1. How is research valuable to social media?
2. What do all these tracking tools provide to guide strategy and tactics?
3. What should we really be doing with social media?
This blog is one of the tools that will be available to you in your communication and collaboration with others around the globe. It will also be one of the tools the facilitators, Stephen Downes, George Siemens, Dave Cormier and me, Rita Kop, will use to let you know new developments in the course, or any particular insights we have had about Personal Learning Environments Networks and Knowledge throughout the ten weeks of the course
Anja über PLENK2010: Wer verstehen will, wie man im digitalen Zeitalter lernt, sollte/muss sich anschauen, was bei PLENK2010 derzeit geschieht. Das ist ein sehr gutes Beispiel für modernes Lernen.
Kursmethodik von PLENK:
# auf wievielen Plattformen diese läuft (übrigens kostenfrei)
# wie die Moderatoren dazu animieren, selbstgesteuert zu lernen
# wie sich Menschen in verschiedenen Kommunikationskanälen finden, derweil sie sich über den Kurs austauschen (z.B. Twitter)
# etc.
#lrnchat is an online chat over the social messaging service Twitter that now happens twice every Thursday: first at 11:30-1pm EDT/4:30-6pm BST/5:30-7pm CET and then again at 8:30-10pm EDT/5:30-7pm PDT. The new earlier #lrnchat is tailored for those in parts of the world asleep during the original later one or for whatever reason simply prefer an earlier time. There is no expectation that someone would participate in both though you are welcome to do so.
1. Learners should be in control of their own learning. Autonomy is key. Educators can initiate, curate, and guide. But meaningful learning requires learner-driven activity
2. Learners need to experience confusion and chaos in the learning process. Clarifying this chaos is the heart of learning.
3. Openness of content and interaction increases the prospect of the random connections that drive innovation
4. Learning requires time, depth of focus, critical thinking, and reflection. Ingesting new information requires time for digestion. Too many people digitally gorge without digestion time.
5. Learning is network formation. Knowledge is distributed.
6. Creation is vital. Learners have to create artifacts to share with others and to aid in re-centering exploration beyond the artifacts the educator has provided.
7. Making sense of complexity requires social and technological systems. We do the former better than the latter.
Im Sommer 2009 wurde die Neutron Games GmbH mit dem Serious Games Award Berlin für ihr Konzept "Handball Trainer 3D" ausgezeichnet. Nach einem Jahr Produktionszeit ist aus diesem Konzept bereits ein Produkt entstanden ― die Minigame-Serie "Handball-Challenge Trainingscamp". Ein erster Schritt auf dem komplexen Weg zu einem Lernspiel für den Handballsport. In der Präsentation wird Björn Kaminski anhand von „Handball Challenge Trainingscamp“ die schwierige Gradwanderung zwischen Computerspiel und Lernsoftware skizzieren und dabei eine praxisnahe Definition des Begriffes „Serious Games“ wagen.
Renommierte Marktforschungs- und Beratungsunternehmen in den USA wie etwa Brandon Hall, Bersin & Associates, Gartner und das New Media Consortium haben ihre Learntrendprognosen 2011 abgegeben. Sie sagen vor allem einen Boom beim mobilen und kooperativen Lernen für das kommende Jahr voraus.
irgendwie vermisse ich hier den psychologischen hintergrund, wie es ja der titel verspricht.
aber die like buttons finde ich auch interessant.
=> wir sollten auf jeden fall auch nen like button einbauen :-)
Teachers all over the world are using Skype to make learning more exciting and memorable. It's easy to see why: Skype offers an immediate way to help students discover new cultures, languages and ideas, all without leaving the classroom.
This volume presents advanced research on digital content creation, its socio-cultural contexts, and educational consequences. In the midst of ubiquitous commercial hype about digital innovation, as well as policy concerns, the volume offers the sobering perspectives of theory-driven empirical research, in order to examine the complexities, highlight the nuances, and illuminate the pedagogical affordances of creative digital contents.
Daniel Spikol: Design Strategies for Developing Mobile Collaborative Learning Platforms
Zipcast is the new way to meet online
It's free and simple. No downloads for anyone.
Public when you want your ideas to spread. Private when it's you and a colleague.