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Garrett Eastman

Games for Health - 1 views

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    A journal recently launched by Mary Ann Liebert publishers features peer-reviewed articles on the application of video games to health management
Garrett Eastman

RIT Professor Wins Grant to Design Historic Preservation Video Game - 0 views

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    "In the game, the player acts out the role of a conservator, conservation scientist or collection manager by virtually interacting with objects, materials and data embedded in quest narratives. Within the game, players will be allowed to manage a library and protect it from the elements that accelerate deterioration. Another quest will allow players to take samples from ancient artifacts and analyze them to discover the secrets of its past."
Garrett Eastman

Women Fighters In Reasonable Armor - 0 views

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    a site created to offset female representation in action video games which depicts women fighters in outfits "in which they'd be easily killed"
Garrett Eastman

Game-Changing Project Combines Anxiety Therapy and Video Games - 0 views

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    Collaboration between RIT and ST John Fisher College to help young peole with self control skills through video game playing
Garrett Eastman

Fashion Diary: Designers look to the virtual world - 0 views

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    CCP Games partners with the fashion industry to design virtual fashion environments and avatars and recently hired a fashion consultant to design outfits for one its games
Garrett Eastman

National STEM Video Game Challenge - 0 views

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    2012 Challenge announced, entries open in Nov. 2011, The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas. The Educator Stream challenges educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas.
Garrett Eastman

The Artist Is Present - 0 views

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    video game created by Pippin Barr, Center for Computer Game Research at IT University of Copenhagen in Denmark of an exhibit hosted at MOMA
Garrett Eastman

Beyond Gamification: 7 Core Concepts to Create Compelling Products - 0 views

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    Amy Jo Kim from Shuffle Brain speaks at the Web 2.0 conference
Garrett Eastman

Survey: Women Enjoy Gaming More than Sex, Play as Much as Men - Techland - TIME.com - 0 views

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    "As many women play online video games as men"
Garrett Eastman

Sid Meier Interview: Bringing Civ World to Facebook - 0 views

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    Partnership between Civilization game franchise and Facebook, game playing is free, currency is premium, speculation on how user communities will respond
Garrett Eastman

Gaming Matters - University of Alabama Press - 0 views

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    Published in 2011, "Art, Science, Magic and the Computer Game Medium"
Garrett Eastman

Digiplay Initiative | Jason Rutter's Understanding Digital Games - 4 views

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    A website of news, commentary and bibliography on digital games from Jason Rutter, Research Fellow at Catholic University of Leuven and inaugural vp of the International Digital Games Research Foundation (DiGRA)
Garrett Eastman

Ian Bogost: Videogame Theory Criticism Design - 0 views

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    Creator of Persuasive Games studio's site featuring information on his books, writings, and blog
Garrett Eastman

Video Game Design: The Missing Ingredient - 0 views

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    Notng a Pew study showing 97 percent of adolescents playing video games, this article notes a correlation between developing STEM skills and video game design
Garrett Eastman

Our 20,000+ word "48 hour game jam" series now available as an e-book - 0 views

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    When writer Brendan Keogh first reached out to us about a piece he was writing on 48-hour game development, we were a bit skeptical. Can a story about people sitting at computers be engaging? Does it fit in with the rest of our game coverage? Will readers want to stick around for something so massive?
Garrett Eastman

HASTAC Scholars at "Serious Play" in Washington | HASTAC - 0 views

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    SEATTLE - Two HASTAC scholars doing research in video games studies at the University of Washington (UW) were recently sponsored by UW's Simpson Center for the Humanities to attend this year's Serious Play Conference. Edmond Chang and Theresa Horstman, graduate students in English and Education, respectively, took part in the conference, which was held at the DigiPen Institute of Technology in Redmond, Washington.
Garrett Eastman

Gaming for Health and Wellness - 0 views

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    Report of a session from the Connected Health Symposium hosted by Partners Healthcare in Boston this week
Garrett Eastman

Lessons from the Trenches - 0 views

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    A Few Things Artists Can Learn From Indie Game Developers
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