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User Expectations with Mobile Apps - 0 views

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    mobile application design that developers should keep in mind: Users will not tolerate mobile apps that are perceived as slow to open or operate. Speed is even more important for apps than it is for websites on a computer. Users are often accessing these apps when they have only a few minutes of downtime, and so speed is paramount. Apps do not allow multi-tasking the way that browsers on a computer do, so users require instant gratification. Simplicity of functionality and organization are key to good mobile app design. Mobile apps should be linear in design-this is distinct from a typical website approach that offers multiple paths and options. Apps present you with menus, you do what you need to do, and you move out. Mobile app users do not want to be overwhelmed by too many choices and distractions when they are trying to access a feature. People want fewer choices in mobile, because if you put too many choices in mobile, users will give up.
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    Nice read on mobile userability on the whole page. Advises and consideration into the UX experience before even jumping into development. one of the key to quality experience for our app users.
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25 Cool User Interface Design Showcase You Must See - tripwire magazine - 6 views

  • The success of web applications and websites depends in how effective the User Interface design is. Designing a good user interface however is a very challenging task. Above anything else, the designer has to focus his attention towards giving the end-user a great experience with the system. Whether the designer is working on a website, a mobile application, or a game interface it is always a must that the convenience of the user is given paramount importance.
  • In this article, we are sharing with you some user interface designs that not only allow easy navigation or use of the end-users but also ones that can encourage them to use the system. These designs can be used as an inspiration in your efforts to make your projects more user-friendly. Here you can find UI designs for audio and video applications, mobile systems, game apps, web interfaces and etc. 
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    A few cool UI designs for mobile like 7, 12, 13, 17, 18, 20, 21
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    #21 is really good! We might consider something like this for our m-learn (video) app.
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Social Media Is A Part Of The User Experience - 0 views

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    this article mentioned the roles of implementing social media in their business. In the last few paragraphs, it was mentioned that there was so many community on different social media tools and these users do not know what is going on in other channels. This happened to the case in our scenario in CeL where we have so many portals and channels. How can users of these community actually see their responses, interactions across. This was very much inline with what we going for in our marketing plan. - to stage CeL website as a main hub to these channels.
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Smart Transitions In User Experience Design - 0 views

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    very useful article for those working on forms. especially the new workshop admin module website. instead of a full form, a interactive experience as such brings higher motivation and helps user to navigate the form with ease for Sally and team
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    Abrupt changes in an interface are hard for users to process. Don't leave them in the dark; always show what's happening.
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Mobile Learning is Beyond its Tipping Point by Gerry Griffin : Learning Solutions Magazine - 1 views

  • To be effective at improving productivity and content retention, mobile learning content must take a different form from what has gone before. And it is content — content fit for the mobile learning purpose — that will drive market growth.
  • there are two types of user for mobile learning — the “considered” user and the “trigger” user.
  • The considered user downloads and views learning material
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  • The trigger user responds to contextual situations that require action
  • know what
  • know-how
  • Mobile learning is also best focused around “inflection points.” These are times during the week where there is no opportunity to redo the task, and where high performance is vital. Examples of inflection points include issuing a verbal warning to an employee, conducting a meaty interview, and doing a key client review.
  • the idea of learning separated by an extended period of time from the “Event,” when a person actually attempts to use the learning has to be challenged. Few learners today want the information weeks and even months in advance. They actually would like to have specific top-of-mind and refresher learning “on-demand” minutes or even seconds before they will need to use it.
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Moodle Goes Mobile on iPhone -- THE Journal - 1 views

  • The open source learning management system Moodle has a new mobile companion. Developers at Moodle HQ have released a free app for iOS designed to work with Moodle 2.1 or later.
  • My Moodle isn't a replacement for the Moodle interface; rather, it just provides some additional tools tailored specifically for mobile users. These include the ability to: Capture video, still images, and audio and upload those to Moodle; Upload images and video from users' existing libraries; E-mail and message participants in users' courses; Add notes about users; Add course participants to users' iPhone contact lists; Get help through MoodleDocs; and Access the full Moodle site. (A separate login for the Web version is required with the version of the mobile app.)
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    For Fareed and anyone else interested in this mobile development.
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3D Virtual Worlds, build your own virtual 3d avatar world in minutes. - 0 views

shared by youfang cao on 31 Oct 11 - Cached
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    Active Worlds (AW) is a 3D virtual reality platform and it's free.The Active Worlds client runs on Windows. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that other users have built. Users can chat with one another or build structures and areas from a selection of objects. AW allows users to own worlds and universes, and develop 3D content. The browser has web browsing capabilities, voice chat, and basic instant messaging. This integrated software can allow users to connect, explore, and gain a more in depth understanding of AW. Educational clients of Active Worlds can make use of the interaction, communication, and media to provide functional environments suited for their objectives.
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Facebook tweaks News Feed algorithm to give more weight to relevance, user connections - 1 views

  • Story Bumping: Stories you haven’t seen yet because they were “below the fold,” on News Feed are eligible to be bumped up further in News Feed the next time you check Facebook. Last Actor: Facebook will take into account the last 50 engagements of a user, giving more weight to people and pages the user has recently interacted with.
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Google Latitude Does the Check-In Thing…Automatically: Tech News and Analysis « - 1 views

  • Google Latitude has allowed its 10 million users to see on a map approximately where their friends are. But until now, it provided no way for a user to pinpoint his own location with a check-in, a la Foursquare and others. Now users will be able not only to broadcast their exact location to their friends on Latitude but also to publicly share their check-ins through their Google Profile. They’ll also be able to garner “VIP” and “Guru” status based on the number of their check-ins. This is rather ho-hum news, considering so many other check-in services do much the same thing. But where things get interesting is that Google will allow users to automatically check themselves in to specific locations, without having to whip out their phone.
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Casual Game Design - 0 views

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    A portal dedicated to casual game design from User Interface ,Controls,Innovation,Style,Testing,Target Audience, Gameplay,Design Process, Learning curve,Interviews. Lot of dicussions in there even with feedbacks from user playing on updated games and what is good and bads about the game.
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Research shows ways to make iPad apps more user-friendly - CNN.com - 1 views

  • Here's what they learned, based on users' feedback, preferences and complaints: Touchable areas are often too small, too close, not easy enough to discern.
  • iPad users dislike typing on the touchpad.
  • The Web browser has its limits.
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  • websites."
  • People prefer landscape mode, barely.
  • iPad users are more leisurely about kill time.
  • Die, splash screens, die.
  • Use of screen space is inefficient.
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Defaults are bad « Lisa's (Online) Teaching Blog - 1 views

  • My class is organized like a syllabus. I need a button for Unit 1, a button for Unit 2. Every time we do a workshop where one of our faculty demonstrates how we’ve adjusted an LMS to make it look like a syllabus, we see light bulbs go on all over the room. We have, over the years, called these workshops things like “Making Blackboard Work for You”, “Redesigning Blackboard”, and “The Interactive Syllabus”. Yesterday our presenters Andrea Petri and Laura Paciorek gave a workshop called “A New Wardrobe for Blackboard: Technical Basics of Instructional Design”. Andrea showed us his class, organized into units, with each unit a page full of links, all in one place for that unit. We’ve got tutorials, like this one on creating an interactive syllabus in Blackboard by Pilar Hernández . We have a handout showing a logical chapter-based LMS menu. Laura Paciorek made a screencast on how to change the Blackboard menu .
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    Something for the ETs and Jason to read and react to.
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    Interesting article! I think one reason why many teachers keep on sticking to the defaults is because _precisely_ BB can be so flexible and do so many things, and there's a lot of templates available. This panoply of choices leads to decision fatigue on the teachers' part: "Which features should I use for presenting to my students? how can I package and so on... arrrrh I'll just stick with the defaults and customize another day." (Can read more about decision fatigue at http://www.nytimes.com/2011/08/21/magazine/do-you-suffer-from-decision-fatigue.html) So, I think our training strategies would have to recognize and take into account this human tendency to choose the easy defaults, especially when mentally tired.
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    Defaults are bad? hmmm... My son started using the kiddy skate scooter about 4 mths ago and he does it like a pro now. When I bought the scooter, it came with 'default settings', i.e. all fixed up and ready to use. He had a go at it and we adjusted the height and widen the handles along the way. He grew more confident and I removed the trainer wheels. I cannot imagine when the scooter came without any 'default settings', i.e. 4 wheels, 2 bars, rubber tubes, etc, I will be quite frustrated setting it up from scratch and my son will be climbing all over me. Defaults cannot be seen as something bad in my opinion. It gives new users or busy people something to start with, I personally appreciate that. When we design instructions, we provide foundations to get our learners started, building blocks or scaffolding their learning as they progress. A range of basic, intermediate or advanced instructional plans can also be presented later on. Essentially, what are the characteristics of our learners or the users of BB? What do you think they need? Demographics of our acad staffs for example are quite 'senior adult learners' (correct me if I am wrong). Do we think we want to present a blank BB page and tell them, 'hey, guess what? its all about customisation now, whatever you want, put it in.' No prize for guessing what their reactions will be. On the other hand, there maybe a group of people who do not want to conform to defaults but to change things or customise their experiences. Nothing wrong with that too. My point is, let's provide a range of options for users, we inform that there are default settings to get them started but there are also room for customisation for the adventurous. We want to be learner centric, hence customisation of experiences but we also do not want to leave anyone behind. That said, I am going to change all my default passwords and user ids of my mobile.... no wonder banks have been calling me to ask if I needed loans.
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e-Fiesta2012 Mobilise : Learning on the go - 1 views

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    The website for e-Fiesta2012 Mobilise : learning on the go if needed is here. please help to advertise. The website was created using responsive web theory practice This is one of the latest practice in web technology. It will response accordingly by detecting your devices, dimensions and orientation whether portrait or landscape,and determine the necessary information and interaction to be shown to the user. :) Take away multiple mobile sites, no more tedious updates! Design with cross-platform with users in mind ! mobilise now!
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Thanks to Google Plus, Picasa Gets Unlimited Storage for Photos & Videos, Also Better T... - 0 views

  • According to a FAQ on Picasa's support site, the photo-sharing service provides up to 1 GB of free storage for photos and videos to its users. But since Google+ actively encourages storing and sharing photos - its Android app even offers an "instant upload" option - there may have been some concern about storage limits among Picasa users. As it turns out, there's nothing to worry about. If you're signed up for Google+, photos up to 2048x2048 pixels and videos up to 15 minutes long won't count towards this free storage limit. And Google will automatically resize photos for you when you upload them to Google+, so they stay under the free size limit. That means only photos uploaded directly to Picasa Web Albums over the 2048x2048 size will count towards the 1 GB of free storage, explains Google. And when that limit is reached, photos will be automatically resized. Meanwhile, for non-Google+ users, there are slightly stricter rules: photos up to 800x800 and videos up to 15 minutes won't count towards free storage. Again, when the 1 GB limit is reached, larger photos will be resized down. Simply put, this means that whether you're on Google+ or not, Picasa offers unlimited free storage for photos and videos (under 15 minutes). The difference is that Google+ users can upload higher resolution photos to Plus/Picasa without being penalized.
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    Just heard this from a friend and verified with the above article: "Signing up for Google+ has its perks, all your Picasa Web Album photos smaller than 2048 x 2048 pixels will not count towards the 1GB limit placed on your account, up from the 800 x 800 pixels if you do not have G+. My storage usage just went from 1 GB down to 0 MB LOL Hurray for Google+!"
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E-Learning, Rich Media Publishing, and Presentation Software | Presio - 1 views

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    This software has a trial period that allow users to publish up to 5 presentations. Good for users who only need to create a few presentations.
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Twitter Music - 0 views

  • The app, to be called Twitter Music, could be released on iOS by the end of this month, according to a person familiar with the matter. Twitter Music suggests artists and songs to listen to based on a variety of signals, and is personalized based on which accounts a user follows on Twitter. Songs are streamed to the app via SoundCloud. Twitter Music, which is set to arrive in the wake of key competitor Facebook overhauling the music section of its News Feed, shows Twitter taking new steps into becoming a full-fledged media company. The app acknowledges the key role music has played in drawing new users to the service -- particularly younger, mainstream users. Pop stars have some of Twitter's most popular accounts, with followings in the tens of millions. The TwitterMusic account has 2.3 million followers -- not a bad perch from which to launch an eponymous app
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    Twitter Music will be coming very soon in April
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Smartphone Usage Statistics and Trends 2013 [Infographic] | AnsonAlex - 0 views

  • Mobile and smartphone usage is most prevalent in the morning and evening. Smartphone users tend to glance at and skim over emails more than desktop users who tend to fully read emails. Smartphone users around the world tend to use their smartphones at home more than anywhere else. From October 2010 to October 2012, email open rates on smartphones increased by 300%. Mobile email creates twice as many conversions as social and search. The average price of an order placed from a mobile device is higher than the average order from a tablet or desktop. Mobile and smartphone usage is higher Thursday – Monday than on Tuesday or Wednesday.
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    As we use our smartphones more and more, our patterns of email reading and replying change. We could take note of these patterns, especially if doing surveys or email marketing campaigns, for better responses.
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Challenges of Interface Design for Mobile Devices » Yahoo! User Interface Blo... - 1 views

  • designing for a mobile device can lead to a solution that is worlds different than its desktop equivalent.
  • Context of Use
  • Users have a very specific need and desire to accomplish their goal in the easiest and fastest way possible. This fact alone helps explain why mobile interfaces are designed the way they are
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  • Feature sets are optimized to streamline common use cases Use typography to show hierarchy and importance Features are progressively displayed Large buttons are used to make interactions actionable
  • Designing with awareness to context will yield a more atomic design that instead of introducing users to a proverbial blank canvas, will guide them toward accomplishing important tasks. Having to deal with slow data speeds, high network latency, smaller screens, and an unpredictable mode of use only reinforce the need to isolate an application’s essential features and offer access to them when contextually appropriate. Next time you design an interface for a mobile device, remember to consider context of use and context of the medium as part of your design strategy.
  • Dealing with phone numbers and other mobile friendly data Displaying information on a smaller screen Not using a cursor Device speed and network latency
  • Context of the medium
  • To design an experience that can gracefully coexist with others tools, one needs to understand what kind of media can be processed by specific mobile internet browsers, and when onboard applications are launched.
    • bernard tan
       
      need to find out hows web app can interact with other apps... especially how we can integret that into harmonia and dropbox feature...
  • Using traditional web development techniques of creating fluid designs that scale horizontally is the fastest way to deploy a single design to many different mobile devices.
    • bernard tan
       
      for azhar ... on creating a fluid layout for harmonia so that it fit all devices.
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    While reading for ideas on doing mock up mobile interface, i stumbled this. very interesting read on designing for usability for mobile devices and why it is not just a scale down version of your actual desktop website.
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Why the iPad Will Not Save the Publishing Industry - woorkup.com - 0 views

  • Leaving purely technical considerations aside (in some cases the final result is better than in others), the general quality of those magazines is without doubt extremely high and the integration between classic and multimedia content makes their reading experience very pleasant and engaging. But there is a basic limitation that could play a significant role in preventing their widespread diffusion, thereby making them not competitive in terms of economic return. The problem is not the limited number of iPads in circulation, as some may think, but the difficulty – or the inability – to download single issues of a certain magazines on your device because of their excessive size, which usually is around 400 MB.
  • the general quality of those magazines is without doubt extremely high and the integration between classic and multimedia content makes their reading experience very pleasant and engaging. But there is a basic limitation that could play a significant role in preventing their widespread diffusion, thereby making them not competitive in terms of economic return. The problem is not the limited number of iPads in circulation, as some may think, but the difficulty – or the inability – to download single issues of a certain magazines on your device because of their excessive size, which usually is around 400 MB.
  • each download may take a period ranging from twenty to seventy minutes if you are connected to a wi-fi hotspot. If you use a 3G connection, instead, the download is inhibited and a message warns you that, due to the excessive size of the file, you must be connected to a wi-fi to continue to the download. Apart from the frustration generated by waiting too long for the completion of the download (especially if you consider that there are an infinite number of alternative sources of information available in a few seconds, for free, just surfing the web), when the user doesn’t have access to a wi-fi network, he is likely to quit the purchase altogether
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  • This limit, which negatively affects sales volumes and profitability of editorial projects aimed at iPad users, will bring developers to rethink radically the structure of such contents and limit their size. Otherwise, a significant proportion of those users who have once experienced the frustration of the download will not want to repeat the purchase a second time.
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    Something it's not about how rich or engaging the contents are but how the ease of being able to reach for it is. ( infrastructure) Afterall would you bother buying a magazine from your local newsagent if you had to stand there and wait in a queue for 30 minutes or more.
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