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Sally Loan

Free Tools Challenge #1: Wallwisher - Words That Stick | Teacher Challenge - 1 views

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    check out the other free tools challenge on the right.
bernard tan

Why Serious Games differ to elearning; it's obvious no? - 1 views

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    Very interesting. This articles talks about pacing in activity by using example of gaming. I have always believed in progressive advancement in difficulty or challenge, reward or difficulties ( be it anything) then this article differed this view. Example if you eat good restaurant food everyday, your taste bud will soon fail to distinguish good or bad food and just learn to accept. this could be applied to things we do in life - challenges, job satisfactions or even learning to get better engagement. It enlighten me on how true this is- in game series when they do or do not uses this approach, the successful one in the series are those used this such as MGS1 and MGS3 in the series and why not 2 because this factor - pacing.
Ashley Tan

The network challenge to the LMS mindset | The Weblog of (a) David Jones - 3 views

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    For ETs and IDs: Be aware of larger issues that surround LMS.
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    For ETs and IDs: Be aware of larger issues that surround LMS. Also learn about Learning Tools Interoperability (LTI).
Pratima Majal

Challenge Based Learning - 1 views

  • Challenge Based Learning applies what is known about the emerging learning styles of high school students and leverages the powerful new technologies that provide new opportunities to learn to provide an authentic learning process that challenges students to make a difference.
yeuann

SoundCloud brings 'sets' to version 2.5 of its Android and iPhone app - The Next Web - 0 views

  • Keep also lets you speak to it: the service transcribes voice memos for you automatically. Since we’re talking about Google here, there’s also a “super-fast search” function so you can find the note you wrote, read it, and then either archive or delete it.
  • Google on Wednesday announced Google Keep, a note-taking service similar to Evernote, for both the Web and Android 4.0+ (Ice Cream Sandwich and Jelly Bean) devices. You can try the service out now for yourself at Drive.Google.com/Keep or download the Android app from the Google Play Store.
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    Here comes a new challenger
Rachel Tan

Teacher Training on Technology-Enhanced Instruction - A Holistic Approach - 1 views

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    Tan, Hu, Wong, Wettasinghe (2003) on Information Technology and Singapore Education, Instructional Framework, Instructional Strategies (Direct Instruction, SDL, Group Work, Computer-Mediated Communication, Constructivist Learning, Learning through Experience) Computer As an Administrative Tool - Blackboard ! Computer As a Presentation Tool - from PPT to Prezi? Computer As a Tutor - engage the learners in higher order thinking Computer As a Cognitive Tool - mindtools Conclusion: To successfully integrate IT into teaching and learning in schools is a challenging task that hinges on a lot of factors, including effective teacher training. Darling-Hammond (1994) describes the new paradigm of teacher learning as a place in which opportunities are provided for "learning by teaching, learning by doing and learning by collaborating." In our attempt to avoid reducing such training into teaching of discrete IT skills, or merely talking about it through lectures, we presented an approach that modeled various pedagogies, including direct instruction, self-directed learning, group work, computer-mediated communication, and constructivist learning. We also provided a holistic technology-enhanced environment, for the trainees to experience the use of the computer as an administrative tool, as a presentation tool, as a tutor, and as a cognitive tool. These strategies are built upon theories and studies of learning, as well as the use of IT in education. The results of the trainees' evaluation of the module indicated a generally positive reaction to the module and the perception that the instructional objectives have been achieved. These are encouraging indicators of the effectiveness of our instructional strategies, which we will build upon for further improvement in the subsequent delivery of the module.
yeuann

How MOOCs Could Meet the Challenge of Providing a Global Education | MIT Technology Review - 0 views

  • As MOOCs cast their eye to the developing world, very minor tweaks matter a great deal, such as the ability to allow students to download, rather than only stream course videos. But even more major ones are coming, including edX’s plans to start open-sourcing its platform in the next few months, which could allow even more universities to post online courses, and software programmers around the world to experiment with customized interfaces.
  • “We need to make sure we are making tools that make it easy to create new content, so it’s not only someone at MIT or Stanford who creates.” Relevance, as he notes, is one of the biggest motivators for students.
  • One of the major challenges for MOOCs—which so far mostly come from U.S. universities—is to tailor the content of courses to a diverse worldwide audience with any number of combinations of language, educational, motivational, and cultural backgrounds. Critics fear the rise of big box education from only a few elite institutions in Western nations, and worry these may not fit the different learning styles in different nations.
Eveleen Er

Developers Say iPhone 5's Larger Screen Poses App Update Challenges - 0 views

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    Designers and developers, do take note of the new resolution of iPhone 5
bernard tan

Challenges of Interface Design for Mobile Devices » Yahoo! User Interface Blo... - 1 views

  • designing for a mobile device can lead to a solution that is worlds different than its desktop equivalent.
  • Context of Use
  • Users have a very specific need and desire to accomplish their goal in the easiest and fastest way possible. This fact alone helps explain why mobile interfaces are designed the way they are
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  • Feature sets are optimized to streamline common use cases Use typography to show hierarchy and importance Features are progressively displayed Large buttons are used to make interactions actionable
  • Designing with awareness to context will yield a more atomic design that instead of introducing users to a proverbial blank canvas, will guide them toward accomplishing important tasks. Having to deal with slow data speeds, high network latency, smaller screens, and an unpredictable mode of use only reinforce the need to isolate an application’s essential features and offer access to them when contextually appropriate. Next time you design an interface for a mobile device, remember to consider context of use and context of the medium as part of your design strategy.
  • Dealing with phone numbers and other mobile friendly data Displaying information on a smaller screen Not using a cursor Device speed and network latency
  • Context of the medium
  • To design an experience that can gracefully coexist with others tools, one needs to understand what kind of media can be processed by specific mobile internet browsers, and when onboard applications are launched.
    • bernard tan
       
      need to find out hows web app can interact with other apps... especially how we can integret that into harmonia and dropbox feature...
  • Using traditional web development techniques of creating fluid designs that scale horizontally is the fastest way to deploy a single design to many different mobile devices.
    • bernard tan
       
      for azhar ... on creating a fluid layout for harmonia so that it fit all devices.
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    While reading for ideas on doing mock up mobile interface, i stumbled this. very interesting read on designing for usability for mobile devices and why it is not just a scale down version of your actual desktop website.
Eveleen Er

Evaluation Rubric for Educational Apps - 1 views

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    Harry Walker is the principal of Sandy Plains Elementary School in Baltimore County, Maryland. Fourth and fifth graders at the school are piloting one-to-one computing with iPod touches. In addition, Harry is a doctoral student at John Hopkins University. He's investigating the impact of iPod touch on student achievement. One of his challenges is wading through the huge number apps available. He's crafted a rubric to evaluate the quality and effectiveness of an app in terms of how it may impact student achievement. His criteria include curriculum connection, authenticity, feedback, differentiation, user friendliness, and student motivation.
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    This can be used as a guideline for the ETs when evaluating apps.
Ashley Tan

Instructional & Multimedia Designin Angry Birds - 7 views

Here were my preliminary thoughts on incorporating Angry Birds in education: http://ashleytan.wordpress.com/2011/06/11/angry-birds-for-learning/

apps mobile iphone ipad learning

Pek Mee Loh

Mobile video to take up 60% of all mobile traffic by 2016 | News | Rapid TV News - 1 views

  • The "Mobile Video & TV on Smartphones: Market Drivers and Challenges Report 2011-2016" also predicts that the market will increase at a CAGR of 28% with revenues reaching $22.5 billion by 2016.
  • Visiongain cautions that at present mobile video and TV services are straining the 3G networks and notes that its research suggests that operators will migrate to LTE to solve the bandwidth/capacity issues
Eveleen Er

The Magic of Going Mobile: Augmented Reality, Design Thinking and the Power of Place | ... - 0 views

  • Watching the students create the game has shown me how much young people can thrive when given a challenging task in a stimulating environment. Something that traditional classroom experiences can’t offer
  • Students developed literacy and teamwork skills, she writes, along with learning project management and problem solving.
En En Koh

25 Cool User Interface Design Showcase You Must See - tripwire magazine - 6 views

  • The success of web applications and websites depends in how effective the User Interface design is. Designing a good user interface however is a very challenging task. Above anything else, the designer has to focus his attention towards giving the end-user a great experience with the system. Whether the designer is working on a website, a mobile application, or a game interface it is always a must that the convenience of the user is given paramount importance.
  • In this article, we are sharing with you some user interface designs that not only allow easy navigation or use of the end-users but also ones that can encourage them to use the system. These designs can be used as an inspiration in your efforts to make your projects more user-friendly. Here you can find UI designs for audio and video applications, mobile systems, game apps, web interfaces and etc. 
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    A few cool UI designs for mobile like 7, 12, 13, 17, 18, 20, 21
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    #21 is really good! We might consider something like this for our m-learn (video) app.
Kartini Ishak

21 Rules for Social Media Engagement - 0 views

  • Rules of Engagement As social media continues to evolve, defining the “rules of engagement” will encourage thoughtful interaction that benefits the business, brand, customer, peers, and prospects at every touchpoint. In the end, we earn the attention, relationships and business we deserve.
  • Don’t just participate solely in your own domains
  • Participate where your presence is advantageous and mandatory.
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  • Discover all relevant communities of interest and observe the choices, challenges, impressions, and wants of the people within each network.
  • Become a true participant in each community you wish to activate. Move beyond marketing and sales.
  • Don’t just listen and placate — act. Do something.
  • Consistently create, contribute, and reinforce service and value.
  • Don’t get lost in translation. Ensure your communication and intent is clear and that your involvement maps to objectives created for the social web.
  • Give back, reciprocate, and recognize notable contributions from participants in your communities.
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    Rules of engagement - Social Media.
Ashley Tan

Mobile Learning is Beyond its Tipping Point by Gerry Griffin : Learning Solutions Magazine - 1 views

  • To be effective at improving productivity and content retention, mobile learning content must take a different form from what has gone before. And it is content — content fit for the mobile learning purpose — that will drive market growth.
  • there are two types of user for mobile learning — the “considered” user and the “trigger” user.
  • The considered user downloads and views learning material
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  • The trigger user responds to contextual situations that require action
  • know what
  • know-how
  • Mobile learning is also best focused around “inflection points.” These are times during the week where there is no opportunity to redo the task, and where high performance is vital. Examples of inflection points include issuing a verbal warning to an employee, conducting a meaty interview, and doing a key client review.
  • the idea of learning separated by an extended period of time from the “Event,” when a person actually attempts to use the learning has to be challenged. Few learners today want the information weeks and even months in advance. They actually would like to have specific top-of-mind and refresher learning “on-demand” minutes or even seconds before they will need to use it.
Kartini Ishak

How To Make Innovative Ideas Happen - Smashing Magazine - 1 views

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  • How To Pick A Successful IdeaDon’t put everything behind your first idea! You wouldn’t go to the racetrack and put your life savings on 1/3000 odds, would you? Even though we are taught that all innovations come from a visionary who predicted a need for the future, this is usually not the case. Naturally, most inventions come from necessity and others from creative spark. When executing a creative idea with the resources you have available, you will have to make adjustments along the way that may not have been accounted for originally. Johansson suggests that you take the smallest executable step (smallest bet) so you don’t risk everything on your original idea.Once you define the smallest step, you know your scope of risk. This is very important because you can then take baby steps to overcome challenges and utilize resources more efficiently on your road to success (see image below). While strategy is paramount, one shouldn’t get lost in planning and take too long to execute. Stay motivated to move forward, because forward motion even through failure is the key to success.
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  • Making ideas happen isn’t easy and requires patience, determination and hard work. The most important part of it is not just coming up with a promising concept, but rather rethinking it over and over again, implementing it and then putting it to practice.Most inventions come from necessity, so pay attention to small problems in your environment and find simple solutions to these problems. Do not sit idle on the idea — act instead. Take opposing thoughts and resolve them in your innovative designs. And keep innovating all the time, one step at a time. The time will pass, and if you have some luck, you will see your idea growing, flourishing and maybe even turning into a real success. …So what are you waiting for?
Sally Loan

Getting Started With Mobile Learning - 1 views

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    Mobile learning 2.0 is more about creating learning experiences-engaging and challenging activities that result in significant changes to knowledge and behavior. If you find that there is a particular advantage to being mobile, then look at the end goal of what you're trying to achieve and reverse-engineer it. One of the decisions you will need to make is whether or not to develop your mobile learning application within your company or to use a custom developer.
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