Abstract: "Twenty three interviews and four surveys were conducted as case studies investigating the
perceptions of expertise, expertise acquisition, and gaps in employment readiness for novice
game developers. Participants were primarily game development production staff and educators
involved in game related programs. Research results were compared to employability skills
research. The findings indicated that there is a great deal of alignment between them, but
employability skills may be insufficient on their own to be a reliable standalone source for
curriculum development in the game development field because of the industry's unique
characteristics. Implications from the research results, and insights from the in-depth interviews,
that may be relevant to curriculum developers include evidence for a mismatch of the values,
needs, and expectations of stakeholders; and a delineation of key characteristics of expertise and
long-term success that may be valuable for inclusion in curriculum outcomes and measures. Two
of the key characteristics identified were goal-focused passion, and holistic perspectives. Holistic
perspectives included an awareness of heuristic use of tacit knowledge. The model of an expert
learner was supported as a potential curriculum outcome focus that encapsulated the main
characteristics of expertise that novices or advanced beginners could acquire. Another
implication is that there may be a relation between expert characteristics and characteristics of
functional behaviours that are related to positive psychology and cognitive behavioural therapy."
"Without achieving a clear understanding of the learning domain, it is difficult to develop a successful serious
game that enables users to achieve the desired learning outcomes. Thus, the first step in serious game
design is to establish an understanding of the particular learning domain, usually through consultation
with domain experts. Whilst game design is inherently a creative process, we believe the capturing of
the knowledge domain can be systematised and we present a structured approach to knowledge elicitation
and representation as a basis for serious game design. We have adapted and extended the applied
cognitive task analysis (ACTA) method and have combined it with additional knowledge representation
frameworks. We explain how the outputs of this approach can inform the game mechanic and the development
of non-player characters, and apply it to the design of a serious game aimed at reducing time-tocompetence
in soft project management skills for professionals working in corporate environments. A
total of 26 domain experts from five different countries were involved in a two-stage interview process.
The interviews yielded more than 300 task elements, and information about the cognition underlying the
more challenging tasks. This data was incorporated into several representation frameworks and used to
indicate features to be implemented in the game and the game mechanics of the supported features."
Massively multiplayer online role-playing games (MMORPGs) have great potential as sites for research within the social and human-computer interaction. In the MMORPGs, a stability player taxonomy model is very important for game design. It helps to balance different types of players and improve business strategy of the game.
Games for Health Salon by Gaming with a purpose On December 1, 2011 the Association ‘Gaming with a Purpose’ organized a Salon on ‘Games for Health’ in Vienna. Local experts explained and discussed Games for Health.(features videos and presentation slides)
Los Angeles-based British video games designer Jolyon Myers, inset, was a key programmer on the wildly successful Call of Duty: Modern Warfare 3. MW3 beat all sales records at the end of last year, earning $400m in its first day of sales and reaching $1bn in 16 days.
One of 31 ways, videogames touted because research shows they "quicken reactions, improve multitasking, and reduce hostile feelings after a stressful task." Three suggested titles.
"The gaming industry in Ireland is on the move thanks to new technology and a visionary action plan, writes Niall Kitson Mobile gaming is where the opportunities lie."