Cards used for sorting by color, type of clothing, pattern. Also, can be used to create patterns. Different cards with animals, toys, and shapes available as well.
This activity will give children plenty of practice in figuring out the lowest common multiple of two numbers. This will be practice where they need to think fast and eventaully get to the point where they can memorize what thei LCM of certain numbers are. Can be used in 5th grade and high level 4th.
Wonderful for any grade level. It all epends what kind of math you decide to use with this activity. You can use addition, subtration for the lower grades with lower numbers, and multiplication and division with higher numbers for higher grade levels.
This activity engages students by having them think fast to identify odd and even numbers. Could be used with other concepts of math and other flash cards. Playing cards do not need to be used.
Identify the digits students will use by handing demo digit cards to selected students (e.g. 3, 5, 8). Students at desks should take these same digits from their card decks.
Give directions for students to form a number to meet specific criteria. Students in front rearrange themselves to build a number. Students at desks arrange digit cards to build a number to satisfy the conditions.
Build the largest number you can.
Build the smallest number you can.
Build a number less than 800.
Build a number greater than 800.
Build a number that is between 300 and 500.
Build a different number that is between 300 and 500.
Repeat with different digits and different directions.
2.NBT.3 Read and write numbers to 1000 using base-ten numerals, number names, and expanded form.
Sticky Note: This could be enriched by having students call out directions and do as group table activities as a review game before a test
Vey simple activity, that will be fun for lower level grades. Children will like telling what their favorite color is, and be able to see a graphic representation of what the favorite colors are in their class. Great start to understanding graphs.
This could be used at higher levels by changing how you as the teacher call out the numbers to go in the place values...using fact questions to get the answer.
This game is played by the teacher calling out a number to go in a place value and students holding cards create the number. Could be played in teams.
2.NBT.1 Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and
ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones.
Sticky Note: This could be used at higher levels by changing how you as the teacher call out the numbers to go in the place values...using fact questions to get the answer.
This would be a great activity to add to an ELL lesson that is enriching geometry simply because you can work on English math vocabulary while also learning/reviewing geometric shapes.
This would be great to increase math vocabulary for ELL students by adding this to a lesson on geometric terms. It would be great to do at the end to make sure that students have a clear understanding of the math lingo.
2.G.1 Recognize and draw shapes having specified attributes, such as a given number of angles or a given
number of equal faces.5 Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.
You would have to make your own calling cards for shape names
Math Fact Bingo: this would be a great addition to review day where kids are rotating between activities that are focused on skills from a specific unit. It would also be great to add counting bears or other manipulatives to allow kids the ability to use several intelligences while doing this activity (kinesthetic, visual, logical, verbal)
2.NBT.1 Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and
ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones.
Sticky Note: This would be easy to manipulate as a game for higher grades by adding operational thinking problems to come up with the numbers for the place values.
Great for having lower grade level student recognize money and values. Start by putting all the coins in front of your student, and ask him/her to sort all pennies, nickels, dimes, quarters, and the half dollar into their own groups. Talk about value as you go.
This would be a great game to manipulate to be a shape finding game. Instead of doing addition problems, have a list of attributes and have students create the shape with their playdough.
K.OA.1 Represent addition and subtraction with objects, fingers, mental images, drawings2, sounds (e.g.,
claps), acting out situations, verbal explanations, expressions, or equations.
Sticky Note: This would be a great game to manipulate to be a shape finding game. Instead of doing addition problems, have a list of attributes and have students create the shape with their playdough.
K.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way (e.g., by using objects
or drawings), and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 = 4 + 1).
Sticky Note: This would be great to have as a station with other similar games to use as a review day before a math test.
This could easily be used for higher grade levels by changing the problems to harder equations in addition or subtraction, it would still probably only be useful for lower grades.
K.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way (e.g., by using objects
or drawings), and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 = 4 + 1).
Sticky Note: This could easily be used for higher grade levels by changing the problems to harder equations in addition or subtraction, it would still probably only be useful for lower grades.
To differentiate: Add multiple dominoes to extend, and make more difficult the mental math process. Or allow students that are struggling to use paper and pencil to figure out the solutions.
This would be easy to use over and over by having kids focus on different attribute each time (i.e the different colors used, or counting all the 4 sided shapes, etc.)
K.G.4 Analyze and compare two- and three-dimensional shapes, in different sizes and orientations, using
informal language to describe their similarities, differences, parts (e.g., number of sides and
vertices/ "corners") and other attributes (e.g., having sides of equal length).
Sticky Note: this would be easy to use over and over by having kids focus on different attribute each time (i.e the different colors used, or counting all the 4 sided shapes, etc.).
This would be great to use in an ELL classroom as a way of using vocabulary such as "above", "below" etc and color so that it becomes a following the instructions game where the person is telling you where to put your pattern block. In this case the picture would be the key and the child could make the shape on a blank table.
Print all pages on cardstock and laminate. Students use pattern blocks to recreate the images.
K.G.6: Compose simple shapes to form larger shapes.
Sticky Note: This would be great to use in an ELL classroom as a way of using vocabulary such as "above", "below" etc and color so that it becomes a following the instructions game where the person is telling you where to put your pattern block. In this case the picture would be the key and the child could make the shape on a blank table.
These could also be used again later in the year when using rulers to discuss how different types of measuring sticks changes the length or width of an object
Directly compare two objects with a measurable attribute in common, to see which object has
"more of" or "less of" the attribute, and describe the difference.
Sticky Note: These could also be used again later in the year when using rulers to discuss how different types of measuring sticks changes the length or width of an object
This could also be applied by using different shapes...much like the attribute blocks that they would have to make patterns of by knowing the attributes of the shapes.
K.MD.3 Classify objects into given categories; count the numbers of objects in each category and sort the
categories by count.
Sticky Note: This could also be applied by using different shapes...much like the attribute blocks that they would have to make patterns of by knowing the attributes of the shapes.