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April H.

Sculpting Flow and Fiero : Daily MTG : Magic: The Gathering - 1 views

    • April H.
       
      This sounds suspiciously like training to me; well, everything except for the "voluntary" part.
  • What this means for you as a game designer is that if you're going to ask people to do voluntary work, you have got to make sure they're getting something out of it.
  • play," for which my favorite description is "intense, optimistic engagement with the world around us."
  • ...6 more annotations...
  • central to the flow experience were three factors: clear goals, rigidly defined rules of engagement, and the potential for measured improvement in the context of those goals and rules.
  • If flow represents the height of the human capacity to learn?and therefore to triumph?fiero is the payoff that happens once we do that.
  • The root of that meaning is the fiero impulse, which inspires optimism by evincing mastery?and mastery helps us feel capable of meeting the most intense challenges of our lives.
  • you're always aware of the system inside which you operate, what you can and cannot do. That's vital to create flow. In real life, we're not always confident about how we can act to affect our environment, and that makes us feel lost and helpless. In a system of clearly defined rules of interaction, we feel capacitized and imbued with agency.
  • Fiero, to me, is driven by the desire to participate in something epic, something imbued with narrative significance.
  • They evoke real human emotions in ways other art forms address, but occasionally cannot touch.
April H.

Gamification in Education: What, How, Why Bother? by Joey J. Lee, Jessica Hammer - 4 views

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    "Today's schools face major problems around student motivation and engagement. Gamification, or the  incorporation of game elements into non-game settings, provides an opportunity to help schools solve these  difficult problems. However, if gamification is to be of use to schools, we must better understand what  gamification is, how it functions, and why it might be useful. This article addresses all three questions - what,  how, and why bother? - while exploring both the potential benefits and pitfalls of gamification."
Mike Finney

Mike Finney: Level Up Your Fluid Intelligence - 0 views

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    You can increase your Fluid Intelligence if you play the right games. Mike Finney shows a game you can play to do that.
Magister P Piantaggini

Latin and Math: Back in time to save the US budget? - 2 views

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#gamemooc gaming

started by Magister P Piantaggini on 22 Apr 13 no follow-up yet
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