee can help you right now.
anonymous

Clip Art Collection for FL instruction - 12 views

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    This page contains a growing collection of clip art (simple line-drawings) to be used by foreign language instructors. Drawings are designed to be culturally and linguistically neutral as much as possible.
Martin Burrett

Silk - Draw with light - 1 views

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    Draw with ribbons of colourful light and make beautiful pieces of digital art. http://ictmagic.wikispaces.com/Art,+Craft+&+Design
smitts02

14 Bloom's Taxonomy Posters For Teachers - 0 views

  • concept maps of sorts–with graphic design that signifies extended function (power verbs), detail (clear explanations), or features of some sort (Bloom’s Taxonomy tasks by level).
danadavid

Kerala News Today: Yugoslavia Online Jobs - 0 views

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    A key component of the Plan is to create more and better opportunities for workers through skills development.
danadavid

Australia Job Vacancies | Highest / Best Paying Jobs: Turkey Online Jobs - 0 views

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    Labour market growth is very soft, but the participation rate has come down a bit and that stops the unemployment rate from rising. Now Turkey job market added 93,000 jobs, including 52,000 new private-sector jobs.
danadavid

Search Jobs in Recruitment Jobs Sites: Jobs for Fresher in Sri Lanka - 0 views

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    All those who are planning to come to Sri Lanka on a job can join this group and also like, if any of your friends are looking for a Sri Lanka job check this out for openings.
Martin Burrett

blender.org - Home - 38 views

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    Blender is a superb open source professional 3D animation program. Download and make cartoons that what make Pixar proud in no time. Addition free download may be required when prompted. http://ictmagic.wikispaces.com/Video,+animation,+film+&+Webcams
Clif Mims

PowerPoint Extreme Makeover by Dean Shareski - 0 views

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    Visit News www.killdo.de.gg. How to make the 1000 visitor from PR9 backlinks. Buy cheap service www.fiverr.com/radjaseotea/making-best-super-backlink-143445
Ruth Howard

Glogster and Tinypic partner up! Enjoy the benefits of both services! | Glogster.com - 1 views

  • With newly introduced Glogster and Tinypic partnership, you can now upload any photo from Tinypic to your Glog and access your own photos stored on Tinypic. Just go to your Glogster images menu and click Tinypic! It's that easy.
  • Additionally, you can edit your photos on Tinypic with Glogster's unique graphics tool! Each picture will include a "Posterize with Glogster" link, making it very simple for Tinypic users to access Glogster's edit solution.
Caroline Roche

Clipart ETC Site Map - 0 views

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    Free clipart on lots of educational topics
Chris McEnroe

Technology Integration - Technology Integration for Teachers - 38 views

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    "This set of guidelines helps outline best practices in integration, where technology is used as a tool to enhance the teaching and learning experience. When designing classroom activities that utilize computers, it's important to focus on the pedagogy, not the computer skill. As the following outline indicates, pre-teaching and utilizing planning materials like graphic organizers help improve the process. This information will help teachers that are just beginning the process of using technology to help the students learn in new ways."
Fred L

Artdesigner.lv - 0 views

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    A very nice set of icons/artwork. The author writes in the comments section that these can be used with attribution, although he doesn't include license info in the site.
Louise Robinson-Lay

Image * After - currently 27512 free textures and images available - 46 views

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    Free images and web templates.
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