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April H.

Gamification in Education: What, How, Why Bother? by Joey J. Lee, Jessica Hammer - 4 views

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    "Today's schools face major problems around student motivation and engagement. Gamification, or the  incorporation of game elements into non-game settings, provides an opportunity to help schools solve these  difficult problems. However, if gamification is to be of use to schools, we must better understand what  gamification is, how it functions, and why it might be useful. This article addresses all three questions - what,  how, and why bother? - while exploring both the potential benefits and pitfalls of gamification."
April H.

BBC - Future - Technology - Gamification: Is it game over? - 0 views

  • Only last year, the US-based analysts Gartner predicted that 70% of the world's top 2000 companies will be using gamification in some form by 2014.
  • By 2014, it predicts that 80% of gamification applications will fail to deliver “because of poor design”.
    • April H.
       
      Just because Gartner said businesses were going to use gamification doesn't automatically mean that it would be effective.
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    This BBC article looks at gamification and it looks at how gamification is overused or used without understanding the underlying principles of game mechanics.
April H.

From Game Design Elements to Gamefulness: Defining Gamification - 2 views

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    "Thus, in this paper we investigate "gamification" and the  historical origins of the term in relation to precursors and similar concepts. It is suggested that "gamified" applications provide insight into novel, gameful phenomena complementary to playful phenomena. Based on our research, we propose a definition of "gamification" as the use of game design elements in non-game contexts.
April H.

Another Take: Gamification in Education - It's Not Always About Winning | social @ edu - 2 views

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    This article takes a look at what gamification is, how it can be applied to education, and offers some examples. A very cool infographic is included.
April H.

Gamification in Education - 1 views

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    Interesting infographic about using gamification in education. Also includes links to additional readings.
April H.

The Obsession with Math and Numbers in MMOs | Wolfshead Online - 0 views

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    This article discusses Theorycraft and why it has undermined the joy and purpose of the MMO. I found an interesting correlation to how this situation can be applied to using games/gamification in the classroom improperly.
April H.

100 Great Game Based Learning and Gamification Resources » - 7 views

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    A curated list of 100 articles related to games and learning.
Tanya Sasser

Virtual Education Journal Winter 2013 - 0 views

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    Special issue dedicated to gamification.
darshellsilva

Games, Gamers, & Gaming: Gamification and Libraries - 0 views

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    Gamification. Marketers love it, game developers love to hate it. I hardly know what to make of it. At its most basic definition, it is the application of game-play mechanics in nongame settings. It is increasingly used by marketers to sell more products and encourage desired consumer behaviors.
darshellsilva

Gamification in Libraries: A Word of Warning - 1 views

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    Greetings! I'm Scott Nicholson, author of Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages , and an associate professor at the School of Information Studies at Syracuse University. During the 2011-2012 academic year, I was on sabbatical as a visiting professor at MIT, where I worked with the GAMBIT game lab.
Mike Finney

Prominent Gamifiers: Amy Baskin and the Grammar Olympics - 0 views

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    At GSummit SF 2013, Professor of English at Florida State College at Jacksonville created something called the Grammar Olympics.
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