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Garrett Eastman

Motion-Based Game Design for Older Adults - 0 views

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    Abstract: "Older adults in nursing homes often lead sedentary lifestyles, which reduces their life expectancy. Full-body motion-control games provide an opportunity for these adults to remain active and engaged; but these games are not designed with age-related impairments in mind, which prevents the games from being leveraged to increase the activity levels of older adults. In this paper, we create a gardening game specifically addressing institutionalized older adults. Additionally, we present an evaluation of the game that demonstrates how full-body motion-control games can accommodate a variety of user abilities, have a positive effect on mood and, by extension, the emotional well-being of older adults, thereby increasing their quality of life."
Garrett Eastman

O-Mopsi: Mobile Orienteering Game using Geotagged Photos - 0 views

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    Abstract: "Location-based mobile gaming combines gameplay with physical ac tivity. We have developed a game, O- Mopsi, based on the concept of orienteering, which can be played on mobile phones with GPS receiver and Internet connection. In order to complete a game, a play er must visit a set of targets that are photos chosen from a user-generated geotagged database. Game crea tion, management and live tracking can be done using a web interface. The game was presented at an annual international festival whic h is aimed at introducing science and technology to school children and the overa ll feedback received from the players was positive. "
Garrett Eastman

Full Body Motion-Based Game Interaction for Older Adults - 0 views

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    study of games used to increase mobility for elderly as well as "seven guidelines for the design of full-body interaction in games. The guidelines are designed to foster safe physical activity among older adults, thereby increasing their quality of life."
Garrett Eastman

Games for Physical Therapy - 0 views

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    "Motion-based games help to increase the likelihood that a patient will complete therapeutic exercises at home by using a game context to motivate the patients. The scope of this paper is to explore the interactive technologies that are used to develop these games, and their value in the context of stroke rehabilitation. The games will be evaluated from both a result focused perspective and patient usability perspective."
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