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Contents contributed and discussions participated by April H.

April H.

100 Great Game Based Learning and Gamification Resources » - 7 views

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    A curated list of 100 articles related to games and learning.
April H.

Grading with Experience Points (XP) - 4 views

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    Using an experience point system instead of a grading system. While the numbers are similar, the execution is different. Students start with 0 points and work their way up in an XP system, rewarding knowledge and skills gained. This is different from a typical grading system, which assumes you have an A at the beginning and removes points for every failure. Two totally different ways at looking at how to quantify student learning.
April H.

Gamification in Education: What, How, Why Bother? by Joey J. Lee, Jessica Hammer - 4 views

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    "Today's schools face major problems around student motivation and engagement. Gamification, or the  incorporation of game elements into non-game settings, provides an opportunity to help schools solve these  difficult problems. However, if gamification is to be of use to schools, we must better understand what  gamification is, how it functions, and why it might be useful. This article addresses all three questions - what,  how, and why bother? - while exploring both the potential benefits and pitfalls of gamification."
April H.

Game Learning | An Ethical Island - 1 views

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    An infographic overview of the different types of game-learning.
April H.

Gamification in Education - 1 views

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    Interesting infographic about using gamification in education. Also includes links to additional readings.
Magister P Piantaggini

Project: A single chapter becomes a game - 9 views

#gamemooc
started by Magister P Piantaggini on 30 Apr 13 no follow-up yet
April H. liked it
  • April H.
     
    Not only is this clever, it uses a few game principles/mechanics in such a way that it binds the elements of language learning, interest, and engagement together. Are you using any videos outside of class time? Are students handing in physical papers or are they using Moodle/LMS for additional engagement?
April H.

Four Videos on #Games for Learning, Education & Changing the World | Kapp Notes - 5 views

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    Four videos of people discussing games for learning, education, and changing the world. Speakers include Katie Salen, James Paul Gee, Daphne Bavelier, and Jayne McGonigal.
April H.

From Game Design Elements to Gamefulness: Defining Gamification - 2 views

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    "Thus, in this paper we investigate "gamification" and the  historical origins of the term in relation to precursors and similar concepts. It is suggested that "gamified" applications provide insight into novel, gameful phenomena complementary to playful phenomena. Based on our research, we propose a definition of "gamification" as the use of game design elements in non-game contexts.
April H.

Meet Jim Munroe: Developer of The Library's First Alternate Reality Game - What's On at... - 2 views

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    "To celebrate this year's Keep Toronto Reading One Book selection, "Fahrenheit 451," the library is launching KTR 451, our first alternate reality game (ARG)."
April H.

Ingress - Android Apps on Google Play - 1 views

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    "Ingress transforms the real world into the landscape for a global game of mystery, intrigue, and competition." From Google
April H.

Another Take: Gamification in Education - It's Not Always About Winning | social @ edu - 2 views

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    This article takes a look at what gamification is, how it can be applied to education, and offers some examples. A very cool infographic is included.
April H.

I Have No Words & I Must Design: Toward a Critical Vocabulary for Games (PDF) - 1 views

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    "To understand games, to talk about them intelligently, and to design better ones, we need to understand what a game is, and to break "gameplay" down into identifiable chunks. We need, in short, a critical vocabulary for games."
April H.

4 Keys to Fun (jpg) - 1 views

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    "Best selling games use emotion from four types of interactions to capture attention and motivate play."
April H.

Terra Nova: Build Your Own Sheldon Syllabus - 0 views

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    This post builds off of Lee Sheldon's successful development of a MMPORG in his classroom. Additional ideas for gaming in the classroom
April H.

elearnspace › Group work advice for MOOC providers - 2 views

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    Using the idea of a PUG (pick up group) for short term group projects.
April H.

Daphne Bavelier: Your brain on video games | Video on TED.com - 1 views

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    "How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask. (Filmed at TEDxCHUV.)"
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