You can use idle computers as extra computing power in a big run,
or you can use idle personnel as extra computing power by making
them play computer games:
Ugh... no operator overloading, no efficient generic programming and no lambda expressions... Only time will tell, but I don't understand who the intended audience is: I think that Python guys won't care about the (supposedly) increased performance (and you can interface C/C++ with Python easily) and that C++ programmers (I mean, the hardcore serious C++ Boost-like programmers, no the Java-like whiners :P) won't have their beloved templates pried from their cold dead hands with ease.
yeah though I think especially operator overloading is not going to be a main problem, it is as with the JS library though quite thinkable that lots of users will switch or use it (or being put to use it...) because it is done by Google
Having Google backing it will certainly help, even though they are presenting it as a "system level" (i.e., hard-core) language, and in that domain it is much more difficult to bullshit your way to a position of relevance.
Look at Java: Sun pushed it like hell and it is certainly widely used in many contexts (corporate, web and embedded markets mostly), yet it completely failed to win the hearts of "open-source" developers (or, more generally, of those developers who are not forced to use it by virtue of some management-driven decision).
I don't think so, it is just a code optimizer for JavaScript, unless there are somewhere big JavaScript (web2.0) applications running that is not of much interest for us
Other google labs systems e.g. FriendConnect could be useful for Ariadnet, maybe also the visualization and social graph API
even bigger booster also coming:
China Aims To Build World's Largest Rocket
"Back in March, China revealed it is studying the feasibility of designing the most powerful carrier rocket in history for making a manned moon landing and exploring deep space, according to Liang Xiaohong, vice head of the China Academy of Launch Vehicle Technology. The rocket is envisaged to have a payload of 130 tonnes, five times larger than that of China's current largest rocket. This rocket, if built, will eclipse the 53 tonne capacity of the planned Falcon 9 Heavy from SpaceX. It will even surpass the largest rocket ever built, the 119-tonne Saturn V."
still only "is studying the feasibility of designing a powerful carrier rocket" - we could easily do the same at no cost almost ... but still ... they might be serious ...
ever wanted to feel an important extremist to be of interest to big brother - just google for tor :-) it was never easier to be come an "extremist"
what are the consequences of this? new opportunities for secure space-based communication services?
I have never understood the flying part of these things. Isn't it really impracticle to have all those tiny quadrocopters zooming around. My money is on holography or still a google glass type of device, if only considering the energy requirements for doing anything kinetically.
... "gamification is really a cover for cynically exploiting human psychology for profit"
--> "Why Are Half a Million People Poking This Giant Cube?"
http://www.wired.com/gamelife/2012/11/curiosity/
I love the linked article provided by Johannes! It expresses very elegantly why I still fail to understand even extremely smart and busy people in my view apparently waiting their time in playing computer games - but I recognise that there is something in games that we apparently need / gives us something we cherish ....
"In fact, half a million players so far have registered to help destroy the 64 billion tiny blocks that compose that one gigantic cube, all working in tandem toward a singular goal: discovering the secret that Curiosity's creator says awaits one lucky player inside. That's right: After millions of man-hours of work, only one player will ever see the center of the cube.
Curiosity is the first release from 22Cans, an independent game studio founded earlier this year by Peter Molyneux, a longtime game designer known for ambitious projects like Populous, Black & White and Fable.
Players can carve important messages (or shameless self-promotion) onto the face of the cube as they whittle it to nothing. Image: Wired
Molyneux is equally famous for his tendency to overpromise and under-deliver on his games.
In 2008, he said that his upcoming game would be "such a significant scientific achievement that it will be on the cover of Wired." That game turned out to be Milo & Kate, a Kinect tech demo that went nowhere and was canceled. Following this, Molyneux left Microsoft to go indie and form 22Cans.
Not held back by the past, the Molyneux hype train is going full speed ahead with Curiosity, which the studio grandiosely promises will be merely the first of 22 similar "experiments."
Somehow, it is wildly popular. The biggest challenge facing players of Curiosity isn't how to blast through the 2,000 layers of the cube, but rather successfully connecting to 22Cans' servers. So many players are attempting to log in that the server cannot handle it.
Some players go for utter efficiency, tapping rapidly to rack up combo multipliers and get more