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AI-Based Game Design: Enabling New Playable Experiences - 0 views

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    "We argue that the development of innovative artificial intelligence (AI) systems plays a crucial role in the exploration of currently unreachable spaces. To aid in exploration, we suggest a practice called AI-based game design, an iterative design process that deeply integrates the affordances of an AI system within the context of game design."
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Systems at Play: The Construction of International Systems in Social Impact Games - 0 views

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    Interdisciplinary study of "how game designers can best address global systems through play"
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The Perceptions of Game Developers Compared to Research on Employment Readiness Regardi... - 0 views

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    Abstract: "Twenty three interviews and four surveys were conducted as case studies investigating the perceptions of expertise, expertise acquisition, and gaps in employment readiness for novice game developers. Participants were primarily game development production staff and educators involved in game related programs. Research results were compared to employability skills research. The findings indicated that there is a great deal of alignment between them, but employability skills may be insufficient on their own to be a reliable standalone source for curriculum development in the game development field because of the industry's unique characteristics. Implications from the research results, and insights from the in-depth interviews, that may be relevant to curriculum developers include evidence for a mismatch of the values, needs, and expectations of stakeholders; and a delineation of key characteristics of expertise and long-term success that may be valuable for inclusion in curriculum outcomes and measures. Two of the key characteristics identified were goal-focused passion, and holistic perspectives. Holistic perspectives included an awareness of heuristic use of tacit knowledge. The model of an expert learner was supported as a potential curriculum outcome focus that encapsulated the main characteristics of expertise that novices or advanced beginners could acquire. Another implication is that there may be a relation between expert characteristics and characteristics of functional behaviours that are related to positive psychology and cognitive behavioural therapy."
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Games for Health Conference 2012 - 0 views

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    Conference information for Games for Health 2012, taking place in Boston, June 12-14.
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African Bull Frog ant crusher - 0 views

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    Computer games for pets, potential new market?
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Eliciting and modelling expertise for serious games in project management - 0 views

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    "Without achieving a clear understanding of the learning domain, it is difficult to develop a successful serious game that enables users to achieve the desired learning outcomes. Thus, the first step in serious game design is to establish an understanding of the particular learning domain, usually through consultation with domain experts. Whilst game design is inherently a creative process, we believe the capturing of the knowledge domain can be systematised and we present a structured approach to knowledge elicitation and representation as a basis for serious game design. We have adapted and extended the applied cognitive task analysis (ACTA) method and have combined it with additional knowledge representation frameworks. We explain how the outputs of this approach can inform the game mechanic and the development of non-player characters, and apply it to the design of a serious game aimed at reducing time-tocompetence in soft project management skills for professionals working in corporate environments. A total of 26 domain experts from five different countries were involved in a two-stage interview process. The interviews yielded more than 300 task elements, and information about the cognition underlying the more challenging tasks. This data was incorporated into several representation frameworks and used to indicate features to be implemented in the game and the game mechanics of the supported features."
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An Optimized Player Taxonomy Model for Mobile MMORPGs with Millions of Users - 0 views

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    Massively multiplayer online role-playing games (MMORPGs) have great potential as sites for research within the social and human-computer interaction. In the MMORPGs, a stability player taxonomy model is very important for game design. It helps to balance different types of players and improve business strategy of the game.
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eScholarship: Video Games: A Site for Sore Eyes - 0 views

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    Article highlights video games' role in vision research advancements
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Games for Health Salon - 0 views

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    Games for Health Salon by Gaming with a purpose On December 1, 2011 the Association ‘Gaming with a Purpose’ organized a Salon on ‘Games for Health’ in Vienna. Local experts explained and discussed Games for Health.(features videos and presentation slides)
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Insight: Jolyon Myers, video game designer - 0 views

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    Los Angeles-based British video games designer Jolyon Myers, inset, was a key programmer on the wildly successful Call of Duty: Modern Warfare 3. MW3 beat all sales records at the end of last year, earning $400m in its first day of sales and reaching $1bn in 16 days.
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Beginning Android 4 Games Development - Mario Zechner, Robert Green - Google Books - 0 views

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    Excerpts of a late 2011 book
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31 Ways To Get Smarter In 2012, #14 Play Violent Videogames - 0 views

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    One of 31 ways, videogames touted because research shows they "quicken reactions, improve multitasking, and reduce hostile feelings after a stressful task." Three suggested titles.
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Video Games as Equipment for Living - 0 views

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    Exploration of meaning and sense creation through video game worlds, anthropological perspectives
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From Counter-Strike to Counter-Statement: Using Burke's pentad as a tool for analysing ... - 0 views

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    Towards a methodology for serious game analysis
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