"In the game, the player acts out the role of a conservator, conservation scientist or collection manager by virtually interacting with objects, materials and data embedded in quest narratives. Within the game, players will be allowed to manage a library and protect it from the elements that accelerate deterioration. Another quest will allow players to take samples from ancient artifacts and analyze them to discover the secrets of its past."
CCP Games partners with the fashion industry to design virtual fashion environments and avatars and recently hired a fashion consultant to design outfits for one its games
2012 Challenge announced, entries open in Nov. 2011,
The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games.
The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games.
The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas.
The Educator Stream challenges educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas.
Partnership between Civilization game franchise and Facebook, game playing is free, currency is premium, speculation on how user communities will respond
A website of news, commentary and bibliography on digital games from Jason Rutter, Research Fellow at Catholic University of Leuven and inaugural vp of the International Digital Games Research Foundation (DiGRA)
Notng a Pew study showing 97 percent of adolescents playing video games, this article notes a correlation between developing STEM skills and video game design
When writer Brendan Keogh first reached out to us about a piece he was writing on 48-hour game development, we were a bit skeptical. Can a story about people sitting at computers be engaging? Does it fit in with the rest of our game coverage? Will readers want to stick around for something so massive?
SEATTLE - Two HASTAC scholars doing research in video games studies at the University of Washington (UW) were recently sponsored by UW's Simpson Center for the Humanities to attend this year's Serious Play Conference. Edmond Chang and Theresa Horstman, graduate students in English and Education, respectively, took part in the conference, which was held at the DigiPen Institute of Technology in Redmond, Washington.