Skip to main content

Home/ Becker Video Game Design/ Group items tagged disease

Rss Feed Group items tagged

Garrett Eastman

A very serious game that can cure the orphan diseases - 0 views

  •  
    Fit2Cure, using a crowdsourcing model similar to projects like FoldIT, aims at cures for less-researched diseases affecting impoverished regions
Garrett Eastman

Video-game players helping advance genetic research - 0 views

  •  
    Web based game Phylo designed by McGill comp sci professor enables players to manipulate sequences involved in genetic diseases
Garrett Eastman

Viral game sparking iPhone-demic - 0 views

  •  
    "A new iPhone game that turns players into pathogens keen on destroying humanity has gone viral and its creator and locals say the app does a better job of teaching users about disease than terrifying them. In the two weeks since its release, Plague Inc. has become the top paid app for iPhones."
Garrett Eastman

Serious gaming is more than entertainment - 0 views

  •  
    SOUTH FREEPORT, Maine - Ben Sawyer helped train the next generation of university leaders, worked to school Cisco employees in binary math and is hoping to help at-risk youths avoid the dangers of sexually transmitted diseases. For him, it's all a game - a serious game. Sawyer is the co-founder of Digitalmill Inc., a game design consulting firm that is focused on the "serious games" space."
Garrett Eastman

Crowd-sourced BioGames: Managing The Big Data Problem for Next- Generation Lab-on-a-Chi... - 0 views

  •  
    A game designed to handle large datasets to speed up disease diagnosis through crowdsourcing
Garrett Eastman

Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer - 0 views

  •  
    "a casual game that addresses childhood cancer: Besides mere entertainment, a health game that focuses on cancer may serve as a clinical tool in order to teach children about the particularities of the disease and initiate discussion among cancer patients, their parents and medical staff. In this context, the results of an empirical study revealed a generally high acceptance of the health game among young patients, while parents and medical staff highlighted the educational potential of health games addressing cancer. Additionally, we discuss the challenges of evaluating digital games in a hospital setting which were revealed during the evaluation phase."
1 - 6 of 6
Showing 20 items per page