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Ashley Tan

Apple Study Trip: Day 2 ~ ICT For Educators - 5 views

  •  When students were given their own iPad, they were given full autonomy of their device and had to set it up from scratch. They set up all of their own accounts and installed their own apps, from a combination of required apps to those which they chose themselves. Each student was given a $40 iTunes gift card to use for their purchases. Experience showed that true success relied on moving away from the school being the "boss" of the machine to one where it was student driven and student managed. 
  • It was found that the Ipads are very different from laptops in that students can really relate to them and, when used, they do not become the focus of the learning. Instead they become one device which can be used with all learning tools that students have access to. The iPad became the "red pen" where much of the work got done in other ways and the iPad was used when needed. Laptop computers control thinking and control the desk. When used, they become the focus of the learning. iPads are a technology which has really changed the way students work with computers in the classroom. The real challenge for staff is to embrace this and to understand that you can't expect to have iPads in the classroom and teach the same way that you did when you didn't have them. It changes the way students work and they way teachers teach. 
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    Like your comment about how the iPads don't become the focus of the learning. That's a thought that's been on my mind recently - the importance of the perception of "seamlessness" in tech usage. That's probably one of the most important reasons a technology gets adapted - no matter how cumbersome it seems at first (e.g. learning how to drive a car) - because the normal usage of the technology doesn't hinder the intended task at hand. (That's why once you learn to ride a bike, you don't think so much about the bicycle itself as you think about moving faster.) Think Donald Norman in "The Design of Everyday Things" has a term for this: affordability. So I guess, my thought on the usage of the iPad (and any new tech at hand): The learning of the new tech need not be intuitive. But the everyday usage has to seamlessly flow with the given task at hand - so that the tool and the user become "one" with the task. (Just like how a user fumbles with a pair of chopsticks at first, but once he masters it, his chopsticks "become" part of his fingers.) Then such seamless technologies get seamlessly adopted as "cognitive-multipliers".
Ashley Tan

YouTube - Using ePortfolios as a reflective teaching tool - Case study - 2 views

  • This case study examines how ePortfolios, used in conjunction with blogs, can encourage students to become more critically reflective learners. The benefits and challenges of using ePortfolios are discussed, along with strategies for providing sufficient technical and pedagogical support, to enable teachers and students to confidently use the technology as a collaborative learning tool.
yeuann

Sifteo Cubes Are Building Blocks for Geeks | Gadget Lab | Wired.com - 0 views

  • LEGOs and Lincoln Logs are for Luddites. Sifteo cubes are the new building blocks. Each cube has a 128-pixel color LCD screen, wireless connectivity, a 32-bit ARM microprocessor, and an accelerometer that responds to tilting and stacking. You can arrange them to create everything from vocabulary puzzles to building challenges, all of which can be enjoyed by as many people as you can crowd around the coffee table.
  • Sifteo founders Jeevan Kalanithi and David Merrill previewed the cubes at TED 2009 when they were grad students at MIT. The cubes debuted at CES this year. The design marries classic tactility with new hardware and software. “Sifteo cubes are the first gaming solution to deliver truly hands-on play,” Merrill said. “[The cubes combine] the latest in embedded computing and sensing technology with a timeless play style.”
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    Fascinating! Enhancing mobile learning with tactile and spatial play. I was thinking how we could adapt iPhones or iPads to fit together like what we do for children's building blocks or mahjong tiles... Do watch the video too!
Ashley Tan

Nuts and Bolts: Social Media for Learning by Jane Bozarth : Learning Solutions Magazine - 1 views

  • In the industry right now – as we see in the Social Media for Learning report research data – there is considerable use of social media tools in instruction delivery efforts. But there’s less evidence that people are using the tools to support social learning. Often, people use social media tools as another means of delivering content. For example: Publishing the training department newsletter on a blog uto-scheduling tweets about class assignments from a Twitter account that does not otherwise engage with the learners or ask them to engage with each other Hosting a software application development course, in tutorial format, on a wiki By contrast, using social media to support and extend social learning invites learners to contribute, engage, and participate with one another online. For instance, when: Setting up a wiki for those in a new-hire induction program to work together to edit a FAQs page for use by the next group coming to the program Having managers-in-training use a microblogging tool for a leadership book-club discussion Helping to support and participating in a community of the organization’s customer service reps, to give them a place to share war stories and strategies for dealing with challenges           So just using the online tools to deliver content doesn’t support “social learning;” that happens when you use the tools to invite interaction from and between the learners. It’s about social, not media, and it’s about shared learning, not just pushing content.
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    New social media tools now enable social learning to happen on a much larger scale. But this doesn't mean that social learning is something we suddenly need to "do," as if it hadn't existed before or that we need to attempt to "implement." Rather, those involved in eLearning should work to ensure our designs home in on and support areas where social learning is already naturally occurring in the learner's workflow and leverage new tools where that makes sense. (Workflow questions: Where and when are workers asking for help from one another? Where do they need performance support?)
Pratima Majal

Latest from Nursery schools | FunInStore.com - 1 views

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    Take a look at the list of alphabets for Nursery Schools. I think we should have a list of eTools that we can create and share. For instance, A for Audacity, B for BuddrPress, C for CMap, D for Diigo etc.. :)
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    challenging but i like it.
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    Certainly fun to do, but limiting in practice.
yeuann

Contemplative Computing - 0 views

  • So can computers actually help improve our concentration and contemplation, instead of leading us into distraction? The problem, as Pang puts it, is that "Technologies that were supposed to help us think better, work more efficiently, and connect more meaningfully with others now interrupt us, divide our attention, and stretch us thin."
  • In the paper he outlines give principles of contemplative computing; Build awareness through DIY and self-experimentation Recognize that we are cyborgs, and humans Create rewarding challenges Support mind-wandering Treat flow as a means, not an end
  • Pang suggests that we don't have to choose between information technology and contemplation, and suggests contemplative computing as a new way forward. He describes contemplative computing as something you do, not a product. But the principles of contemplative computing could be extending to application design. "The problem is that today's information technologies are often poorly-designed and thoughtlessly used: they're like unreliable prosthetics that we have to depend on, but can't quite control or trust," Pang says.
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  • You might be surprised to see "support mind wandering" on the list. But Pang makes a distinction between mind wandering and distraction, and points out the value creative value of mind wandering and day dreaming (for more on this subject, check out this article by Jonah Lehrer, though Lehrer doesn't really make the distinction between distraction and mind wandering).
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    A fascinating post on "contemplative computing", where computing can be used to facilitate and even enhance creative education/workflow process... where the software would allow you to try out multiple versions of a music composition / essay / video seamlessly... while enabling you to wander around exploring on relevant topics on Wikipedia without getting distracted off-topic! :)
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