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Garrett Eastman

On Problem Based Learning and Application to Computer Games Design Teaching - 0 views

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    "Problem-based learning is a pedagogical approach which started in early 1970s. It is well developed and established until now. Aalborg University in Denmark is one of pioneering world universities in PBL and has accumulated a huge experience in PBL for many different study lines. One of them is Medialogy education, which was established in 2002. This paper presents transfer of experiences from Medialogy education in Denmark to Game development education in Serbia - a new (2 years old) study line successfully developed in the country where game development companies hardly exist, but a need for newly educated programmers is evident."
Garrett Eastman

DIGITAL ARTS LEADER COGSWELL COLLEGE TO HOLD OPEN HOUSE FOR NEXT-GENERATION OF 'BLACK C... - 0 views

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    Silicon Valley's 'Best Kept Secret' Prepares Digital Art Students to Enter In-Demand Animation, Gaming, Audio and Engineering Career Fields SUNNYVALE, CA - February 21, 2010 - Cogswell College, one of the world's leading regionally-accredited institutions offering a unique curriculum that fuses digital arts, engineering and entrepreneurship, is holding an Open House on March 10, 2012 from 10:00 AM to 1:00 PM at its Sunnyvale campus. (Had not heard expression "black collar" before)
Garrett Eastman

Local firm wins Army contract to develop video game (DOCUMENT) - 0 views

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    FORT WALTON BEACH - Video games are not just for fun any longer. A local business recently received a contract to develop a new serious video game for the Army. Goldrush77.com/Caruth Central Business Advisory & Education Service, which recently moved into a new 3,000-square-foot office on Mar Walt Drive, was contracted to develop instructional design programs and a video game for training purposes. ... One of the main purposes of the game will be to help the Army work with groups that may not want its help for fear of retaliation from enemies. (20 new positions available)
Garrett Eastman

CEO Survey Report of Japanese Video Game Developers - 0 views

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    Survey conducted in Summer 2011 of Japanese game developers with at least three years industry experience
Garrett Eastman

The Player as Author: Exploring the Effects of Mobile Gaming and the Location-Aware Int... - 0 views

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    "we theorize the unique storytelling potential of mobile games while describing our experience attempting to harness that potential through the design and implementation of our hybrid-reality game University of Death."
Garrett Eastman

Adam Adamowicz, Artist for Lush Video Game Worlds, Dies at 43 - 0 views

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    Designer for well-known games such as Fallout3 and The Elder Scrolls V is remembered
Garrett Eastman

Massachusetts officials: We got (video) game - 0 views

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    Consideration of how Massachusetts will attract video game companies in light of the PAX East announcement and 38 Studios high profile departure to Rhode Island in 2010
Garrett Eastman

Gareth Edmondson, CEO, Thumbstar Games - 0 views

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    Profile of former Ubisoft Games executive and his new mobile games company
Garrett Eastman

Should games offer more help when we get stuck? - 0 views

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    A discussion of frustrations with not being able to make the next level and see other parts of the game, with examples
Garrett Eastman

A SUMMER HIGH SCHOOL COMPUTER GAME PROGRAMMING CURRICULUM AND AN ASSESSMENT OF ITS EFFE... - 0 views

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    Evaluation of a six week course
Garrett Eastman

Gamification: State of the Art Definition and Utilization - 0 views

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    Models of game design applied in gamification and prospects for the future
Garrett Eastman

Watch out for Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam, new game studio... - 0 views

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    Train2Game students collaborating with Epic Games
Garrett Eastman

CU-Boulder nets $1.5 million NSF grant to continue video game design research - 0 views

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    video game design to teach computation and simulations
Garrett Eastman

The Vita game guide: impressions of 14 launch titles - 0 views

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    14 of 25 titles launched on Sony's new Vita console are reviewed here
Garrett Eastman

eHealth Applications - 0 views

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    Forthcoming book features chapter "Digital Games For Health Behavior Change: Research, Design, And Future Directions"
Garrett Eastman

Method for Transferring Knowledge and Building Content in Serious Games - 0 views

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    "Abstract. Sophisticated Technology Enhanced Learning (TEL) instruments as training simulations and Serious Games (SG) do not provide knowledge content in an explicit form, but propose interactive solutions for learners to build their own skills and competences in close to real situations. The present research makes an overview of the processes of knowledge transfer and content development in SG. In the first place, there will be analyzed and proposed methods how to elicit and embed expert knowledge into design of SG and training simulations. Therefore in the first place we will discuss the problem of expert knowledge elicitation for building SG. In the second place we will review how learning content can be integrated in SG design, and will identify various SG elements and components that can transfer knowledge to the players. Finally, some practical implications will be discussed, derived from the experience in TARGET FP7 EU funded project."
Garrett Eastman

Design patterns for learning games - 0 views

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    "This article concerns the design of self-contained digital games for the life-long learning context. Although the potential of games for teaching and learning is undisputed, two main barriers hamper its wide introduction. First, the design of such games tends to be complex, laborious and costly. Second, the requirements for a sensible game do not necessarily coincide with the requirements for effective learning. To solve this problem, we propose a methodology to the design of learning games by using game design patterns and matching these with corresponding learning functions, which is expected to reduce design effort and help determining the right balance between game elements and learning. First empirical results indicate that such a methodology actually can work."
Garrett Eastman

Veteran game designer savours challenge of building studio in Victoria - 0 views

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    Chris Robertson on building Microsoft's new game design studio in Canada
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