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Andrew Todd

Regrouping with Playing Cards - 1 views

    • Andrew Todd
       
      CCSS.Math.Content.1.OA.C.6 Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums
    • Andrew Todd
       
      ELL and low English speaking students would benefit from the discussion present when solving long addition, subtraction, or multiplication problems with a partner.
    • Andrew Todd
       
      Game could be modified or extended for higher grades by allowing the students to draw four cards each, then arrange them in a way to represent a 2-digit by 2-digit multiplication problem. The player with the highest total gets all four cards.
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    Shuffle deck and place cards in a pile face down. Players take turns taking a card until both players have 4 cards (for double -digit addition) or 6 cards (for triple-digit addition) and arrange them to make a two- or three-digit addition problem. The object is to make the greatest sum. When each player is done arranging their cards, they write their problem down and find their sum. Players exchange papers and check each other's addition
Mary Miller

Math Games-Operation and Skills with Dice - 1 views

  • Operation skills with dice
    • Mary Miller
       
      Students who take a longer time to complete the activity could be given a number board with numbers one through ten on it, rather than one through sixteen.  This would save some time and allow slower students to finish at around the same time as the rest of the class.
    • Mary Miller
       
      3.OA.7 Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.
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    This is a fun game that requires students to fill a number chart (1-16) with chips by rolling three dice and using the operations (add/subtract and multiply/divide) the numbers.  They try to fill all the numbers on the chart, but no number can be covered twice, so they have to think about which operations they are going to use on the dice they roll.
Andrew Todd

Quick Math Facts with Dice - 1 views

    • Andrew Todd
       
      Provides a fun and engaging way for partners to work together in pairs of two while practicing math facts. Provides ELL and low English speaking students extra practice recalling math facts. Provides the group learning environment as well.,
    • Andrew Todd
       
      CCSS.Math.Content.1.OA.C.5 Relate counting to addition and subtraction (e.g., by counting on 2 to add 2). CCSS.Math.Content.1.OA.C.6 Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction
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    Students roll dice and add, subtract, and multiply. Students will work together as a pair. When the dice are rolled, the first person to shout out the correct answer gets the point.
Mary Miller

Lesson 8: Engineering a Bridge | Scholastic.com - 1 views

    • Mary Miller
       
      Students who struggle more with this more challenging activity could have more time to plan and view pictures of actual bridges with the teacher pointing out the structural elements and geometric shapes on these bridges.
    • Mary Miller
       
      6.G.4 Represent three-dimensional figures using nets made up of rectangles and triangles, and use the nets to find the surface area of these figures. Apply these techniques in the context of solving real-world and mathematical problems.
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    Learn about the utility of different structures and shapes by engineering a bridge out of popsicle sticks.
Caitlin Ridley

Getting to the Bottom of the Pyramids - 1 views

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    As a result of this activity, students will be able to construct informal logical arguments to justify reasoning processes and conclusions.
Mary Miller

CLASSIC PRINTABLE BATTLESHIP GAME FOR STUDENTS - Edgalaxy - 0 views

  • it teaches students how to use acartesian planeand understand how to use co-ordinates on a grid.
    • Mary Miller
       
      This activity could be made more difficult by adding negative numbers and turning it into an actual plane (x and y axes).  For example, points would be identified as (-3,4) rather than A2
    • Mary Miller
       
      5.MD.3 Recognize volume as an attribute of solid figures and understand concepts of volume measurement. a. A cube with side length 1 unit, called a "unit cube," is said to have "one cubic unit" of volume, and can be used to measure volume. b. A solid figure which can be packed without gaps or overlaps using n unit cubes is said to have a volume of n cubic units.
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    This activity is really great at reinforcing how to graph on an x and y axis.  It forms the foundations of charting numbers.
Caitlin Ridley

Percent Flash | Education.com - 1 views

    • Caitlin Ridley
       
      Standard: MA.5.1.4 2000, MA.5.2.1 2000, MA.6.1.4 2000, MA.6.2.8 2000, MA.8.2.4 2000
    • Caitlin Ridley
       
      C.C. Standard: 6.RP.3
    • Caitlin Ridley
       
      Expansion: For older or particularly adept students, this could be a mental math game.  Students could be asked to flip over cards from a tens pile and a ones pile to allow for double digit numbers.   
    • Caitlin Ridley
       
      ENL: Increased repetition of mathematical phrasing will give them practice with the vocaularly.  Students could be required to say the entire percentage phrase, for example "50% of 10 is 5," in order to earn their card. 
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    Practice percentages in this competitive card game! Race to calculate the answer as cards are flipped over. For each correct answer you give, you'll earn a card. Whoever earns the most cards, wins!
Maria Watson

Quadrilateral Quest: Do You Know Their Properties? - 1 views

    • Maria Watson
       
      MA.2.4.4 2000 Identify congruent two-dimensional shapes in any position. Extension:  Teacher can read "If I Were A Quadrilateral" By: Molly Blaisdail Adaptations: Students can use tangrams to observe the differences between each of the parallelograms.  This gives them the opportunity to feel the shape and look at it from a 3D perspective. 
Andrew Todd

Oreo Cookie Moon Phases : Science Bob's Science Experiment Blog - 0 views

    • Andrew Todd
       
      Standards: 2.DP.2 - Day to day and over the seasons, observe, measure, record and recognize patterns and ask questions about features of weather. (2.2.1, 2.2.2, 2.2.3, 2.2.4, 2.2.5, 2.2.6) Investigate how the position of the sun and moon and the shape of the moon change in observable patterns. (2.2.7, 2.2.8, 2.2.9)
    • Andrew Todd
       
      Extension: Students could use this activity as a stepping stone to study the phases of the moon in greater depth. The next step could be to model the changes of the moon as it rotates the earth by using a flashlight as the sun.
    • Andrew Todd
       
      Adaptation: This is a great physical representation to descripe words that may have no meaning to ELL students. Students are more likely to remember the phases because there is food involved and it was studied in a casual setting.
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    Students can learn the phases of the moon as they enjoy a tasty snack. Students open Oreos up and remove ice to make the different phases of the moon.
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