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Garrett Eastman

Your tax dollars at play: Defending federal funding for games - 0 views

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    "In any sufficiently sized government, it's going to be pretty easy to cherry-pick examples of programs that seem wasteful or unnecessary. So it's not too surprising that Senator Tom Coburn (R-OK) is able to do just that each year with his headline-grabbing "Waste Book," listing 100 examples of extraneous spending in the US government. ... But when the Waste Book deals with federal grants for a number of video game-related projects, it seems to write them off without considering the important scientific and artistic goals the projects achieve. While Coburn appears to believe it's self-evident that anything related to games couldn't possibly be worthy of federal funding, talking to the people behind these projects shows taxpayer dollars are going to much more than mindless entertainment."
Garrett Eastman

Health Games Research - 0 views

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    "a national program that provides scientific leadership and resources to advance the research, design and effectiveness of digital games and game technologies that promote health. It is funded by the Robert Wood Johnson Foundation's Pioneer Portfolio and headquartered at the University of California, Santa Barbara"
Garrett Eastman

Worcester Telegram & Gazette - telegram.com - College Town - 0 views

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    2nd entry mentions Massachusetts Digital Games Institute's funding for game development college students to attend PAX East (Penny Arcade Expo)
Garrett Eastman

Congressman James McGovern : Latest News : U.S. Rep. Jim McGovern announces $500,000 grant for Becker College-hosted Massachusetts Digital Games Institute - 0 views

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    Press release from Rep. James McGovern on MassDiGi funding announcement.
Garrett Eastman

Tax-funded $100,000 video game tackles gender, environmental issues - 0 views

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    Spelman College produces a video game addressing race, gender and environmental issues featuring a black female protagonist, supported by an NEA grant.
Garrett Eastman

How is crowd funding shaping the gaming ecosystem? Ars communities discuss | Ars Technica - 0 views

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    An Ars Technica discussion on the impact of Kickstarter, with some saying that games need to be better developed before seeking support
Garrett Eastman

An Interactive Video Game for HIV Prevention in At-Risk Adolescents - 0 views

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    Ongoing study funded by National Institute of Child Health and Human Development involving some 300 minority youths ages 9 t0 14 based on research that skills learned in video game play will translate into real life personal health management
Garrett Eastman

Video game's aim: curb HIV infection - 0 views

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    "Given the accessibility of games, Fiellin and other Yale researchers see them as an ideal way to teach kids the skills they need to prevent HIV infection. The project is being funded by grants from the National Institute of Child Health and Human Development, and by the Robert Wood Johnson Foundation Clinical Scholars program at Yale."
Garrett Eastman

Game Closure Announces $12 Million in Series A Financing Led by Highland Capital Partners - 0 views

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    MOUNTAIN VIEW, Calif., Feb. 27, 2012 /PRNewswire/ -- Game Closure today announced a Series A financing round of $12 million to fund its advanced HTML5-based cross-platform game technology. The round was led by Highland Capital Partners, with Greylock, Benchmark, General Catalyst, and Charles River Ventures also participating.
Garrett Eastman

Double Fine seeks to cut out publishers with Kickstarter-funded adventure - 0 views

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    "Point and click adventure game"
Garrett Eastman

Fire Hose Games finds youth and commitment in founder Glinert - Mass High Tech Business News - 0 views

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    Profiles an MIT grad Eitan Gilnert, founded company with new game "Slam Bolt Scrappers," using funding from friends and family. Gives his insights on entrepreneurship and why one should invest in his company. The company's web site: http://www.firehosegames.com/ features product information and an online community.
Garrett Eastman

U California Santa Barbara Launches Multidisciplinary Game Research Center -- Campus Technology - 0 views

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    "The University of California, Santa Barbara (UCSB) has launched the Center for Digital Games Research to study digital media and games from a multidisciplinary approach. Launched with seed funding from the Robert Wood Johnson Foundation, the center brings together 30 faculty members with expertise in "human-computer interaction, virtual environments, simulations, social networks, data mining, interactive storytelling and narrative, media neuroscience and behavioral health," among others, according to a news release."
Garrett Eastman

Honoring the Code: Conversations With Great Game Designers - 1 views

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    Published 2013 and excerpted in Google Books. From the description: "In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You'll learn from their triumphs and failures and see how they dealt with sweeping changes in technology, including critical paradigm shifts from CD-ROMs and 3D graphic cards to the Internet and mobile revolution. The book presents in-depth interviews with a diverse mix of game professionals, emphasizing the makers of adventure games, role-playing games, and real-time strategies. It focuses on developers who have contributed to multiple eras or genres as well as those who have hired, taught, or mentored newcomers. Since the mobile revolution has opened up new demographics and new gameplay mechanics, the book features current developers of games for mobile devices. It also explores how indie game developers are making commercial-quality games with a small team mostly using free tools and funded with crowdsourcing applications."
Garrett Eastman

Games Win Big in Education Grants Competition - 0 views

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    "Today, the U.S. Department of Education announced the final winners of this year's Small Business Innovation Research (SBIR) contract awards-funds that are reserved for entrepreneurial small businesses using cutting-edge R&D to develop commercially viable technologies to solve tough problems. And there's something that may surprise you about the winning contracts: More than half-or 12 in all-are for games and game-related projects, more than in any previous year. That says a lot about the increasingly creative field of educational games, and the growing base of evidence indicating that games can be an important and effective component of our strategy to prepare a highly skilled 21st century American workforce."
Garrett Eastman

Developing a Digital Game to Support Cultural Learning amongst Immigrants - 0 views

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    Abstract :"Immigrants entering the European Community face a range of challenges in adapting to and understanding the culture of their host nation. Failure to address these challenges can lead to isolation and difficulties integrating into the society of the host country, leading to fragmented communities and a range of social issues . As part of a comprehensive suit e of services for immigrants , the European - funded M obile Assistance for Social Inclusion and Empowerment of Immigrants with Persuasive Learning Technologies and Social Network Services (MASELTOV) project seeks to provide both practical tools and le arning services via mobile devices, providing a readily usable resource for immigrants . In this workshop paper, the game - based learning aspect of the MASELTOV project is introduced, with the rationale behind its design presented. In doing so, the b enefits and implications of mobile platforms and emergent dat a capture techniques for game - based learning are discussed, as are methods for putting engaging gameplay at the forefront of the experience whilst relying on rich data capture and analysis to pro vide an effective learning solution. Through comparison to several other projects, a number of recommendations are put forward for games deployed in contexts similar to that of MASELTOV: a focus on establishing a significant audience with which to conduct ethical research into efficacy, the need for robust pedagogical frameworks suited to the learning context, and the evolution of methods for data capture and analysis of player activity."
Garrett Eastman

Xenos Project Expands with $1.99M Grant from the Bill & Melinda Gates Foundation - 0 views

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    The Learning Games Network, a non-profit spin-off of the MIT Education Arcade that bridges the gap between research and practice in game-based education, today announced a $1.99 million grant from the Bill & Melinda Gates Foundation to expand Xenos, its flagship integrated social learning environment gaming platform, for Hispanic adults learning English (ESL) in libraries and workplaces. The goal of the Play Games-Learn English Project is to provide self-directed ESL instructional resources to adults in informal learning and vocational training settings. Pilot sites include the Boston and San Francisco Public Libraries and BJ's Wholesale Clubs."
Garrett Eastman

Dark Potential's First Miniatures -- Indiegogo - 0 views

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    Crowd funded futuristic apocalyptic war game
Garrett Eastman

Indie game-makers battle for funding - BostonHerald.com - 0 views

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    "MassDiGi Game Challenge"
Garrett Eastman

http://www-rohan.sdsu.edu/~stewart/MatsISLE/Stewart_RoleGameProgrammers%20SeriousGamesinAcademia_FECS2012.pdf - 1 views

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    "This is a story of four university faculty, two men and two women, and the research team they formed based on an NSF grant opportunity. There is also a cadre of university students that are learning real-world lessons on group roles in a research endeavor."
Garrett Eastman

Kickstarter Game Watch: From Rohrer to Republique - 0 views

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    "Kickstarter Game Watch is an occasional feature calling attention to some of the most interesting and/or high-profile games currently seeking funds on the service."
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