"the aim of this study has been to explore the value of digital games, their significance in our culture, and the current status of their preservation. Investigating the relationship of games to culture; reviewing current preservation activities and drawing conclusions about the value of digital games and the significance of their preservation were the study s objectives. These have been achieved through interviews with key stakeholders the academic community, as potential users of collections; memory institutions, as potential keepers of collections; fan-based game preservation experts; and representatives from the games industry. In addition to this, case studies of key game preservation activities were explored. Through this research, a clearer picture of attitudes towards digital games and opinions on the need for preservation of these cultural products has been established. It has become apparent that there is a need for more coherent and collaborative efforts to ensure the longevity of these important aspects of digital heritage. "
the Library of Congress maintains a video game collection resulting from copyright registrations which accounts for about 10 percent of total video game releases
"In the game, the player acts out the role of a conservator, conservation scientist or collection manager by virtually interacting with objects, materials and data embedded in quest narratives. Within the game, players will be allowed to manage a library and protect it from the elements that accelerate deterioration. Another quest will allow players to take samples from ancient artifacts and analyze them to discover the secrets of its past."
A bill in the Oklahoma Legislature "proposed under "emergency" rules because it is "immediately necessary for the preservation of the public peace, health and safety," according to the text. After being read on the House floor next week, the bill will need majority votes in both the Oklahoma House of Representatives and Senate before being sent to the governor. After that, if it doesn't receive a three-fourths majority in both houses, it will be put on a November ballot to be approved or rejected by Oklahoma voters."
"The goal of this Interactive Qualifying Project is to examine game art's influence on people and its aesthetic implication. The video game industry was brought to its prosperity by improvement in technology and the introduction of digital medias. It has developed to be a source of communication from one generation to the next. Game art is a prominent representation of digital art, an art form made possible by current technology. This report discusses how much game art has evolved over the years and how similar game art have or have not become."
Abstract: "For over 40 years, researchers investigated utilizing video games for
education. Some of that research focused on the type of pedagogical content to
embed in a game and how to integrate it, while others emphasized how to
preserve the inherent intrinsic motivation in games. One of the many factors that
could affect motivation and learning in video games is the different intrapersonal
elements and attributes of games. In order to test those attributes' effect on
motivation and learning we need to be able to define them and clearly establish a
method for measuring them. The object of this study is to establish a framework
for measuring three of these attributes, Challenge, Control and Goals, based on
user perception. This framework is an initial step to establish a clear metric for
measuring those attributes in five different game genres: First-Person Shooter,
Racing, RPG, Arcade and Sports."