Skip to main content

Home/ Becker Video Game Design/ Group items tagged game jam

Rss Feed Group items tagged

Garrett Eastman

Game Conceptualization and Development Processes in the Global Game Jam - 0 views

  •  
    Abstract: "The Global Game Jam provides a unique opportunity to study time-constrained game development at a massive scale. We administered a free-response survey to 2013 Global Game Jam participants about their game development process. Categorized responses show: (a) participants use diverse in- spirations; (b) set goals for their personal bene t, the im- pact on game players, and structure of the game system; (c) rarely employ traditional prototyping; and (d) evolve their games by scoping down many ideas, grounding a vague idea through implementation, and iteratively expanding a sim- ple core game. We discuss next steps to gain more in-depth information about design processes"
Garrett Eastman

Promoting Game Accessibility : Experienc ing an Induction on Inclusive Design Practice ... - 0 views

  •  
    Abstract: "The Global Games Jam (GGJ) attracts many people who are passionate about games development , co ming from a range of educational backgrounds. Therefore , the event can be experienced by novices and student developers as an opportunity for learning. This provi des an op ening to promote themes and ideas that could help form future thinking about games design, emerging as a form of induction on key design issues for new practitioners . Such an approach aims to raise awareness about issues which learners c ould help develop and take with them into industry . However, t he experience itself affords a deep experiential rhetoric and dialogue with experts that could be an effective pedagogical tool for issues seldom addressed deeply in formal educational settings . This pape r describes an account by one such individual, being introduced to game accessibility through participation in the GGJ . As such, it is not intended as a rigorous empirical analysis , but rather a perspective on one way a game jam can be experienced , invitin g further research on the topic."
Garrett Eastman

At Becker College Game Jam, Students Produce 15 New Games in 24 Hours - 0 views

  •  
    "The Becker College Department of Design announced the winning teams in the seventh bi-annual 24-Hour Game Jam, held from 5:00 p.m. on October 19 to 5:00 p.m. on October 20. The submissions were judged by a panel of Becker College faculty, advisors, and student representation, basing their ratings on each team's ability to represent the theme/object they received, the creativity of the game design, the quality of gameplay, overall appearance, and the fun factor."
Garrett Eastman

The Game Jam Survival Guide - Christer Kaitila - Google Books - 0 views

  •  
    A Game Jam involves designing a game in as much as an entire weekend,either individually or in teams
Garrett Eastman

Fukushima Game Jam asks game devs to help Japan recover - 0 views

  •  
    over 30 hours "attempt to create an entire game from scratch"
Garrett Eastman

Our 20,000+ word "48 hour game jam" series now available as an e-book - 0 views

  •  
    When writer Brendan Keogh first reached out to us about a piece he was writing on 48-hour game development, we were a bit skeptical. Can a story about people sitting at computers be engaging? Does it fit in with the rest of our game coverage? Will readers want to stick around for something so massive?
Garrett Eastman

More than Mario for T.O.'s video-game renaissance - 0 views

  •  
    "Tension is high at the 2012 Toronto Independent Game Jam (TOjam). The countdown begins on the first floor of a downtown George Brown College classroom. The count then snakes up the building's six stories with volunteers standing at a doorway on each floor."
Garrett Eastman

Game developers scoop top awards - 0 views

  •  
    VIDEO game developers at Nottingham Trent University scooped top awards at a design event. The teams of designers were challenged to create new games in just 48 hours. One Trent team took first prize at the IndieCity Global Game Jam category for their multiplayer game Flerbs, in which players have to guide jellies from one flag to another.
Garrett Eastman

Jams, Jellybeans, and the Fruits of Passion - 0 views

  •  
    "visualizing the 48 hour game making challenge"
Garrett Eastman

Watch out for Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam, new game studio... - 0 views

  •  
    Train2Game students collaborating with Epic Games
1 - 10 of 10
Showing 20 items per page