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Ashley Tan

When Designing eLearning, Remember the "Inner Child" by Jon Duggan : Learning Solutions... - 1 views

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    "Designing meaningful and engaging lessons (for any form of delivery, including eLearning) is a task that every good instructional designer seeks to master. Teaching lower-school students is a privilege that quickly makes you realize that the approach you take when conveying an idea is just as important as the idea itself. An approach that I have found most successful is threefold: Be clear and concise Use visuals Excite the imagination. Since migrating over to the "adult learning" spectrum, I've found this strategy to be just as applicable."
c l

Scenario design in elearning: Two types of feedback - 1 views

  • In elearning, you could call this showing feedback because, well, the elearning shows (or at least describes) the results.
  • we’re letting people learn from somewhat realistic experience, and the more realistic and vivid we can make the experience, the more likely they are to remember it.
wittyben

eLearning Authoring Tools for Mobile Learning | The eLearning Site - 1 views

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    Here's a list of some e-Learning authoring tools for mobile learning.
Pek Mee Loh

Tips for Using GoAnimate in eLearning - 0 views

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    GoAnimate is a cloud-based animated video creation platform. This is one way of saying it doesn't require you to draw or learn any programming. You can make videos from scratch, in the cloud, using simple drag-and-drop tools. But not free!
wittyben

eLearning and Visual Design: An Interview with Kevin Thorn - Impact Instruction Group - 0 views

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    This is a good article for IDs, ETs & MDs to read... 
wittyben

Elearning Online Courses: Using Fonts Effectively | education research - 0 views

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    The way a course for e-learning looks online affects how well the content is being communicated to the learners. Fonts are important visual design elements that has the power to engage learners. This short article elaborate the importance of using them effectively.
Kartini Ishak

Doing 'more for less' with eLearning - Training Press Releases - 0 views

  • In terms of technology, the report predicts greater use of open source technologies, mobile and smart devices, e-books, Cloud and Software as a Service (SaaS).
  • "Open source is making a real impact in the public sector with many universities, schools and colleges moving their LMS to an open source one. They don't see the point in being tied to a costly bespoke platform supported by one supplier.
  • hopes to see greater collaboration amongst the eLearning industry after attending the launch of the report at the European eLearning Summit in Sheffield.
Sally Loan

The eLearning Guild : Rapid eLearning Authoring: Top Tools : Research Library - 1 views

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    I have download the PDF for some do not have the Guild membership yet. Here is the link to my dropbox public folder, http://dl.dropbox.com/u/8867598/guildresearch_rapid2011.pdf. Here are the product overview. - Adobe Captivate- Adobe Connect- Adobe Presenter - Articulate Engage - Articulate Presenter - Camtasia Studio - Raptivity Niko, you ask me about Raptivity some time back, check it out!
Rachel Tan

Reimagining Learning: Richard Culatta at TEDxBeaconStreet - 0 views

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    A more serious digital divide is when people think that digitizing content makes it elearning. Richard explains the right way to reimagine learning so that learning is powered by technology
Ashley Tan

Instructure Lands A Hefty $30M To Take On The Blackboards And Moodles In A Multi-Billio... - 1 views

  • Adding a MOOC layer to a learning program or platform isn’t particularly original these days, as Blackboard and seemingly every player in this space scrambled to become MOOC-capable at about the same time as Instructure
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    For ETs
wittyben

Free eLearning and Instructional Design Books - 1 views

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    For IDs and other CeLebs who want to read about e-learning and instructional design, here's a bunch of free e-books.
bernard tan

Why Serious Games differ to elearning; it's obvious no? - 1 views

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    Very interesting. This articles talks about pacing in activity by using example of gaming. I have always believed in progressive advancement in difficulty or challenge, reward or difficulties ( be it anything) then this article differed this view. Example if you eat good restaurant food everyday, your taste bud will soon fail to distinguish good or bad food and just learn to accept. this could be applied to things we do in life - challenges, job satisfactions or even learning to get better engagement. It enlighten me on how true this is- in game series when they do or do not uses this approach, the successful one in the series are those used this such as MGS1 and MGS3 in the series and why not 2 because this factor - pacing.
Obi-Wan Fareed

Izzui - The learning place for everybody on Facebook - 1 views

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    Izzui is the first open social learning place for everybody on Facebook to create, publish, share and sell elearning content
bernard tan

Building Mobile Learning with Your Existing eLearning Toolkit - 1 views

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    Video presentation
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