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TESOL CALL-IS

Issues in Digital Technology in Education/Second Life - Wikibooks, collection of open-c... - 2 views

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    "This wikibook article discusses Second Life, a virtual environment. The first part of this article, Introduction, gives a brief introduction to virtual environments and to the features of Second Life. The second part of this article, Characteristics of Second Life, discusses the theoretical features of virtual environments. The third part, Uses of Second Life & Projects in Second Life, focuses on uses of Second Life for social activism, education, and language teaching and learning. The final part of this article, Criticisms, Problems, and Limitations, includes a discussion of the most serious social problems occurring in Second Life and the constraints that individuals face when using Second Life." This is a very straightforward analysis of Second Life and even considers ethical issues in virtual worlds.
TESOL CALL-IS

Second Life English Community - AN OUT-WORLD MEETING PLACE FOR MEMBERS OF SECOND LIFE E... - 4 views

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    "Second Life English is a free resource and open community for language learners and teachers in the virtual world of Second Life. Welcome! " Has a chatroll for a BB, and links to the official second life Website and SLURL
TESOL CALL-IS

Second Life, Social Networks and ELT: Second Life, Social Networks and ELT - 4 views

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    This blog has embedded videos showing sessions in Second Life in Dafne Gonzalez's ELT classes.
TESOL CALL-IS

Learning a second language in adulthood can slow brain ageing - Telegraph - 3 views

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    "The participants were given an intelligence test in 1947 at the age of 11 and were retested in their early 70s, between 2008 and 2010. Of the participants, 262 said they were able to communicate in at least one language other than English. Of those, 195 learned the second language before the age of 18, while 65 learned the language after this age. Researchers found that those who spoke two or more languages had significantly better cognitive abilities in later life, compared to what would be predicted from their performance in the tests at age 11. " However, it might be that people who learn a second language also perform many other brain-activating functions throughout their lives.
TESOL CALL-IS

7 Ways Teachers Use Social Media in the Classroom - 5 views

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    Some good ideas include encouraging students to share their work, using Google Hangout for teacher-student conferences, and holding class in Second Life (which might turn out to be as dull as lecturing in real life. Mostly ideas for adult or mature secondary school learners.
TESOL CALL-IS

Knowledge Base - Second Life Wiki - 2 views

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    The official Knowledge Base has lots of videos to help you get the most out of Second Life. Has both text faqs and video tutorials.
TESOL CALL-IS

Study Shows Students Are Addicted to Social Media | News | Communications of the ACM - 2 views

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    An interesting article on student "addiction" to social media: ""The students did complain about how boring it was [to] go anywhere and do anything without being plugged into music on their MP3 players," says Moeller. "And many commented that it was almost impossible to avoid the TVs on in the background at all times in their friends' rooms. But what they spoke about in the strongest terms was how their lack of access to text messaging, phone calling, instant messaging, email and Facebook, meant that they couldn't connect with friends who lived close by, much less those far away." "Texting and IM-ing my friends gives me a constant feeling of comfort," wrote one student. "When I did not have those two luxuries, I felt quite alone and secluded from my life. Although I go to a school with thousands of students, the fact that I was not able to communicate with anyone via technology was almost unbearable." The student responses to the assignment showed not just that 18-21 year old college students are constantly texting and on Facebook-with calling and email distant seconds as ways of staying in touch, especially with friends-but that students' lives are wired together in such ways that opting out of that communication pattern would be tantamount to renouncing a social life."
TESOL CALL-IS

MERLOT Grapevine - 0 views

  • MERLOT and TLT Group partner to deliver two faculty development programs 1. Group Webcast – MERLOT: Teaching with Technology In April of 2006, MERLOT and the TLT (Teaching, Learning and Technology) Group will offer the three week, online, participatory workshop, MERLOT: Teaching with Technology. The workshop will focus on how the MERLOT collection and services provide faculty with valuable resources in the design, delivery, and assessment of courses offered face-to-face, entirely online, or in a blended (hybrid) format. The workshop is one of many planned activities in which MERLOT and its partner TLT are cooperating. The first of the three part series begins April 5th and runs from 3:00 to 4:00 pm EST. Other session are April 12th and April 19th. Ray Purdom, Editor of MERLOT’s Teaching and Technology discipline, will coordinate the series and conduct the workshops with members of the TLT Board and other MERLOT discipline boards. For more information and to register visit http://www.tltgroup.org/OLI/Schedule.htm. For information regarding other TLT events click on http://www.tltgroup.org/Events/EventsCalendar/Chronological%20View.htm 2. TLT Group Presents On-Line Events The Teaching, Learning, and Technology Group (http://www.tltgroup.org/) strives to motivate and enable institutions and individuals to improve teaching and learning with technology, while helping them cope with continual change. For a list of scheduled events, go to http://www.tltgroup.org/OLI/Schedule.htm.
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    MERLOT has Webcast conferences and online journal now. This very useful resource is sponsored by the California State University consortium, and also has a Second Life venue.
TESOL CALL-IS

Innovate - MMOGs as Learning Environments: An Ecological Journey into Quest Atlantis an... - 0 views

  • they identify and define nine principles of learning that allow such games to have valuable potential as tools for educators: the perception-action cycle, embodied cognition, social attributes of situated learning, boundary constraints on behavioral trajectories, affordance-effectivity duals, goal-directed action, contextualized learning, repetition, and detection of the raison d'être. They then provide examples of these principles in the case of two MMOGs—The Sims Online and Quest Atlantis—in order to illustrate the potential of this technology to enhance student learning in educational contexts.
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    A paper describing massively multiplayer online games for situated learning, which give students a chance to operate in a simulated environment and share with other online players through chat. (Second Life has now become the standard for MMOGs.)
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SLExperiments / FrontPage - 0 views

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    "We are a group of passionate language teachers interested in or already teaching in Second Life. You are welcome to join our cosmopolitan Community of Practice if you want to learn more about Language Learning in 3D Virtual Environments." Nice sharing site for language teachers.
TESOL CALL-IS

VIRTLANTIS - Communication Vid 3 - Visit to OS Grid # 1 - YouTube - 1 views

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    VIRTLANTIS is a Second Life-type community on OS Grid (a sort of open/free version of SL) used as a community for language practice. A virtual meeting takes place M-F noon GMT.
TESOL CALL-IS

Free Technology for Teachers: The Bill of Rights in 30 Seconds and a Video Assignment f... - 0 views

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    Get onto Keith Hughes' channel. He makes history absolutely compelling in short videos for high school students. These videos may help your students get into their social studies subjects and they model a way to bring the past to life. Your students may want to produce some themselves. t/h R.Byrne
TESOL CALL-IS

MERLOT - Multimedia Educational Resource for Learning and Online Teaching - 3 views

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    Get learning materials, commune with colleagues, find online exercises to use with students, and connect with the MERLOT Second Life community. Great resources and connections for teachers.
TESOL CALL-IS

Stuart Jeffries: You only live twice | Comment is free | The Guardian - 0 views

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    A description of past history of Second Life (c. 2006)--how it came to be and how the economy works. Good background if you are thinking about pedagogical uses of SL, --EHS
TESOL CALL-IS

YouTube - MERLOTPlace's Channel - 2 views

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    MERLOT is creating a center on YouTube with educational videos for teacher professional development. The selections so far include ePortfolios, Case Stories of technology installations, information about MERLOT, and a demonstration of MERLOT's campus in Second Life.
TESOL CALL-IS

YouTube - MERLOTPlace's Channel - 3 views

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    Multimedia Educational Resource for Learning and Online Teaching (MERLOT) has started its own YouTube site to collect resources for teachers. Recent films include Second Life and ePortfolios. This spot should develop into a very useful place on the Web.
TESOL CALL-IS

A democracy of groups - 0 views

  • Abstract In groups people can accomplish what they cannot do alone. Now new visual and social technologies are making it possible for people to make decisions and solve complex problems collectively. These technologies are enabling groups not only to create community but also to wield power and create rules to govern their own affairs. Electronic democracy theorists have either focused on the individual and the state, disregarding the collaborative nature of public life, or they remain wedded to outdated and unrealistic conceptions of deliberation. This article makes two central claims. First, technology will enable more effective forms of collective action. This is particularly so of the emerging tools for "collective visualization" which will profoundly reshape the ability of people to make decisions, own and dispose of assets, organize, protest, deliberate, dissent and resolve disputes together. From this argument derives a second, normative claim. We should explore ways to structure the law to defer political and legal decision–making downward to decentralized group–based decision–making. This argument about groups expands upon previous theories of law that recognize a center of power independent of central government: namely, the corporation. If we take seriously the potential impact of technology on collective action, we ought to think about what it means to give groups body as well as soul — to "incorporate" them. This paper rejects the anti–group arguments of Sunstein, Posner and Netanel and argues for the potential to realize legitimate self–governance at a "lower" and more democratic level. The law has a central role to play in empowering active citizens to take part in this new form of democracy.
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    How the Internet/tools create a new basis for democratic action.
TESOL CALL-IS

CALL IS Virtual Software List - 47 views

Tagging is really important to creating a useful, searchable database. Please read these over and make any suggestions for additions, edits, etc. This is a list of suggested tags, but plea...

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