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April H.

Daphne Bavelier: Your brain on video games | Video on TED.com - 1 views

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    "How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask. (Filmed at TEDxCHUV.)"
Magister P Piantaggini

Week 2 Mobile Apps and Horizon K-12 - 1 views

The prompts for this week's discussions have been hard for me to contribute to on account of A) not playing mobile games myself, and B) not having a great deal of smartphones in my cooperating teac...

#gamemooc week2

started by Magister P Piantaggini on 30 Mar 13 no follow-up yet
sbriere

Make An Alternate Reality Game! - 4 views

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    "Make An Alternate Reality Game! by Jane McGonigal on Jun 04, 2008 Tips for young game designers."
April H.

From Game Design Elements to Gamefulness: Defining Gamification - 2 views

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    "Thus, in this paper we investigate "gamification" and the  historical origins of the term in relation to precursors and similar concepts. It is suggested that "gamified" applications provide insight into novel, gameful phenomena complementary to playful phenomena. Based on our research, we propose a definition of "gamification" as the use of game design elements in non-game contexts.
April H.

I Have No Words & I Must Design: Toward a Critical Vocabulary for Games (PDF) - 1 views

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    "To understand games, to talk about them intelligently, and to design better ones, we need to understand what a game is, and to break "gameplay" down into identifiable chunks. We need, in short, a critical vocabulary for games."
Magister P Piantaggini

Project: A single chapter becomes a game - 9 views

I don't know yet how many students have access to mobile devices or home Internet, but worth looking into, thanks.

#gamemooc

April H.

BBC - Future - Technology - Gamification: Is it game over? - 0 views

  • Only last year, the US-based analysts Gartner predicted that 70% of the world's top 2000 companies will be using gamification in some form by 2014.
  • By 2014, it predicts that 80% of gamification applications will fail to deliver “because of poor design”.
    • April H.
       
      Just because Gartner said businesses were going to use gamification doesn't automatically mean that it would be effective.
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    This BBC article looks at gamification and it looks at how gamification is overused or used without understanding the underlying principles of game mechanics.
Hawkye Narasumas

Games Based Learning Badge | Games Based Learning MOOC - 1 views

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    Games Based Learning Badge Games Based Learning Badge is the foundational badge in the Games Based Learning collection. Games Based Learning Badge by Center4EduPunx, on Flickr Badge Purpose: What does having been awarded this badge (or badges within this collection) signify? (What knowledge, skills, dispositions, or experiences does the badge indicate the bearer has achieved?)
April H.

Gamification in Education: What, How, Why Bother? by Joey J. Lee, Jessica Hammer - 4 views

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    "Today's schools face major problems around student motivation and engagement. Gamification, or the  incorporation of game elements into non-game settings, provides an opportunity to help schools solve these  difficult problems. However, if gamification is to be of use to schools, we must better understand what  gamification is, how it functions, and why it might be useful. This article addresses all three questions - what,  how, and why bother? - while exploring both the potential benefits and pitfalls of gamification."
April H.

100 Great Game Based Learning and Gamification Resources » - 7 views

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    A curated list of 100 articles related to games and learning.
Hawkye Narasumas

Games Mooc Ii Award Winners | Games Based Learning MOOC - 0 views

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    The MOOCs! Ours at least GAMES MOOC! These were awarded to participants in GAMES II. The awardees chosen by the GAMES MOOC participants with a few special awards from the Guild Officers.
April H.

Meet Jim Munroe: Developer of The Library's First Alternate Reality Game - What's On at... - 2 views

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    "To celebrate this year's Keep Toronto Reading One Book selection, "Fahrenheit 451," the library is launching KTR 451, our first alternate reality game (ARG)."
April H.

Game Learning | An Ethical Island - 1 views

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    An infographic overview of the different types of game-learning.
April H.

The Obsession with Math and Numbers in MMOs | Wolfshead Online - 0 views

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    This article discusses Theorycraft and why it has undermined the joy and purpose of the MMO. I found an interesting correlation to how this situation can be applied to using games/gamification in the classroom improperly.
Richard Smyth

Chris Bateman -- philosopher, game designer, author - 0 views

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    Can't remember how I got to this... might have been through somebody at the Games MOOC!
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