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Maria Gurova

HeroMe: Create the Hero You Want to Be! by HeroMe - Kickstarter - 1 views

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    Kickstarter project that allow kids create their own physical superhero action figures and stories for them 
Maria Gurova

A DIY Platform For Building Devices You Control With Your Mind | Co.Design | business +... - 0 views

  • OpenBCI, a Kickstarter project by Conor Russomanno and Joel Murphy, aims to fill this need by offering makers, hobbyists, and other geeky tinkerers a fully open-source prototyping platform for designing whatever mind-control UIs they can dream up
  • 100 Famous Movie Quotes, Visualized
  • The only thing that will lead to the tipping point of BCI practicality is simultaneous and rapid hardware and software iteration; Joel and I both believe that this type of rapid technological innovation cannot take place behind closed doors, hence our unfaltering mission to keep OpenBCI totally open source and include as many people of varying disciplines as possible
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  • OpenBCI is designing the Lego blocks; someone else will build the castle.
  • Making EEG-controlled novelties is one thing, but designing better medical devices to enable paralyzed people to move their wheelchairs, or locked-in patients to communicate, is a truly noble enterprise
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    watch the video in the article, it's really comprehensive in understanding the idea
Maria Gurova

Animated 'Art Story' Film Looks Painfully Adorable (VIDEO, PHOTOS) - 1 views

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    Two ex-Disney animators turned to Kickstarter to raise funds fro their independent animated feature. Depending on how much you are ready to donate you can have your say in the development of the story
Ilya Vorobiev

Gest: Work With Your Computer using Hands - 1 views

  • lets you work with your hands in a more intuitive way
    • Ilya Vorobiev
       
      One of the key problems of next generation computers and VR systems is human computer interaction (HCI). Nowadays keyboards and touch interfaces are not suitable for such cases.  Gest is a Kickstarter project that enable you to interact with computer using hands. It also provides APIs for developers that can be used for games creation
  • Gest is a new way of working with your computer
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  • We think virtual reality and augmented reality are the next big things—but we also know they won’t succeed without a good way to interac
Olga Bykova

Roam And Wander's TuTu Turns iPhones And iPod Touches Into Cuddly Children's Toys | Tec... - 0 views

  • The TuTu app and toy set was designed by Roam & Wander founder Jason Warren to give children growing up in the digital age a more engaging and tactile way of interacting with mobile devices.
Maria Gurova

Reinventing the company | The Economist - 2 views

  • Across industries, disrupters are reinventing how the business works. Less obvious, and just as important, they are also reinventing what it is to be a company.
  • The rise of big financial institutions (that hold about 70% of the value of America’s stockmarkets) has further weakened the link between the people who nominally own companies and the companies themselves.
  • The number of companies listed on America’s stock exchanges has fallen by half since 1996, partly because of consolidation, but also because talented managers would sooner stay private.
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  • Astute investors like Jorge Paulo Lemann, of 3G Capital, specialise in buying public companies and running them like private ones, with lean staffing and a focus on the long term.
  • But the most interesting alternative to public companies is a new breed of high-potential startups
  • The central difference lies in ownership: whereas nobody is sure who owns public companies, startups go to great lengths to define who owns what.
  • New companies also exploit new technology, which enables them to go global without being big themselves.
  • They can incorporate online for a few hundred dollars, raise money from crowdsourcing sites such as Kickstarter, hire programmers from Upwork, rent computer-processing power from Amazon, find manufacturers on Alibaba, arrange payments systems at Square, and immediately set about conquering the world.
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    The hot and innovative private startups challenge the existing corporate structures used in the public companies. in order to attract and hold the young talent public companies must adapt new organization structures and people management approaches. can private business change the notion of what is a corporation or are they simply not influential enough?
Olga Bykova

Piggybackr Launches Its 'Kickstarter For Kids' To Let Youth Get In On The Crowdfunding ... - 1 views

  • Piggybackr is a crowdfunding platform that’s specifically targeted to the needs of kids, with educational tools, game mechanics, and age-appropriate directions, and parental controls
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    Piggybackr is a crowdfunding platform that's specifically targeted to the needs of kids, with educational tools, game mechanics, and age-appropriate directions, and parental controls.
Maria Gurova

Virtual Reality Is the Most Powerful Artistic Medium of Our Time - 0 views

  • “When the zeitgeist is moving, art usually goes hand-in-hand with it,” says Rossin, describing a world in which we’re constantly glued to our iPhones, Androids, laptops, and tablets as much if not more than we are to the faces of fellow humans. Mediums have historically risen from the predominant technology and social relations of the time in which they exist
  • “Because of the level of sensory overload we experience on a day-to-day basis, we need to have this fully arresting experience in virtual reality in order to get a total sense of vertigo from a work of art,”
  • Enveloping, consciousness-bending experiences aren’t “just to escape life,” says Rafman. “But to create a total experience that will create a feeling that is qualitatively new. That is ultimately the most radical thing.”
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  • “Ultimately, new technology can reveal desires that already exist on a deep level in society,” says Rafman of the works, which pull from and amplify the seductive forces of video games and cinema. “This desire to escape completely into another dimension has existed for a long time.”
  • Virtual reality’s recent resurgence in prominence begins with Oculus and its visionary 23-year-old founder, Palmer Luckey. In 2012, the then-18-year-old with an affinity for retooling defunct ’90s VR headsets took a hacked-together model to Kickstarter with a funding goal of $250,000. A month later, over 10,000 individuals contributed $2.4 million to the campaign for what was at the time mainly aimed at being a gaming peripheral. Two years later, Facebook wrote a check to buy Oculus VR for $2 billion
  • “This is not a drill. It’s real. It’s a moment,” says Michael Naimark, Google’s first resident virtual reality artist (like Char Davies, he’s listed as a pioneer of VR on Wikipedia). “And the arts community can play a huge role in propagation.
  • Throughout art history, art has reflected the prevalent social relations of the time. It makes sense, then, that the most relative and innovative art forms being produced today would mirror our reality—one defined by a perceived sense of agency in a world filled with invisible algorithms and clicks baited to us by past clicks. The internet spoils us with infinite choice: opportunities to invent our personas, refashion our self-brands, optimize our lives, and enhance our experience. But with mega-corporations quietly holding the joystick, can we really self-determine our destiny?
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    on how contemporary are embraces VR, what artist can do to explore, explain and populate the exciting technology.
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