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Sally Loan

Getting Started With Mobile Learning - 1 views

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    Mobile learning 2.0 is more about creating learning experiences-engaging and challenging activities that result in significant changes to knowledge and behavior. If you find that there is a particular advantage to being mobile, then look at the end goal of what you're trying to achieve and reverse-engineer it. One of the decisions you will need to make is whether or not to develop your mobile learning application within your company or to use a custom developer.
Eveleen Er

Ten Top Technology Tools for Teachers - 0 views

  • These tools are all free, easy to use, easy to access and can be used in any subject at any age to enhance the learning experience.
Ashley Tan

ingentaconnect Conceptions of e-learning and professional development for e-lear... - 0 views

  • A phenomenographic research approach was used to gather the expressed experiences of e-learning and professional development for e-learning held by teachers and support staff from institutions across New Zealand. Five conceptions of e-learning (as tool and equipment; as a facilitator of interaction; as learning; as a reduction in distance; and as a collaborative enterprise) and four conceptions of professional development for e-learning (as training; as opening up possibilities; as collaboration; and as relevant and purposeful) were discovered.
Sally Loan

The future of distance learning is calling | Education | Guardian Weekly - 0 views

  • enhance their learning experience with the use of some simple and low-cost digital tools.
  • She says tutors began to create a more effective, time-saving combination of text and audio. "They found they could write quick little annotations on students' essays and then elaborate more in the audio feedback."
  • The research also revealed that students appeared more willing to listen to feedback via audio than to commit time to reading written comments.
  • ...1 more annotation...
  • They also said that they put more effort into their audio submissions because they knew fellow students would be listening and they didn't want to appear stupid.
Eveleen Er

The Five Superpowers of the Learning Age | E-Learning Council - 0 views

  • þffAn example of an immersive experience is the  3-D immersive Emergency Shelter Simulation developed by the CUNY School of Professional Studies and the City of New York Office of Emergency Management
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    Good example for our virtual world. Azhar, youfang and tini.. please watch the video.
Ashley Tan

Why You Need A Mobile Learning Strategy by Bill Brandon : Learning Solutions Magazine - 1 views

  • It is a mistake to try to implement a full "course" as an mLearning application, or to think of mLearning as classic asynchronous eLearning but on a smaller screen. In order to avoid this, designers must think through their instructional strategy (how to effectively combine the various modalities and platforms) and their implementation strategy (it may be better to start with performance support via mobile than to start with delivery of instruction). You can get a lot of help in this effort from the Mobile Learning: Landscape and Trends report itself. It will give you unbiased information about the issues, the tools, and the experience of many organizations as they implement mLearning. In the next two weeks, Learning Solutions Magazine will offer features on implementing mLearning. On June 14, The Guild’s Thought Leader Seminar will feature Gary Woodill, speaking on “The Mobile Learning Edge: How Learning on the Move Can Be A Competitive Advantage.”
Ashley Tan

Apple Study Trip: Day 2 ~ ICT For Educators - 5 views

  •  When students were given their own iPad, they were given full autonomy of their device and had to set it up from scratch. They set up all of their own accounts and installed their own apps, from a combination of required apps to those which they chose themselves. Each student was given a $40 iTunes gift card to use for their purchases. Experience showed that true success relied on moving away from the school being the "boss" of the machine to one where it was student driven and student managed. 
  • It was found that the Ipads are very different from laptops in that students can really relate to them and, when used, they do not become the focus of the learning. Instead they become one device which can be used with all learning tools that students have access to. The iPad became the "red pen" where much of the work got done in other ways and the iPad was used when needed. Laptop computers control thinking and control the desk. When used, they become the focus of the learning. iPads are a technology which has really changed the way students work with computers in the classroom. The real challenge for staff is to embrace this and to understand that you can't expect to have iPads in the classroom and teach the same way that you did when you didn't have them. It changes the way students work and they way teachers teach. 
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    Like your comment about how the iPads don't become the focus of the learning. That's a thought that's been on my mind recently - the importance of the perception of "seamlessness" in tech usage. That's probably one of the most important reasons a technology gets adapted - no matter how cumbersome it seems at first (e.g. learning how to drive a car) - because the normal usage of the technology doesn't hinder the intended task at hand. (That's why once you learn to ride a bike, you don't think so much about the bicycle itself as you think about moving faster.) Think Donald Norman in "The Design of Everyday Things" has a term for this: affordability. So I guess, my thought on the usage of the iPad (and any new tech at hand): The learning of the new tech need not be intuitive. But the everyday usage has to seamlessly flow with the given task at hand - so that the tool and the user become "one" with the task. (Just like how a user fumbles with a pair of chopsticks at first, but once he masters it, his chopsticks "become" part of his fingers.) Then such seamless technologies get seamlessly adopted as "cognitive-multipliers".
youfang cao

Create free animated banners and buttons instantly - 1 views

shared by youfang cao on 11 May 11 - Cached
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    Create compelling animations for the web the first time you try without any previous experience. The unique and easy template approach lets anybody create dynamic content with just a few clicks
Ashley Tan

Twitter finds a place in the classroom - CNN.com - 0 views

  • Teachers across the country have been incorporating Twitter into classrooms for a few years, but the site's adoption by educational institutions appears to be limited. A survey of 1,920 U.S. teachers published in April found that 2% of them use the micro-blogging site in college lectures. About half those polled said the use of Twitter and Facebook in class is harmful to the learning experience, according to the study from consulting firm Pearson Learning Solutions. Still, Legaspi is hopeful. When he explained the plan to his students at Hollenbeck Middle School in East Los Angeles, he learned that only one of them had used Twitter. But most, he said, live on their phones. So getting them started wasn't difficult.
  • Legaspi said shy students are benefiting the most. For "a lot of them, what it did is help find their voice," he said. "I have many students that do not participate in my classes or share what's on their mind, so Twitter became that vehicle." Several students praised the new approach. "It's a great way to get people to notice you," said Oscar Lozoria, a shy 14-year-old with long hair that other students used to tease him about. He said Twitter has changed how his peers view him. "They see me as somebody now -- as an equal," he said. Ivan Sabaria, also 14, said Twitter makes learning more fun. "I'm paying attention and doing all my work," he said.
  • Occasionally, the students will type in something inappropriate during class. Still, Legaspi is convinced he has discovered the future of education. "I get feedback on the spot. Not only that, all the students can see what they're sharing," he said. "This is powerful."
casey ng

AR by Home Team - 3 views

shared by casey ng on 19 Jul 11 - No Cached
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    The Spore Home Team is also trying AR at their recent convention.
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    I happened to be at their roadshow last weekend and played with the AR thingy. Good experience.
Shamini Thilarajah

How mobile learning games are different | Instructional Design Fusions - 3 views

  • Mobile learning games offer opportunities for: Mapping:  games that require players to  notice and interact with their communities and physical spaces Touring: games that connect people to organizations (e.g., non-profits, neighborhood organizations) and  people who work there.  These games tell a story through a space, not necessarily about a space. Performing: games that immerse players in role-playing, simulations, and alternative and/or augmented realities
  • Mobile games can incorporate conversations and activities in real-time as well as asynchronous activities through the use of physical and virtual social networks.
  • mobile learning games are more likely to connect learners to physical and social spaces than online games played on personal computers  or using video consoles.
  • ...1 more annotation...
  • Mobile learning game mechanics should connect to social experiences and tap into all of the affordances of mobile devices, such as the ability to: Take pictures Record audio and video Obtain location-based information (e.g., via GPS), Text Communicate through social media Communicate via phones (probably the least utilized potential of these devices) Additionally, activities should be tied to locations that are relevant to the learners (e.g., schools, popular clubs, relevant workplace environments) (Maxl & Tarkus, n.d.).
Obi-Wan Fareed

How To: Make Your Website More Engaging - 3 views

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    Research-based
Ashley Tan

YouTube Blog: Mmm mmm good - YouTube videos now served in WebM - 0 views

  • all new videos uploaded to YouTube are now transcoded into WebM. WebM is an open media file format for video and audio on the web. Its openness allows anyone to improve the format and its integrations, resulting in a better experience for you in the long-term.
bernard tan

Chrome Experiments - "BioDigital Human" by BioDigital Team - 0 views

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    An experimental WebGL demo of interactive 3D anatomy by GoogleChrome. It amazing 3D web technology are getting more advanced and more accessible. It takes a long time to load....
bernard tan

JavaScript Compressor and Comparison Tool - 0 views

  • As rich web applications are being built with larger JavaScript code bases, the need for JavaScript compression to keep bandwidth and page load times as small as possible is becoming more important for faster load times and more enjoyable user experiences.
  • Which JavaScript Compressor is the best? That can be a tough question to answer and in many cases it depends on your application. This tool can compress Javascript with several of the most popular JavaScript compressors, simultaneously and show you a detailed visual analysis of the results
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    Let you decide which is the best method to compress your development file before production... especially important for mobile platform as bandwidth is an issue
yeuann

FREE PowerPoint Twitter Tools | SAP Web 2.0 - 0 views

  • Ever wanted to make presentations a more interactive, Web 2.0 experience? The PowerPoint Twitter Tools prototypes are now available. Created using SAP BusinessObjects Xcelsius (but requiring only PowerPoint for Windows and Adobe Flash to run), the twitter tools allow presenters to see and react to tweets in real-time, embedded directly within their presentations, either as a ticker or refreshable comment page.
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    Embed real-time tweets and even real-time voting via Twitter in your Powerpoint presentations...
yeuann

Automatic mobile rendering for Google Sites - Docs Blog - 3 views

  • As the dramatic growth of the mobile web changes the way people consume content, it’s becoming increasingly important for publishers to provide a good mobile experience. With this in mind, we just added automatic mobile rendering in Google Sites for iOS 3.0+ and Android 2.2+ devices, and a mobile version of the Google Sites lists. By going to General settings under More actions > Manage site and clicking on Automatically adjust site for mobile phones, your Google site will be automatically adjusted whenever it’s viewed from an iOS or Android 2.2+ device
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    I tried testing this feature for my sample e-portfolio on my iPhone. Looks promising...
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