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Steve Ransom

Create Video Playlists and Embed Them Anywhere | Embedr - 0 views

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    mbedr is a free service that lets anyone create a custom playlist of videos from the top video sites on the web. Now start building that playlist of the best clips from Conan O'Brien that are spread throughout YouTube, MySpace, Vimeo, DailyMotion and more.
Martin Burrett

VideoDuke: Advanced Video Downloader for Mac - 0 views

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    "There is a wealth of video content available online that can help the teaching and learning process, but some of the main issues of using online content within the classroom include inappropriate advertising, inappropriate recommendations, and the dreaded school firewall or slow internet connection. Yet, gaining access to such video content can really help to explain certain concepts, with opportunities to include footage, clips or teaching points in the lesson."
Martin Burrett

Science.TV - 0 views

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    An excellent bank of videos and other resources on every topic of science. No sign in required to watch the videos. Sign in to upload your own science video. http://ictmagic.wikispaces.com/Science
jodi tompkins

Mathtrain.TV - 0 views

shared by jodi tompkins on 27 Oct 10 - Cached
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    Kids teaching kids about math through short video clips
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    You can download these videos and add them to your Glog!!!
Maggie Verster

The Educator's Guide to the Creative Commons - 0 views

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    In this post, educator Darren Draper uses video clips to explain the different types of copyright resources that are available under the Creative Commons. He also lists a number of sources for images, sound and video.
anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
Martin Burrett

The Kid Should See This - 0 views

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    This is a superb blog with fascinating child-friendly videos on a range of topics. http://ictmagic.wikispaces.com/Video%2C+animation%2C+film+%26+Webcams
Martin Burrett

BFI | Education - 0 views

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    The education section of the British Film Institute is a treasure trove of film clips, information and ideas. http://ictmagic.wikispaces.com/Video%2C+animation%2C+film+%26+Webcams
Matthew Clobridge

Wildlife Filmmaker, Video Mashups, Animal Videos, Wildlife Footage - National Geographic - 0 views

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    "Make a custom nature film with animal clips, sounds, and more."
Steve Ransom

Free Videos Online - Watch TV Online - Free Video Clips | Veoh - 46 views

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    No video size/length limit with this service!
Martin Burrett

Endangered Languages - 0 views

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    A fascinating site that explores endangered languages. Read information and the demographics of the remaining speakers and watch video clips of some phrases. Why not try something different for your 'language of the week'. http://ictmagic.wikispaces.com/Languages%2C+Culture+%26+International+Projects
Martin Burrett

EyeWitness to History - 0 views

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    A site with a large collection of information on a variety of historical periods and regions. The site is mainly text and image based with a small set of video and audio clips and it is more suited to older students. http://ictmagic.wikispaces.com/History
Martin Burrett

My Favourite Scientist - 0 views

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    This is a great video site showing the life and careers of famous scientists. Find out about Richard Feynman, Rosalind Franklin, Gregor Mendel and even Mister Spock in interviews with scientists in their field today. http://ictmagic.wikispaces.com/Science
Martin Burrett

British Pathé - 0 views

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    Watch news footage and other films dating from 1896-1976 from British Pathé. http://ictmagic.wikispaces.com/Video%2C+animation%2C+film+%26+Webcams
Martin Burrett

StrumSchool - 0 views

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    A collection of 37 video guitar lessons and other resources to get you playing in no time. http://ictmagic.wikispaces.com/Music%2C+Sound+%26+Podcasts
Martin Burrett

Ri Channel - 0 views

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    A huge collection of science videos on an array of topics from space to life science to geology and much more. http://ictmagic.wikispaces.com/Science
Martin Burrett

Wired Science . Homepage | PBS - 2 views

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    The Wired Science page. Full of science videos and resources. Click education for more school focused goodies. http://ictmagic.wikispaces.com/science
Martin Burrett

Learn Spanish - 0 views

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    Learn Spanish by watching these Spanish TV videos with captions. The site is designed for older and adult students. Choose your level from beginner, intermediate or advanced. http://ictmagic.wikispaces.com/Languages,+Culture+&+International+Projects
Martin Burrett

FluentU - 0 views

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    This is a wonderfully designed site to learn Mandarin Chinese. It uses a huge collection of Chinese TV programmes and movie clips with interactive and dual-language subtitles. Click on a Chinese character is see the translation and hear the pronunciation. You can set your ability level and also what sort of media you are interested in. http://ictmagic.wikispaces.com/Mandarin+%26+Chinese+culture
Tero Toivanen

How To Define Web 3.0 | How To Split An Atom - 1 views

  • I think I have managed to explain Web 3.0 quite nicely, so without further ado. Definition: Highly specialized information silos, moderated by a cult of personality, validated by the community, and put into context with the inclusion of meta-data through widgets.
  • Web 3.0 will take this one step further. If you are searching for information on Cars, for example, you would use the search engine as you normally would, but your results would be more specialized subengines.
  • Web 2.0 brought us a change in the basic way that we search, tagging.
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  • The strong algorithms that are currently used would be kept, but in addition some weight would be given to items that the community has flagged as interesting or voted on. Meme: Community built around search results.
  • You could type in what you were looking for, “conservative viewpoint on Darwin” for example and it would pull up results ordered by relevance (algorithms), tagging, and validation through user voting.
  • Seeking Validation
  • Seeking Entertainment
  • StumbleUpon may be the closest analogy to how we will be entertained in Web 3.0. You fill out a profile, define your tags and then flip the channel.
  • Meme: Relevance through user interaction.
  • Imagine a world where you could search a name and bring up that person, all the social networks they belong to, and produce a feed around them.
  • If I put a proper name into the search engine of Web 3.0 it would provide the running profile of my presence on the web; it would show everything in the webosphere that has been tagged as belonging to me, ordered by community validation and relevance.
  • In this Wikiality my page would contain both information that I have written about myself and information that has been written about me.
  • Meme: Everyone will have Page Rank.
  • Web 3.0 will see a more complete integration between devices like cell phones and the world wide web (does anything still use that term?) Posting pictures, videos and text from anywhere, anytime with as little hassle as possible.
  • Our pages will be little more than our personal interpretations of all the data available on the web, plugged into these pages through a growing array of widgets and shared with the world. Meme: The Widget Web
  • Summary Specialized Subengines for Search Social Networks replaced by People Search Your Online Presence Searchable, Taggable and Ordered by Relevance through Voting and Algorithms Increased Microblogging and more Powerful Widgets to allow you to place any of your feeds anywhere. Increased Integration between devices like cell phones and the web.
  • In ten years RSS and its related technologies will be seen as the single most important internet technology since Tim Berners-Lee and Robert Cailliau created the World Wide Web at CERN around 17 years ago.
  • If Web 3.0 is the Semantic Web, where computer agents read content like human beings do — then RSS will be its eyes (or at least its corrective lenses).
  • In this future, RSS will be extended to include a host of data-points it currently does not. Each blog post (or microblogging feed), every picture, every video clip will have searchable, taggable, XML based syndication around it.
  • Finally, RSS enables users to define their own contexts for information. Imagine a word where creating a mashup between Google maps and your Twitter account was no more difficult than sticking a few widgets together.
  • If you used a search engine, your results would be weighted based not only on the standard Web 3.0 metrics, but also on “what you care about” as defined by all your previous interactions with this particular search engine and all of this would be completely transparent.
  • Programs that surf the web for you will become more and more powerful. In a world where your personal profile containing your likes, dislikes and search history is as easy to upload as it is to add a feed to your RSS reader, it is no surprise that a major industry will be software that does your searching for you.
  • Microblogging will be the critical change in the way we write in Web 3.0. Imagine a world where your mobile phone, your email, and you television could all produce feedback that could easily be pushed to any or all blogging platforms. If you take a picture from your smart-phone, it would be automatically tagged, bagged and forwarded to your “lifestream”. If you rated a television show that you were watching, your review would be forwarded into the stream.
  • Fortunately, microblogging also opens up the world to new opportunities. Live blogging, a technique usually reserved for important events, would become common. If you can’t actually be at a conference, pictures, video and commentary could be pushed to you in real time. The entire world would become an Op-Ed piece.
  • In Web 3.0 search engines will need to have a better understanding of “context”. One way to accomplish this is to take a nod from directories and allow results to be tagged. These tags can be voted on by the community and would only be an addition to, not a replacement for, traditional sorting algorithms.
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    How To Define Web 3.0 | How To Split An Atom
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