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Keith Sweat

How Mandurah Real Estate Changed My Life - 1 views

Ever since I decided to take my residence in Mandurah Real Estate, I have enjoyed the benefits that living inside a safe and beautiful neighborhood brings. I now have a very stunning and comfortabl...

Mandurah Real Estate

started by Keith Sweat on 13 Jul 11 no follow-up yet
Dennis OConnor

Emerging Asynchronous Conversation Models : eLearning Technology - 15 views

  • The standard model for asynchronous conversations is discussion forum software like vBulletin.  I've talked before about the significant value that can be obtained as part of Discussion Forums for Knowledge Sharing at Capital City Bank and how that translates in a Success Formula for Discussion Forums in Financial Services.  I also looked at Making Intranet Discussion Groups Effective.
  • However, I've struggled with the problem of destinations vs. social networks and the spread of conversation (see Forums vs. Social Networks). 
  • Talkwheel  is made to handle real-time group conversations and asynchronous ones.  It can act as an instant messaging service a bit like Yammer, HipChat for companies and other groups, but the layout is designed to make these discussions easier to see, archive, and work asynchronously.
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  • Talkwheel’s design makes class conversations easier to follow, more interactive, and more effectively organized. It eliminates the problem of navigating multithreaded conversations, enables real-time group conversation, and makes referencing asynchronous conversations much easier. Talkwheel’s dashboard organization allows teachers to organize all their classes and projects in one centralized location, while Talkwheel's analytics helps teachers and administrators quantitatively monitor their students’ progress throughout the year.
  • Quora is a Q&A site nicely integrated with Facebook that has done a good job providing a means to ask questions and get answers.
  • Quora has been able to form quite an elite network of VCs, entrepreneurs, and other experts to answer questions.  They've also created topic pages such as: Learning Management System. 
  • Finally, Namesake, is a tool for real-time and asynchronous conversations.  It's a bit like Quora but more focused on conversation as compared to Q&A and it allows real-time conversation a bit like twitter.  You can see an example of a conversation around phones below.
  • All of these point to new types of conversation models that are emerging in tools.
  •  
    Threaded discussion is an old technology. It's inspiring to think of new ways we can talk together at a distance that allow integration of both synchronous and asynchronous technology. I often thing we'll look back on the course management systems we use today and think of them as something like a 300 baud modem. Eyes Front! What's over the horizon line?
Dimitris Tzouris

How to compete with Generation Z | Penelope Trunk - 20 views

  • 1. When it comes to learning, keep your bar very high.
  • 2. Walk a narrow path so you can keep learning to jump off the path.
  • 3. Learn by way of discovering what you care about, and not the other way around.
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  • 4. Cater to your learning style.
  • 5. Accept that lifelong learning is a huge time investment.
  • 6. Spend as much time unlearning as you do learning.
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    "The question is, how do we get this lifelong learning bug now, as adults, so we can compete with the young people when they enter the workforce."
Steve Ransom

Can a Playground Be Too Safe? - NYTimes.com - 13 views

  • “If children and parents believe they are in an environment which is safer than it actually is, they will take more risks. An argument against softer surfacing is that children think it is safe, but because they don’t understand its properties, they overrate its performance.”
    • Steve Ransom
       
      True in online social spaces, too!
  • “What happens in America is defined by tort lawyers, and unfortunately that limits
  • “Children need to encounter risks and overcome fears
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  • The best thing is to let children encounter these challenges from an early age, and they will then progressively learn to master them through their play over the years.”
  • “Risky play mirrors effective cognitive behavioral therapy of anxiety,
  • “Older children are discouraged from taking healthy exercise on playgrounds because they have been designed with the safety of the very young in mind,” Dr. Ball said. “Therefore, they may play in more dangerous places, or not at all.”
    • Steve Ransom
       
      Yet another parallel to be found here with online interactions and social/learning spaces. Banning children from these spaces does nothing the teach them how to use them wisely... and they find ways around our filters anyway without the benefit of wise adult guidance.
mbarek Akaddar

Happify | Science-Based Happiness Games & Activities - 5 views

shared by mbarek Akaddar on 24 Aug 14 - No Cached
  • Happify's activities and games are based on a decade's worth of cutting-edge research by psychologists and neuroscientists from leading academic institutions around the world. Our proprietary framework is designed to train your brain and help you build skills for lasting happiness—delivering effective and measurable results.
Michele Rosen

Kahoot! | Game-based blended learning & classroom response system - 0 views

shared by Michele Rosen on 31 Oct 13 - No Cached
  •  
    This has got to be the funkiest instant poll, quiz, response site around. Create questions, quizzes and polls with optional uploaded images for participants to complete in real time from a computer or mobile device. The users access the quiz by using a pin code. The 'question master' gets the data back instantly and it is stored on the site or can be downloaded. This is superb for checking the knowledge of children in your class or that your audience is still awake. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
milesmorales

The Best Educational Tool: The Idea Board - 1 views

Many parents want to spend more time with their kids, but don't always know what to do. Parents needs something that can help educate their kids, that is where The Idea Board comes in. The Idea Boa...

started by milesmorales on 08 Aug 14 no follow-up yet
milesmorales

What You Have To Know About Homeschooling - 1 views

Homeschooling can be a good way for your children to learn, but if they don't have a good teacher, then your homeschooling efforts will be worthless. A good teacher is one of the most important asp...

started by milesmorales on 14 Aug 14 no follow-up yet
scidocpublishers

International Journal of Aeronautical Science & Aerospace Research (IJASAR) - 0 views

International Journal of Aeronautical Science & Aerospace Research (IJASAR) is a comprehensive, peer reviewed journal devoted to Aeronautical Science & Aerospace Research. IJASAR, publ...

Aeronautical Science Space Science Spacecraft Risk and reliability Aerospace Research Air and Space Medicine Airframe maintenance Electrotechnology Genotoxicology

started by scidocpublishers on 06 Nov 15 no follow-up yet
samreenbano143

Happy Rose Day Best Quotes cards 2016 - Happy Propose Day Images Pictures Wishes Quotes... - 0 views

  •  
    Happy Rose Day Best Quotes Cards 2016- Flowers are the most important part of Romance and people from all around the world use bouquet to impress their partners. We have collected Rose Day Best Quotes for your gf or bf. So my dear visitors I have arranged the best and unique collection of rose day ...
Nigel Coutts

Making the most of Bloom's Taxonomy - 29 views

  •  
    Spend time in any school talking to teachers and even students about thinking and learning and you are likely to hear the phrase 'Bloom's taxonomy' passed around. More than likely you will see it displayed on a wall as a set of processes learners engage with when working in the cognitive domain but how might we maximise the benefits of Bloom's Taxonomy?
Nigel Coutts

Visual Literacy - Metalanguage & Learning - 24 views

  •  
    An increasingly significant aspect of literacy is an awareness of the visual elements that fall beyond the traditional components of written text. Termed 'Visual Literacy' this is the ability to read and create communications that use visual elements. It combines the skills of traditional literacy with knowledge of design, art, graphic arts, media and human perception. It takes literacy further beyond a decoding of text to a decoding of the complete package around the communication.
Nigel Coutts

Education: Competition vs Collaboration - 24 views

  •  
    In a time where much of the debate around education is linked to performance on national and international assessments such as PISA, TIMMS, PIRLS and in Australia, NAPLAN combined with calls for market-driven reforms there is a danger that a climate of competition between schools and systems will grow.
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Paul Beaufait

Empowered educators: How high-performing systems shape teacher quality around the world... - 7 views

  •  
    "This brief examines the practices of recruitment and selection of teachers in five countries: Australia (specifically, New South Wales and Victoria), Canada (Alberta and Ontario), Finland, Shanghai, and Singapore. It describes features that are unique to each and underscores themes that are common to all" (p. 1).
joshbaniga

buy Legit US passports +1 213 316-8074 - 0 views

Have you been searching for a passport(paperworks194@mail.com ) , SSN card, driver's license, I.D, Birth certificate, diploma or any other document?apply4citizenship.net Or maybe to buy A NEW passp...

started by joshbaniga on 17 Mar 19 no follow-up yet
dsatkins1981

Five Psychological Principles Fueling Gamification : Learning Solutions Magazine - 0 views

  • narratives developed around a learning activity make the activity more engaging and relevant to the learner
    • dsatkins1981
       
      How could we build content and narrative into an Escape Room to enhance the already value elements such as problems-solving and creative thinking?
  • leveling up should become more difficult as users progress through the material.
    • dsatkins1981
       
      Designers at Nintendo often say: the best games are simple to play, but difficult to master (i.e. Mario).
  • the brain can only handle a finite amount of information at one time before becoming overloaded.
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  • Better learning happens when this occurs.
  • Gamification has been shown to relieve stress and clear the brain of distractions.
  • “If you play Angry Birds or some other game on your mobile or laptop, you are not thinking about what you are making tonight for dinner. You are thinking about what is going on in the game,” she says.
  • incorporate learning in that experience, it causes a hyper focus on the key learning point.”
    • dsatkins1981
       
      Some in the field of brain science are finding that multitasking is actually detrimental to task-quality. In other words, each additional task you undertake decreases the quality of your focus on all tasks exponentially and therefore decreases each resultant product. Hyperfocus for limited periods may be much more inline with the way the brain wants to work.
  • on a psychological level, losses can be twice as powerful as gains
  • Individuals will keep playing
  • relieves cognitive overload
  • forges an emotional connection
  • individuals would rather avoid losses than acquire equivalent gains.
  • an individual would prefer to not lose $5, as opposed to finding $5.
  • Users who earn or receive awards as a result of gamification do not want to lose them and, thus, will continue playing in order to retain them.
    • dsatkins1981
       
      Like sonic the hedgehog losing rings? I like it. On the other hand, what about the evil of our day: microtransactions? Where does that come into play and what are the risks of abuse by designers of gamification in education?
dsatkins1981

Future of Libraries in the Digital Age | Architectural Digest - 0 views

  • books—shelved in a four-floor spiral connected by gently sloping ramps—were given pride of place in the design
  • many assumed that physical tomes would soon go the way of the card catalog and the cassette tape.
  • More than a decade later, however, demand for the printed word—and its place in libraries—remain strong.
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  • downtown Seattle’s new public library opened in 2004
  • What has shifted is that libraries are increasingly tasked with accommodating a multitude of uses, of which book storage and circulation is just one.
  • The most innovative library designs, she added, are those that “don’t just conceive of books as sources of information but of the social and intellectual practices that develop around reading and research.”
  • room for research, and for the various kinds of work that are undertaken in a library today, but also preservation of many of the older library typologies that people love,” she said.
  • “It's critical and vital to our communities that we create inspiring spaces where they can interact with each other and with our materials,”
Tinhai Vong

e-competencies - 1 views

  • • Interestingly, teachers in countries like Sweden, Finland, Denmark, the Netherlands etc. do not belong to the (very) intensive ICT users in class. Only around 10% or less of the teachers in these countries use computers in more than 50% of their lessons. One can only speculate about the reasons for this. It seems that in these countries the use of computers and the internet has become the norm for most of the teachers and pupils in all aspects of life and that there no longer is the need to put a special emphasis on this in the teaching processes at school. However, most European countries still seem to be in the phase of increasing the frequency and intensity of ICT usage for education in class”.
  • • “Students who use computers least frequently at home also performed below average in PISA 2003. However, students using computers most frequently at school do not in all countries perform better than others.
  • the highest performances in PISA 2003 were seen among those students with a medium level of computer use rather than among those using computers the most”. [p.52] “
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  • The more clear-cut effect appears with home use: in every country, students reporting rare or no use of computers at home (on average 18% of students) score much lower than their counterparts”.
  • One of ICT’s main strengths is its capacity to support informal learning. Self-learning and informal peer-learning are by far the two most important mechanisms for obtaining skills and competences;
  • If high amounts of computer usage at school are not associated with the better performing students, teachers may need to look more closely at the manner of this usage. Stronger supervision and structured lessons, involving the setting of concrete tasks to be achieved using computers, may improve their impact on performance”.[p.64]
  • • “The PISA evidence confirms previous studies showing the particularly strong association of performance with home access and usage“.
  • This possibility would be consistent with the observation that the amount of usage most commonly associated with the best performance is “moderate” – between once a week and once a month.
  • STATEMENT TWO: Frequency of ICT use in students does not determine their academic performance.
  • STATEMENT THREE: No correlation between the level of ICT access and the percentage of the ICT use.
  • STATEMENT FOUR: The impact on education and training has not yet been as great as expected.
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    Digital competences go beyond e-skills and consist of the ability to access digital media and ICT, to understand and critically evaluate different aspects of digital media and media contents and to communicate effectively in a variety of contexts. It involves the confident and critical use of ICT for employment, learning, self-development and participation in society. Digital competences are one of the eight key competences identified and defined by the EU
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