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Garrett Eastman

Consumer Acceptance of Cloud Based Gaming - 0 views

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    A thesis evaluating cloud gaming attributes and surveying consumer attitudes toward cloud gaming features
Garrett Eastman

Virtual environment to quantify the influence of colour stimuli on the performance of tasks requiring attention - 0 views

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    An interactive computer game "to detect and quantify the influence of color on the performance of people executing tasks that require attention and showed to be attractive for people with ADHD. "
Garrett Eastman

ENABLING SOCIAL SOFTWARE-BASED MUSICAL Content for Computer Games and Virtual Worlds - 0 views

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    Enabling streaming of music from social media sites and integrating into online game play
Garrett Eastman

Career Attitudes of Men and Women Working in the Computer Games Industry - 0 views

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    considers career progression and barriers for men and women in game design and development
Garrett Eastman

NESTA - Educated gamers (12 predictions for 2012) - 0 views

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    In the next twelve months more schools will be setting homework assignments for their students to play computer games. This will be because schools, expecting more of their students, will be looking for ways to support them to develop a deep level of understanding in, say, science, maths, or in being effective creators and consumers of the digital world (how to code, mash-up websites, design apps and so on).
Garrett Eastman

An Optimized Player Taxonomy Model for Mobile MMORPGs with Millions of Users - 0 views

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    Massively multiplayer online role-playing games (MMORPGs) have great potential as sites for research within the social and human-computer interaction. In the MMORPGs, a stability player taxonomy model is very important for game design. It helps to balance different types of players and improve business strategy of the game.
Garrett Eastman

African Bull Frog ant crusher - 0 views

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    Computer games for pets, potential new market?
Garrett Eastman

AI-Based Game Design: Enabling New Playable Experiences - 0 views

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    "We argue that the development of innovative artificial intelligence (AI) systems plays a crucial role in the exploration of currently unreachable spaces. To aid in exploration, we suggest a practice called AI-based game design, an iterative design process that deeply integrates the affordances of an AI system within the context of game design."
Garrett Eastman

Computer Games in Education - 0 views

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    Exploration of benefits in STEM education and literacy
Garrett Eastman

A phenomenological account of the playing-body in avatar-based action games - 0 views

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    Philosophy of computer games, Madrid, 2012
Garrett Eastman

6th International Conference On The Philosophy of Computer Games - 0 views

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    Theme is: The Nature of Player Experience, conference in Madrid, January 29-31, 2012
Garrett Eastman

Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - 0 views

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    "first, we give empirical evidence that shows the extent to which productive training (i.e. vocalizing words) is superior to receptive vocabulary training, and discuss the use of scaffolding hints to "unpack" factors in the learner‟s linguistic knowledge that may impact reading. Second, we discuss what our results suggest for future research in HCI."
Garrett Eastman

Character for computer game and method - 0 views

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    Method for generating avatar with input from the game player, patent awarded to Lyle Corporate Development
Garrett Eastman

Becker College Online Game Design Certificate Program - 0 views

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    Certificate program "aimed at professionals with a degree in computer science, information technology, or art who seek entre into the growing digital games industry."
Garrett Eastman

Making STEM happen - 0 views

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    Of the innovative science and technology school programs (with and without external funding,) the last mentioned here is an after school program Intro to Computer Programming and Intro to Video Game Design, sponsored by DeVry University, at the Tutorspree school in New York
Garrett Eastman

Universal Remote, the Bridge, Unveiled via Kickstarter - 0 views

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    An announcement from Convergence Technologies about a Kickstarter crowdfunding for "The Bridge, an all-in-one wireless keyboard, mouse and universal remote for computers, Smart TVs and home entertainment systems." Described as combining a smart phone keyboard with common video game controller.
Garrett Eastman

Model Driven Game Development - Case Study A MTC for maze game prototyping - 0 views

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    "In this paper we present an ap- proach for serious game development, based on the model-driven game development techniques. Our approach aims at reducing the complexity of game design and implementation by separating the conceptual envi- ronment of the game and its concrete implementation.We rst de ne the abstract models that characterize the structure and behavior of the game. Then, with the software architecture model and the platform-speci c model, we transform the abstract models into concrete implementations. The resulting prototypes are generated completely (100%)."
Garrett Eastman

Energy-Aware Adaptations in Mobile 3D Graphics - 0 views

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    "Smartphone devices are becoming the de facto personal com- puting platform, rivaling the desktop, as the number of smartphone users is projected to reach 1.1 billion by 2013. Unlike the desktop, smartphones have a constrained energy budget, which is further challenged by increasingly sophisti- cated applications. Amongst the most popular applications on smartphone devices are games and virtual environments that rely on 3D graphics. Due to the computational inten- sity of geometry and rasterization, as well as the perpetually illuminated display, these applications are extremely power- hungry. To prolong the battery life of devices running these applications, we propose two new energy-aware adaptation schemes that can be employed in 3D graphics applications: lighting limitation and textural transformation. Our results show that we can conserve between 20% and 33% of energy with acceptable sacri ces to a user's visual experience."
Garrett Eastman

Game design tools: Time to evaluate - 0 views

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    "ABSTRACT The art form of the video game has a very idiosyncratic reliance on the process and practice of its designers. We work with creative and computational problems that form a web of deep complexity. And yet, as I have noticed in my professional practice as a game designer, we do not use tools to support our design process. For more than a decade, designers and researchers have argued for the development and use of both conceptual and concrete tools. To this end, formal and semi-formal game design models have been proposed and, more recently, experimental software-based tools have been developed by the research community. To date, however, none of these tools or models have been adopted into mainstream practice within the game design community. In this paper I argue that it is difficult, if not methodologically flawed, to assess the work in the field of game design support without more qualitative data on how such tools fare in actual game design practice. Evaluation research would be an essential contribution towards answering the question of whether - and if so, how - these experimental formal models and tools can support and improve the game design process."
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