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Eveleen Er

Turn your facebook likes into real content - 1 views

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    Have not try this personally.. Any volunteers?
Sally Loan

TwitPic lets you share photos on Twitter in real-time - 2 views

shared by Sally Loan on 09 Dec 10 - Cached
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    You can post photos to TwitPic from your phone, from the site, or through email.
Eveleen Er

Five Technology Trends to Watch in 2011 | Xconomy - 2 views

Kartini Ishak

What is mobile augmented reality for? | Technology | guardian.co.uk - 1 views

  • Philipp Schloter, chief executive of developer Abukai, said that looking for individual killer apps is the wrong way to approach augmented reality."This is really more of an enabler that sits across many different areas," he said. He was backed up by Peter Meier, founder of Metaio, the company which makes the Junaio AR browser app. "I always see augmented reality as a new user interface technology, and less as something for which there's the killer app out there," said Meier."For me, this is about accessing and understanding information more easily, and enjoying information that is somehow related to the real world ... I don't think there's a killer app. This is more like the next touchscreen for mobile phones – more like the next user interface revolution."
Ashley Tan

Apple Study Trip: Day 2 ~ ICT For Educators - 5 views

  •  When students were given their own iPad, they were given full autonomy of their device and had to set it up from scratch. They set up all of their own accounts and installed their own apps, from a combination of required apps to those which they chose themselves. Each student was given a $40 iTunes gift card to use for their purchases. Experience showed that true success relied on moving away from the school being the "boss" of the machine to one where it was student driven and student managed. 
  • It was found that the Ipads are very different from laptops in that students can really relate to them and, when used, they do not become the focus of the learning. Instead they become one device which can be used with all learning tools that students have access to. The iPad became the "red pen" where much of the work got done in other ways and the iPad was used when needed. Laptop computers control thinking and control the desk. When used, they become the focus of the learning. iPads are a technology which has really changed the way students work with computers in the classroom. The real challenge for staff is to embrace this and to understand that you can't expect to have iPads in the classroom and teach the same way that you did when you didn't have them. It changes the way students work and they way teachers teach. 
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    Like your comment about how the iPads don't become the focus of the learning. That's a thought that's been on my mind recently - the importance of the perception of "seamlessness" in tech usage. That's probably one of the most important reasons a technology gets adapted - no matter how cumbersome it seems at first (e.g. learning how to drive a car) - because the normal usage of the technology doesn't hinder the intended task at hand. (That's why once you learn to ride a bike, you don't think so much about the bicycle itself as you think about moving faster.) Think Donald Norman in "The Design of Everyday Things" has a term for this: affordability. So I guess, my thought on the usage of the iPad (and any new tech at hand): The learning of the new tech need not be intuitive. But the everyday usage has to seamlessly flow with the given task at hand - so that the tool and the user become "one" with the task. (Just like how a user fumbles with a pair of chopsticks at first, but once he masters it, his chopsticks "become" part of his fingers.) Then such seamless technologies get seamlessly adopted as "cognitive-multipliers".
Eveleen Er

Qualcomm Releases Augmented Reality SDK for iOS - Mac Rumors - 0 views

  • Qualcomm had recently released their Augmented Reality Software Development Kit (SDK) for iOS. The SDK had originally been available for Android but Qualcomm had promised its release in July for iOS. The SDK should make it easier for developers to integrate virtual content with real content such as images captured by cameras found on many portable devices.
  • Qualcomm
Eveleen Er

What is Layar Vision? - Layar - 1 views

  • Layar Vision is an extension of the Layar platform, taking augmented reality to the next level. With the help of our industry-leading install base of 10 million devices, we’re opening the door for over 10,000 developers to create an entirely new kind of AR experience for a massive audience.
  • Layar Vision allows the creation of layers and applications that recognize real world objects and display digital experiences on top of them
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    A new feature from Layar
Kartini Ishak

Useful Social Media Blog » Blog Archive » Customer service through social med... - 0 views

  • To be fair, things are changing. By the end of the year, 75% of US-based companies expect to use social media for customer service. It’s a reaction to the changing game. Gone are the days when social media was all about marketing through Twitter and Facebook. It’s now an integral tool to ensure you are responsive not reactive, contactable not aloof and authentic not robotic. And increasingly, it’s about solving customer’s issues in real time through social channels, showing your dedication and transparency to your customers.
Eveleen Er

15 Creative QR Codes [PICS] - 2 views

  • In the same way that bar codes don’t have to be boring, quick response codes can also be creative. Thanks to a 30% tolerance in readability, you can have some real fun with clever designs. Besides looking good, this can also make them more successful
yeuann

Why Location-Based Gaming Is The Next Killer App [OPINION] - 0 views

  • Capture the flag. Hide and seek. Marco Polo. These location-based games brought hours of fun to many of us as children. Then video games came along and suddenly the only location you played in was the living room. Now this shift is coming full circle as innovative mobile games are using geo-location, image recognition and augmented reality technologies to combine the real and virtual worlds.
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    Integrating m-gaming with m-learning?
Shamini Thilarajah

How mobile learning games are different | Instructional Design Fusions - 3 views

  • Mobile learning games offer opportunities for: Mapping:  games that require players to  notice and interact with their communities and physical spaces Touring: games that connect people to organizations (e.g., non-profits, neighborhood organizations) and  people who work there.  These games tell a story through a space, not necessarily about a space. Performing: games that immerse players in role-playing, simulations, and alternative and/or augmented realities
  • Mobile games can incorporate conversations and activities in real-time as well as asynchronous activities through the use of physical and virtual social networks.
  • mobile learning games are more likely to connect learners to physical and social spaces than online games played on personal computers  or using video consoles.
  • ...1 more annotation...
  • Mobile learning game mechanics should connect to social experiences and tap into all of the affordances of mobile devices, such as the ability to: Take pictures Record audio and video Obtain location-based information (e.g., via GPS), Text Communicate through social media Communicate via phones (probably the least utilized potential of these devices) Additionally, activities should be tied to locations that are relevant to the learners (e.g., schools, popular clubs, relevant workplace environments) (Maxl & Tarkus, n.d.).
Ashley Tan

Collaborative Learning for the Digital Age - The Chronicle Review - The Chronicle of Hi... - 2 views

  • The real treasure trove was to be found in the students' innovations. Working together, and often alongside their professors, they came up with far more learning apps for their iPods than anyone—even at Apple—had dreamed possible. Most predictable were uses whereby students downloaded audio archives relevant to their courses—Nobel Prize acceptance speeches by physicists and poets, the McCarthy hearings, famous trials. Almost instantly, students figured out that they could record lectures on their iPods and listen at their leisure.
    • Ashley Tan
       
      Something to consider when planning for a contest for e-fiesta 2012?
yeuann

Angry Birds Real Life - Interactive 3D Animated Film - YouTube - 3 views

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    An interesting example of how we can use the interactive hotspot feature of YouTube videos to make non-linear narratives (or "games"). How can we use these to make more engaging videos for e-learning purposes / tutorials?
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    Great find and suggestion Yeu Ann! :) I might have a use for this!
rahim azhar

Free Full Screen Photo Slideshows in 3 Easy Steps | FullScreenPhotos.com - 0 views

  • Slideshows made with FullScreenPhotos.com fill the screen on desktops, laptops and even mobile devices, letting your viewers instantly focus on what counts. It's the sharp, smooth, and easy way to show off your real estate, product listings, photography or anything you want.
yeuann

Kinect Hackers Are Changing the Future of Robotics | Magazine - 0 views

  • On November 4, a solution was discovered—in a videogame. That’s the day Microsoft released the Kinect for Xbox 360, a $150 add-on that allows players to direct the action in a game simply by moving their bodies. Most of the world focused on the controller-free interface, but roboticists saw something else entirely: an affordable, lightweight camera that could capture 3-D images in real time.
  • When DIYers combine those cheap, powerful tools with the collaborative potential of the Internet, they can come up with the kinds of innovations that once sprang only from big-budget R&D labs. In 2009, a PhD student named Daniel Reetz turned two Canon PowerShot A590s into an improvised high-speed book scanner. He detailed the project on a website, DIYbookscanner.org, where readers have since posted hundreds of tweaks, suggestions, upgrades, and entirely new designs. The open source MPGuino project, which uses an Arduino microcontroller to track gas consumption as you drive, has inspired a small community of fans who help refine and customize the gizmo.
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    An article on how the Kinect could help in education.
yeuann

Harnessing the Power of Feedback Loops | Magazine - 0 views

  • The signs leverage what’s called a feedback loop, a profoundly effective tool for changing behavior. The basic premise is simple. Provide people with information about their actions in real time (or something close to it), then give them an opportunity to change those actions, pushing them toward better behaviors. Action, information, reaction. It’s the operating principle behind a home thermostat, which fires the furnace to maintain a specific temperature, or the consumption display in a Toyota Prius, which tends to turn drivers into so-called hypermilers trying to wring every last mile from the gas tank. But the simplicity of feedback loops is deceptive. They are in fact powerful tools that can help people change bad behavior patterns, even those that seem intractable. Just as important, they can be used to encourage good habits, turning progress itself into a reward. In other words, feedback loops change human behavior. And thanks to an explosion of new technology, the opportunity to put them into action in nearly every part of our lives is quickly becoming a reality.
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    How can we leverage on feedback loops to enhance learning via technology?
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