This you tube video gives a short overview of the augmented reality "school in the park" project which utilizes mobile devices and augmented reality to provide students with real world experiences across the curriculum. What a fabulous idea and project. This is valuable to any educator as an example of pushing the boundries of learning to meet the needs of diverse learners. SIG1 Context: mobile devices, outdoor learning, real world connection, cross curricular, smart phones, AR
This is an excellent 3 minute video that shows HOW augmented reality engages students through MULTIPLE INTELLIGENCE addressing pedagogy. This is valuable as a visual aide to the different ways augmented reality can be used across the curriculum. SIG1 Context: augmented reality, in the classroom, exploration, connection, cross curricular
This is a slideshare by the Norwegian University of Science and Technology.
The research paper outlines 13 ways to use iPads in your teaching. This is interesting and valuable to learn that the iPad revolution is not just being piloted in our own country but globally. SIG1Context: mobile devices, iPad, global, connection, differentiated,
"If you are planning on buying multiple iPads for your school you need to do a bit of planning around the management, administration and pedagogical integration of the iPad in your classroom. There are also important issues around licencing of apps." This blog also includes links other valuable sites providing information on iPads in the classroom, iPads today, iPads in education, app reviews, apps outlined by curriculum. This is a wonderful resource for any school or educator thinking about getting "on board" and integrating iPads into the curriculum. The most valuable resource here was the spreadsheet outlining apps by grade, age, cost, and curricular area. SIG1Context: mobility, iPads, apps, cross curricular,
This website describes AR games being used in an after school program to help students learn about local history. This is yet another example of AR games taking hold in education to make real world connections. Valuable as another example for implementing AR games. SIG1 Context: mobile devices, AR, connection, cross curricular, exploration
This website describes and showcases story based augmented reality games using iPhones and Androids for learning. This is a valuable resource showing how augmented reality and m-learning can have cross curricular and real world connections. SIG1 Context: mobility, AR, mobile devices, video
This slide show presents the value of m-learning in the outdoors and why it makes sense from a learning perspective. This is a good resource for science teachers looking to integrate m-learning and outdoor experiences in the curriculum. SIG1 Context: mobile devices, exploration, augmented reality, real world learning
This article predicts it will be two to three years before augmented reality which has been around for decades will take hold in research, education, creative inquiry, teaching and learning. This article further provides links to augmented reality projects already taking place. This site would be useful for someone who is interested in learning about augmented reality projects.
This article is from Learning and Leading with Technology Dec. - Jan. 2011-12 Vol. 39 No. 4 The article discusses managing or maximizing a few iPads in a classroom setting. the article further details student collaboration and cross curricular use of apps for learning. Dawn LeComte, Management and Maximizing Mobile Devices.
This blog gives an outline of iPad lessons created by one teacher for her second grade classroom. The included lessons cover math and language arts. This is a valuable resource for anyone learning how to integrate iPads into their own teaching. SIG 1Context: exploartion, creations, cross curricular, apps
This two page article discusses intial teacher training, funding, and outcome to Tower K-8 school's implementation of the iPad 2. This article addresses creative funding for a pilot program. This is a valuable resource for any school considering iPad implementation into the curriculum.
SIG 1 Context: collaboration, pilot programs, iPads, cross curricular, connection Dawn LeComte
The One iPad Classroom.pdf is a thorough outline of how one teacher uses his iPad for utility, and classroom instruction. This article covers apps across the curriculum. This is a valuable resource for teachers with only one iPad for their classroom. SIG 1Context: apps for utility, cross curricular apps, maximizing resources
Created by karenh on May 5th, 2010 karenh describes this book as: "A little bit about augmented reality" Tags: Augmented Reality 3D Education wiki
This site has a ZooBurst book video that discusses augmented reality. It is connected to our review of apps for exploration, creation, and augmented reality in the classroomm.
This is a nice example of a ZooBurst book for anyone who is unfamiliar with this storytelling tool.
Dawn LeComte: exploration, augmented reality, cross curricular, connection
There is actually a link on this page to a slideshow outlining 68 Interesting Ways to Use an Ipad. Also, a link of 20 educational apps. This is a valuable resource for educators looking for ways to fully utilize iPads in the classroom. SIG 1 Context: cross-curricular, iPad maximizing resources
****This one is from our Instructor****Thanks.
This site describes "Fetch Lunch App" which is a free augmented reality app for students in grades 1st through 2nd grade in math and science. This site describes a new augmented reality cross-curricular app. This is a good overview of the app for anyone unfamiliar with it.
SIG1 Context: Dawn LeComte: augmented reality app , cross curricular connections.
This site discussed two integrated augmented reality learning experiences for students in grades 3-5. Included was a description of "School in the Park." This website outlines for educators two different ways to integrate hand held devices into the curriculum and provide a real world experience for students
SIG 1 Context: mobile devices, augmented reality, cross-curricular, exploration, divide, Dawn LeComte
I am not sure I can access this article. It is about digital inclusion of elementary deaf students using augmented reality on portable devices. This will be a valuable resource down the road for teachers interested in using mobile devices for "digital inclusion" of students with diverse needs.
SIG1 context: mobile devices, elementary, differentiated
This article discusses Augmented Reality Development Lab software used in schools. General benefits of augmented reality in classrooms is mentioned. While teachers should be aware of the $2100 price tag for ARDL, the article refers us to "Tagwhat" a free online resource.
SIG1 Context: mobile devices/augmented reality, cross-curricular, Dawn LeComte
This websites includes ideas for incorporating augmented reality into the classroom. It also includes example of five virtual field trips. While ideas are primarily discussed in the context of a school library, I think some of the ideas are transferable to a classroom library. The virtual field trips are great resources for any teacher.
SIG 1 context: mobile devices, augmented reality, virtual field trips, real world