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Mazlan Hasan

BlackBerry unveils Playbook tablet to rival iPad - Telegraph - 0 views

  • BlackBerry unveils Playbook tablet to rival iPad
  • BlackBerry will release the tablet early in the new year. The device will feature a 7-inch multitouch screen and a new operating system derived from the company’s purchase of QNX.
  • "QNX is going to enable things that you have never seen before”. Lazardis said the PlayBook would be “the first professional tablet”, and Dodge added that it would be "an incredible gaming platform for publishers and the players”.
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  • The tablet will be able to run Adobe’s Flash, which Apple’s iPad doesn’t, and offer micro-HDMI and micro-usb ports. It weighs just 400g and includes dual HD cameras for video calling.
  • Although 3G and 4G models are planned for the future, the device will initially connect to the web via wifi or via a user’s BlackBerry smartphone, and offer a reflection of its screen for expanded use. Lazardis said it will offer “true multi-tasking” and "an amplified view of what's already on your BlackBerry”. It’s expected that 16gb and 32gb models will be offered.
yeuann

UI Guidelines for mobile and tablet web app design | Mobile Web Programming - 1 views

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    A convenient and comprehensive compilation of UI guidelines for mobile and tablet web designs for all sorts of platforms (iOS, Android, Blackberry, Win Phone 7 and even Symbian and webOS)
bernard tan

Mobile Web and App Development Testing and Emulation Tools - 0 views

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    Featuring various tools, all in one place, for testing your web apps in various platforms like Iphone, IPad, Andriod, BlackBerry, Nokia, WindowMobile, MiniOpera, W3C standards so you can gauge the accessibility of your web app for your audiences
rahim azhar

Today3D Forum - 0 views

  • Sharp, HTC and perhaps Apple are set to launch 3D smart-phones in the near future, and now it seems Research In Motion (RIM) have put plans in place for its BlackBerries to feature a tridimensional display
bernard tan

Overview of App Stores - 1 views

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    You are able to find all sort of platform for app development here from Amazon Appstore for Android Apple App Store for iPhone and iPad, Apple Mac App Store, BlackBerry App World, Google Android Market, Nokia Ovi Store Windows Phone 7 Marketplace and more within a dropdown menu all in a glance. Drill down to information per country. You may want to take a look or reference to this when developing app. There information like application the platforms the country have, people reached, billing methods, development supports, subscription billing or developer submission etc.
Eveleen Er

It's Official: Flash Mobile Player is Dead - 2 views

  • We will no longer continue to develop Flash Player in the browser to work with new mobile device configurations (chipset, browser, OS version, etc.) following the upcoming release of Flash Player 11.1 for Android and BlackBerry PlayBook
Pratima Majal

Mobile Phones| Mobile Computing: Debunking The Myths Of Mobile Devices - 0 views

  • If we are ever going to get to a point where we can use mobile technology as a learning tool we need to help executives get past the idea that the use of mobile phones are limited to email.  We have to show the ease of “mobile working” before we can truly persuade leadership to invest in “mobile learning.”  How you ask?  I suggest including some new courses in your curriculum – add a “Blackberry: It’s more than email” course and get people using the technology the way it was meant to be used.
bernard tan

Adobe Demos Flash-to-HTML5 Conversion Tool [VIDEO] - 1 views

  • At Adobe’s MAX conference the other night, that message was made manifest with a live demonstration of a Flash to HTML5 conversion tool, which is currently in the works. The tool is incredibly impressive in that it can convert full Flash animation into HTML5 on the fly
  • Watch the demonstration video to get an idea of how users will be able to take elements from within the newly converted HTML5 code to re-insert elsewhere on a web page
  • Those animations or interactions will now be viewable on all kinds of devices — including the iPhone () and iPad. This is where we think that this HTML5 conversion tool has real possibilities. It’s one thing to be able to convert a movie or animation
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  • Adobe might be serious about wanting to push Flash and Adobe Air () on mobile platforms like the BlackBerry PlayBook, HP’s webOS and Google’s () Android (), but that doesn’t mean that the company isn’t listening to its customers and providing cross-platform solutions that can work on the many different device types
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    The evolution of flash. Flash's reponses to HTML 5
bernard tan

Protect your smartphone - 0 views

  • If you have ever entertained that seemingly laughable thought of installing anti-virus software on your mobile phone, you are not alone.
  • A few months ago, Kaspersky Labs discovered two Trojan-SMS malware that masqueraded as media player apps for Android devices. Once installed, the malware can send premium SMSes costing US$6 ($7.70) each without the user's knowledge.
  • the money is still on computers, and cyber criminals follow the trail of money. The increasing number of people using smartphones is a factor, but not a big one yet. There are some banking services on mobile platforms, but the majority of consumers still use computers to access banking services
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  • According to Kaspersky, closed platforms (iPhone, BlackBerry and the old Symbian) are more secure while open platforms (Android, Windows Mobile 6 Series and the new Symbian) are less so. This, Kaspersky explains, is because the level of security is inversely proportionate to the ease with which developers can build apps on it.
  • "The more secure a system is, the harder it is for development - both for the good guys and the bad guys," he said.
  • security and ease of app development are two sides of the same coin that have to be finely balanced in order for a mobile platform to succeed.
  • iPhone users face exactly the same problems, but unfortunately, Apple has a very strict regulation on the apps industry, and the SDK it gives to software companies doesn't let us develop what we need. (Thanks to Apple's efforts policing the platform) iPhone users face maybe fewer virus problems, but the threat with confidential data is still there - and it only takes one threat. Android may face more viruses, but at the same time, there will also be more solutions from us and our competitors
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    Open source and Closed source mobile platform faces security issue. An open source platform may be more prone to malwares and viruses. Some factors we should consider in our context here in education to protecting confidential contents and issues while considering developing apps. for example we could risk all of our contacts information being stolen and end up being sold to some advertising spamming companies who spam you daily or watches your daily activities.
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    I used to think open source platform was very good for development but now you can have different view if you think like a hacker. It will take at least a year or more before mobile security catch up.
bernard tan

Coding JavaScript for Mobile Browsers (part 6) - Microsoft Certification Examples, exer... - 0 views

  • In mobile browsers, you need to be especially careful about using timers because of the battery consumption. If you need to use many high-frequency timers at the same time, try to manage them using only one timer that will launch different behaviors from the same process.
  • The first question we need to ask ourselves is, what happens when our web page goes to the background because the user switches focus to another application (in multitasking operating systems) or opens or browses to another tab or window? Another problem is what happens when the phone goes to sleep (because of the user’s inactivity while the script is executing). The behavior of timers can be a little tricky in these situations.Yet another problem is that timers execute on the same thread as the main script. If our script is taking too much processor time (a normal situation with large scripts on low- and mid-end devices), our timers will be delayed until some spare execution time is found.If we use a low frequency for the timer (for example, 10 milliseconds), the timer will generally have problems meeting the timetable.Remember that the JavaScript execution time depends a lot on the device hardware and the browser’s engine. Even if they’re running the same operating system, like Android, execution times can differ: for example, an HTC G1 will be much slower than a Nexus One with a 1-Ghz processor.
  • As shown in Figure 4, the real times are very different on different devices. On low- and mid-end devices, if they work at all, the result is far from our 200 ms intention—some low-end devices don’t even accept timers with a frequency of less than 1 second.
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  • Table 11. Timers support compatibility tableBrowser/platformTimers availableTimers in backgroundSafariYesStopped. From iOS 4.0: continue working while in other browser's window.Android browserYesStopped.Symbian/S60YesStopped. From 2.2: continue working while in other browser's window.Nokia Series 40No webOSYesContinue working.BlackBerryNo NetFrontYesNo multitasking.Internet ExplorerYesStopped.Motorola Internet BrowserNo Opera MobileYesContinue working.Opera MiniNo Note:The Gmail for Mobile team discovered some issues with timer behavior on mobile Safari and Android devices, and made the results public in the team blog at http://www.mobilexweb.com/go/timers. The conclusions are: for low-frequency timers (1 second or more), there are no performance issues, and you can add as many as you want; for high-frequency timers (for example, 100 ms), though, every new timer created makes the UI more sluggish. The preferred solution is to use only one high-frequency timer.
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    Creating real time app might pose to be an issue on web app.
Kartini Ishak

Mobile Learning Studio | Rapid Intake - 1 views

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    nyone will be able to create and deploy mobile learning content with our easy-to-use mLearning Studio; choose templates, add text, images, audio, video and quizzes, then publish. The content is delivered in a fully HTML5 compatible mobile course player with cross-platform support for iPhone, iPad, and Android (2.2 and higher); support for Blackberry coming soon.
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    Announcing the first tool to deploy your rapid e-learning content in HTML5 format as well as Flash. 
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