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Magister P Piantaggini

I am Narrative and So Can You + Aurasma + Korean Magicians? - 5 views

#gamemooc aurasma storycubes

started by Magister P Piantaggini on 09 Apr 13
  • Magister P Piantaggini
     
    This is a great low-tech example of...luddology? These cubes have a wide range of gaming applications. The basic version is 1) roll, 2) create a story, 3) win life.

    Story Cube App
    Story Cube App (2)

    Rory's Story Cubes

    Aurasma:
    After playing around with Aurasma, I've discovered that the first major hurdle is finding/creating engaging content in terms the auras themselves. Yes, there are templates to use in their library, but they are more "cute" than relevant. For example, using a cartoon in the textbook as a trigger, I was able to create an aura of a squirrel skittering across the cartoon panel. Entertaining, but not worth the effort.

    So, the most work will be creating engaging auras for a location based AR game. If students are walking up to a location in a school, does an old version of that site pop-up (student art, archived photo/video)? I want to know whether A) this aura content exists, and B) what use is that for any classes other than local history?

    For a murder mystery, are we to grab Clipart, dare to swipe copy-written materials, make our own short clips/audio files? I think the danger is to have a product that is NOT coherent in its presentation (a Disney character aura, a home-produced guitar recording, a ripped video from CNN, etc), and since this whole idea relies on its presentation, how effective can it be?

    I am VERY interested in this technology and game design, despite what I see as a lack of relevant resources **UNLESS** it is classroom/student created as part of the project/process. The only caveat I have is that this seems rather time-consuming with standard 40-45min meetings each day in a typical high school. Emily Forand even said that her time was limited while working with college students (I realize she was working with IF, but I am using the basic prjoect creation idea and age group as examples).

    Magicians:
    Read about Magicians (http://www.magiciansrpg.com/about/), a game that relies on player-created narratives. I realize this kind of crosses over with Week 2's Mobile Apps idea (Dragon Dictation or similar app needed), but the game design sounds great.

    So what happens if one of the players sticks to limited actions and doesn't really contribute to the narrative as much as others? Well, the way Kyle Simons designed this game is so that at least that player is still practicing the target language [Korean]. I see Differentiated Instruction (by process/activity) built right into this, so check it out!

    Good stuff.

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