Abstract: "This paper demonstrates the use of a crowdsourced human computation game to
accumulate annotations from non-experts as a means to provide labels for an affective facial
expression database. To do so, a human computation game is played, in which players are
encouraged to ask each other related facial expression questions. These questions are based on the
Facial Action Coding System. Emphasis is placed on the participant's overall understanding of the
task and on the ease-of-use of the game so that labeling accuracy is reinforced. Additional game
mechanics can be used in future work to encourage players to keep playing the game. This
crowdsourced labeling of an affective facial expressions database is important because the manual
labeling of an affective database can be relatively expensive and time consuming. Our game
shows that non-experts are comparable in labeling our affective database based on the ground
truth."
Abstract: "The paper describes the process of building a new database of sound effects recordings for computer games
and the first version of such product. Ways of applying signal processors for postproduction is described, as
well as differences in audio edition for films and games. Some aspects of using sounds in games are also
mentioned as well as the first version of the list of possible tags of the audio files in the database. Both the
language of the tags and the datatabse will be substanially enlarged."
Health Games Research, a national program of the Robert Wood Johnson Foundation's Pioneer Portfolio (RWJF), has updated its online health games database-the only one of its kind-by adding advanced search features to enhance the user experience. These updates make the database more accessible to new audiences and easier to search through saved searches and new item alerts.
Abstract: "Location-based mobile gaming
combines gameplay with physical ac
tivity. We have developed a game, O-
Mopsi, based on the concept of orienteering, which can
be played on mobile phones with GPS receiver and
Internet connection. In order to complete a game, a play
er must visit a set of targets that are photos chosen
from a user-generated geotagged database. Game crea
tion, management and live tracking can be done using
a web interface. The game was presented at an annual
international festival whic
h is aimed at introducing
science and technology to school children and the overa
ll feedback received from the players was positive. "
Abstract: "This paper explores the consequences of using the game engine Unity to construct 3-D
models of Pompeian houses, linked to art and spatial databases, as an ongoing research
colloquium for advanced undergraduate and graduate students in the humanities. Rather than
serving as a neutral piece of visualization software, the game engine functions as critical tool
because, more than any other visualization platform, it permits real time, embodied movement
through the houses. One outcome of such embodied movement has been the recognition that the
traditional vocabulary for describing space in Pompeii is inadequate, and a much more careful
methodology is required, using network topology and visibility graph analysis to establish spatial
profiles for the rooms. As they construct the models in Unity, students also encounter the
contradiction between the texture pipeline used to produce immersion in games and the emphasis
on accuracy and scientific objectivity found in cultural heritage discourse, a discourse which
paradoxically also stresses immersion. Finally, the game engine encourages students to consider
the rhetoric of embodied play in the Pompeian decorative ensembles themselves."
from the abstract: "This thesis identifies the need for an advanced search function which takes into consideration the notions of purpose and contextual circumstance of using educational games in order for such a database to be of greater usefulness for users. This thesis presents a design of such a search function, based on the theories of Purushotma (2005), Pannese and Carlesi (2007), Charsky (2010) and Reinders and Wattana (2011). Furthermore this thesis provides an updated metadata model to support such a search function. In the future the search function could be polished from a usability perspective and further developed to incorporate other types of serious games."