AR SPOT is an augmented-reality authoring environment for children. An extension of MIT's Scratch project, this environment allows children to create experiences that mix real and virtual elements. Children can display virtual objects on a real-world scene observed through a video camera, and they can control the virtual world through interactions between physical objects. This project aims to expand the range of creative experiences for young authors, by presenting AR technology in ways appropriate for this audience. In this process, we investigate how young children conceptualize augmented reality experiences, and shape the authoring environment according to this knowledge.
So Facebook was basically used to facilitate a discussion group, which can certainly be done with an LMS like Blackboard or Moodle or with various other tools, but the nice thing about Facebook is that many students are already familiar and comfortable with it - it's a "known entity" to them. Another positive thing, which addressed a concern of mine in this environment, was that there was a 'wall' between this academic use and the personal uses students have for the tool - by being in the group you didn't have to friend anyone or expose your personal information.
"The "Google in Education: A New & Open World for Learning" booklet provides more information on how Google and its users are impacting education.
Read and print the pages most relevant to you:
Full booklet
Pages about primary and secondary education only
Pages about higher education only"
"App Inventor for Android is a programming tool that makes it easy for anyone - programmers and non-programmers, adults and kids - to create mobile applications for the Android phone.
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Howard Rheingold 03 Feb 12 10:09:30
Stanford psychologist Carol Dweck conducted the groundbreaking research showing that praise intended to raise young people's self-esteem can seriously backfire. When we tell children, "You're so smart," we communicate the message that they'd better not take risks or make mistakes, lest they reveal that they're not so smart after all. Dweck calls this cautious attitude the "fixed mindset," and she's found that it's associated with greater anxiety and reduced achievement. Students with a "growth mindset," on the other hand, believe that intelligence can be expanded with hard work and persistence, and they view challenges as invigorating and even fun. They're more resilient in the face of setbacks, and they do better academically. Now Dweck has designed a program, called Brainology, which aims to help students develop a growth mindset. Its website explains: "Brainology makes this happen by teaching students how the brain functions, learns, and remembers, and how it changes in a physical way when we exercise it. Brainology shows students that they are in control of their brain and its development." That's a crucial message to pass on to children, and it's not just empty words of encouragement-it's supported by cutting-edge research on neuroplasticity, which shows that the brain changes and grows when we learn new things. You, and your child, can learn to be smarter.
But a lecture is a lecture. The teaching limitations of delivered information are inherent and familiar to all experienced teachers who pay attention. Flipping classrooms will hardly make a dent in education's most intractable problems. The idea doesn't even come close to meriting the over-the-top head that Time's editors gave the article: "Reboot the School."
Intractable educational problems will begin to disappear when learners' rear ends are gotten off school furniture and allowed out where life is being lived, when learners' eyes are lifted from reference works passed off as textbooks and directed to the real world, when learners' minds are respected too much to treat them as mere storage units for secondhand, bureaucratically selected information.
Intractable problems in education will begin to disappear when kids are not just allowed to chart their own course, but are encouraged to do so, and given means to that end. Too bad there are no policymakers willing to promote that idea, and no rich philanthropists willing to put up encouragement money.
"Microsoft SkyDrive has been around for a while, but was recently given a fairly significant update. We took some time to talk to Microsoft about the new features and play with it all, so here's a breakdown of what you can expect.
You'll need a Windows Live account to start making full use of SkyDrive. For those too lazy to read - there's 25gb of storage, web-based versions of popular Office apps; collaborative editing that doesn't require everyone to login; and an iPhone app you should probably avoid for now."
online the valued resources are ideas, imagination and innovation. And there are no limits to these things.
With the explosion of information flying past us every day, people are less and less likely to stop to read an entire email, let alone an entire newsletter.
begin to serve others as connectors and facilitators of the endless possibilities for success.
"Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input."
Also free microsoft programming language for kids. We use Scratch in the LRC from 7th grade on, but need to move it down to 6th. We also want to begin programming clubs for creating games and apps. This might be a good starting point for Primary.
Gooru: Just launched in beta, Gooru Learning is a "search engine for learning" that harnesses the power of the web by organizing free, online education resources into searchable collections, accessible from any web or mobile platform. Using machine learning and human judgment, Gooru curates, auto-tags and contextualizes collections of web resources to accommodate personalized learning pathways. Gooru collections are aligned to US Common Core Standards for Math and to California Science Curriculum Standards.
Practical tips and tutorials about using web2.0 tools and mobile apps in education .The best free web, adnroid, smartphone,iPhone, and samsung applications to help you better enhance your mobile learning.
Interesting if perhaps a bit naive when it comes to using cell phones to access outside internet providers. How on Earth would you monitor this. I know that that isn't the point, there is a certain expectation and students need to live up to it.
"Score another win for the iPad, quite literally. Educational courseware provider Houghton Mifflin Harcourt (HMH) is touting the results of a yearlong pilot program that indicates the company's HMH Fuse Algebra 1 program improved student's test scores. "