From the introduction: "With the sudden and massive influx of mobile technologies,
the need for efficient agile techniques in the video game de-
velopment industry has amplified further. With relatively short
lifecycles and unique input, size, and performance constraints,
as well as dealing with a wide range of device hardware, the
industrys development process as a whole has had to adapt in
order to survive. We present a subset of these adopted methods
and technologies as they pertain to agile development in the
video game industry."
"Abstract: U
nderstanding how
younger students
can
learn to collaborate
, and
affordances
of the
learning
environment
that
can effectively support
this
,
are critical
questions
for knowledge sharing, networking
and innovation
in education.
E
xploratory research results
o
n
emergent
middle schooler
collaborative
activity
in
a guided discovery
-
based
learning
program
are reported
.
Students in self
-
organizing game
design teams
experience
certain
challenges
(e.g., version control),
and innovat
e
solutions.
Some indicate
meta
-
knowledge development and socialization gains.
We conclude with ongoing
questions."
Published 2013, excepts in Google Books. Includes an overview "History of Video Game Music," chapters on interactivity and game audio and music in specific time periods (the '90s), etc.
"In any sufficiently sized government, it's going to be pretty easy to cherry-pick examples of programs that seem wasteful or unnecessary. So it's not too surprising that Senator Tom Coburn (R-OK) is able to do just that each year with his headline-grabbing "Waste Book," listing 100 examples of extraneous spending in the US government. ... But when the Waste Book deals with federal grants for a number of video game-related projects, it seems to write them off without considering the important scientific and artistic goals the projects achieve. While Coburn appears to believe it's self-evident that anything related to games couldn't possibly be worthy of federal funding, talking to the people behind these projects shows taxpayer dollars are going to much more than mindless entertainment."
"The Kamloops-Thompson school district is taking its video-game design curriculum to the next level. What started as a summer-camp program in 2007 and grew into a limited course offering last year is set to assume full-course status - meaning area high school students will have the opportunity to spend an entire semester studying nothing but video-game design."
"This is a story of four university faculty, two men and two women, and the research team they formed based on an
NSF grant opportunity. There is also a cadre of university students that are learning real-world lessons on group
roles in a research endeavor."
"This experiment parses the game files (in their original format) and builds the maps and some of the game objects from the game through WebGL. Some very basic game mechanics and physics are implemented, but there isn't really anything else than pedestrian movement possible in this version."
"Last Halloween, while his friends were out reveling, Otavio Good stayed home to design a computer program to reconstruct shredded documents. The military's research arm had issued a call for people to decipher messages that had been torn to bits, much the way someone might destroy evidence of a paper trail."
Excerpts available on Google Books, published in May 2012. Praise for The Gamification of Learning and Instruction"Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples."
"Wired correspondent Gus Mastrapa was on the scene in Los Angeles to witness the recovery of a piece of gaming history. LOS ANGELES - Jordan Mechner saved everything. He saved all the videotape he took in October 1985 of his brother running and jumping around their old neighborhood, footage that he rotoscoped into the animations for his Apple II game Prince of Persia ."
"ARM (Adventure Running Machine) is a game engine and editor which can be used to build top-down adventure games without knowing how to program. It includes documentation and tutorials for using the software. Games built utilize the HTML5 canvas for playability in most web browsers."
"Video games are a real revolution in the world of computers, programming and amusement. It all started from a small experiment of a programmer and has exploded into a great unstoppable industry producing even video games addicts. Basics: A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device."
abstract: "Game development is one of the fastest growing
industries today. The demand for popular games is impressive
and the prospects for employment are promising. However,
many recent college graduates do not specialize in this field.
A generic computer science degree is adequate, but it could be
improved with more relevant training. We propose a dedicated
minor that emphasizes software development to prepare students
for future study or employment in the game industry. We
anticipate that this minor will distinguish students from other
recent graduates, increase enrollment, and improve feedback
from existing students."
Abstract: "As the video game industry grows, both developers and cre-
ative authors are seeking new ways to convert story content
into scripting code, which is often a difficult process dur-
ing game creation. ScriptEase II provides a solution to this
common bottleneck in the games design process. Although
the goals are similar to the goals of ScriptEase, ScriptEase II
is able to generate code for any game engine with a provided
translator. It utilizes high-level game design patterns such
as cause-effect and quest patterns which can be abstracted
between most games. In addition, ScriptEase II further en-
hances the use of these patterns with a simple drag-and-drop
interface. The generality of the code generation has been
tested using two different game engines, and it can be used
to further test the benefits of using high-level game design
patterns in content creation."