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20 TED-talks for Designers. Inspiration Full of Thoughts. - 1 views

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    "In creative jobs, design in particular, inspiration is one of the keys to productivity. Perhaps, one of the most productive kinds of inspiration is the one taken from experts, successful people who have experienced what they share. Today we're going to recommend you a set of interesting and informative TED-talks that we think could be interesting, useful and helpful for designers as well as other creative people! Should be said, TED is a great resource of wise and informative things to learn in diverse directions and spheres, so we never miss the chance to share our findings there.   Here we offer you 20 TED-talks all with the descriptions given on the TED website. Most of them are already classic, sometimes even could be called legendary, and that makes them even more precious as they have been successfully checked with the time and practice. The ability to analyze take the best from the past usually broadens the creative horizons and becomes a solid foundation from innovative thinking. We also added some prominent thoughts full of wisdom and practical experience. So, let's move on!"
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Why We Changed Our Model of the "8 Essential Elements of PBL" | Blog | Project Based Le... - 4 views

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    "In our new conception for Gold Standard PBL, we have created two separate but related components of the model: Essential Project Design Elements, and Project Based Teaching Practices. We call them the Essential Project Design Elements because that's precisely what they are - not the "elements of PBL" the instructional methodology, which is a much broader topic than the design of a project itself. The Project Based Teaching Practices expand on what it means to implement PBL well, beyond designing the project. You can read more about our new model in another post, but as you can see in the diagram below, while some of the familiar "8 Essential Elements" remain, others are gone. Let's explain where they went and why."
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Middle School Maker Journey: Shop Class Rebooted. . . Digitally | Edutopia - 0 views

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    ""Have you seen this video?" The Twitter message from my good friend and fellow thought-instigator Daniel Scibienski pointed me toward If You Build It, a recent PBS documentary about designer/educator/activists Emily Pilloton and Matthew Miller persuading an underfunded school board to create a new kind of design-based program for the students at Windsor High School in Bertie County, North Carolina. What I saw affected me profoundly: students, confused and reluctant at first, gradually developing skills and abilities with tools they'd never used before, designing and building increasingly complex things; failing, trying again, improving, collaborating, and ultimately succeeding and celebrating. I, too, have a vision for a new kind of classroom. I, too, am building something radical, exciting, and even revolutionary. I want to tap the power of design thinking to transform learning in my classroom. We're bringing shop class back to my middle school -- but this time, it's digital."
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Develop iPhone Apps from PowerPoint - 0 views

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    Want to design your own app, but don't know where to begin? You've come to the right place. The team at AppDesignKit.net has assembled an incredible learning kit that's intended to transform your unique app idea into reality. No gimmicks, no fine print, just PowerPoint, your imagination, and the drive to succeed. If you can browse the internet, you can design your own app. Our design process has customers raving. If you're like us, you don't want to spend hours reading or researching articles scattered across the internet. You want to get started now! Our clients have launched hundreds of successful apps using our methods, and they didn't even own a Mac computer. Design your own iPhone app on Windows and cash in on over 100 million Apple users. Oh, and did we mention? We offer a 60 day money back guarantee, just in case you change your mind for whatever reason. How's that for service?
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6 3D Printing Lesson Plans from MakerBot's Thingiverse - Class Tech Tips - 1 views

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    "Have you thought about 3D printing with students? MakerBot's Thingiverse is best known as a 3D design sharing website. It also has STEAM (Science, Technology, Engineering, Art and Math) 3D printing lesson plans for educators across the world to use in their classrooms. MakerBot's Learning Team has been curating and sharing some of the best lesson plans. They include step-by-step instructions, photos, 3D design files, activity sheets and more. All of these 3D printing lesson plans are designed to keep students motivated and learning new STEAM skills."
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Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
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Design Thinking, Making, and Learning From the Heart | Edutopia - 4 views

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    "High school social studies teacher Emily Block had used design thinking in her classroom before, but wanted to take it one step farther and have her students learn by making. Through a course at Scarsdale Schools' Teacher Institute (PDF), Emily incorporated a maker experience into her practice and used design thinking to help her manage the process."
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Learning Spaces - Resources - 1 views

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    "Imagine spending every day in a physical space designed for people much bigger than you. To wash your hands or get a drink of water, you'd have to drag a chair over to the sink or ask a friend for a boost. Your feet would dangle in mid-air when you sat down and you'd have to crane your neck and stand on tiptoe to read the bulletin board. After the novelty wore off, it's likely that you'd end up feeling uncomfortable, insignificant, and out of place. Unfortunately, this is how many children feel every day in their classrooms. Whether it's because the chairs are too big or too small, the aisles too narrow, the tables too low, or the displays too high, the message is clear: "This room was not made for you." The sad fact is that most classroom spaces are far from ideal. Perhaps they were originally designed and built with little or no consultation with the teachers who would be working in them. Or maybe they were designed for another purpose, or with tight budgetary restrictions. And while teachers probably won't be able to transform an inadequate classroom space into an ideal one, they can make dramatic improvements. So, where to begin? The most obvious place is by thinking about the students. Before moving a single piece of furniture or clearing a wall for a display, learn as much as you can about the particular needs of the children you'll be teaching by talking with families and former teachers. Below are some general guidelines to help you create a physical environment that makes children feel comfortable and significant and that best serves their needs."
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ISTE's Designing New Spaces for Learning Initiative - djakes' posterous - 4 views

  • If you are interested in the design of learning spaces, both formal and informal, please consider attending The International Society for Technology in Education, Virtual Summit on Learning Space Design for PreK-12 Schools.  You are welcome to attend all or part of the Summit, which is free.  The pdf file contains all the necessary information.  Hope to see you there!
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Designers of Their Own Learning - Krissy Venosdale - 4 views

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    "When we ask kids to read Chapter 3, we're telling them what to know. When we fill our boards with objectives that say "You will learn ____," we're explaining to them the very basis for the lesson we are delivering. When we give out a packet of worksheets that have fill in the blank answers, multiple choice, and matching, we're telling kids to choose answers from our choices. When we ask kids to spend days and weeks in silent classrooms answering test questions, we're telling them that knowing stuff is more important than their voice. But when we ask kids to design?"
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School Makerspaces: Building the Buzz | Edutopia - 0 views

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    "If you build it, will they come? Just because you create a makerspace (PDF) in your school doesn't guarantee that your community will embrace it. Students who have had all personal choice removed by traditional educational models can be passive and feel overwhelmed when faced with real-world problems or design challenges. Academic passivity is common in schools where students swallow content and regurgitate it on multiple-choice tests. Students simply want to know how to get the "A." This type of learning does not stick. Teachers may find the role of facilitator (or "guide on the side") uncomfortable if they are used to being the "sage on the stage." New technology in these spaces may be intimidating. Teachers need encouragement and professional development to change their mindsets and become facilitators of learning. How do you change your culture and ensure that your shiny new makerspace will empower students to acquire 21st-century skills? How do you change the culture of student apathy to encourage a mindset of doing? Follow these steps and design tips to build a culture of making and active learning."
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3 Reasons to Take the Next ThingLink Teacher Summer Challenge - 4 views

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    "The ThingLink Summer Teacher Challenge is a free, self-paced, online professional development opportunity designed to help teachers explore the powerful possibilities of using ThingLink for teaching and learning. This 5 week challenge invites teachers to have fun learning to use interactive images, slideshow channels and interactive video to power up your pedagogy and redefine learning in the classroom. Throughout the challenge, we will use the ThingLink flexible suite of interactive tools for schools to create media rich, customized resources for use in your classroom. The weekly challenge activities are designed to be beneficial to educators who are new to ThingLink and also to experienced users. We will explore all the flexible features of ThingLink and discover the tremendous potential for using this amazing tool. Here are 3 reasons to take the ThingLink Summer Teacher Challenge."
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School Makerspaces: Building the Buzz | Edutopia - 1 views

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    "f you build it, will they come? Just because you create a makerspace (PDF) in your school doesn't guarantee that your community will embrace it. Students who have had all personal choice removed by traditional educational models can be passive and feel overwhelmed when faced with real-world problems or design challenges. Academic passivity is common in schools where students swallow content and regurgitate it on multiple-choice tests. Students simply want to know how to get the "A." This type of learning does not stick. Teachers may find the role of facilitator (or "guide on the side") uncomfortable if they are used to being the "sage on the stage." New technology in these spaces may be intimidating. Teachers need encouragement and professional development to change their mindsets and become facilitators of learning. How do you change your culture and ensure that your shiny new makerspace will empower students to acquire 21st-century skills? How do you change the culture of student apathy to encourage a mindset of doing? Follow these steps and design tips to build a culture of making and active learning."
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Personalize Learning: Re-Imagined Learning Spaces for Media Centers - 4 views

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    "Buncombe County Schools has embarked on a journey that is designed to transform our school library media centers into flexible learning spaces that are earmarked by designs that encourage choice and voice for our students. At the core of this endeavor is a focus on access and the ability to create, make, and produce items that reflect students' interests."
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Project-Based Engineering for Kids - 1 views

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    "This is a collection of project-based engineering lessons for kids. Project-based learning allows students to control the direction and pace of their learning. Activities that promote investigation, critical thinking, and hands-on subject matter are also central to project-based learning. These project-based lessons focus on basic principles of physics, structural, and mechanical engineering. Physical models are built from a similar set of materials that can be easily sourced online (links are provided in-lesson). All of the project plans in this collection are designed to be used in an after school enrichment setting, though you may use and modify these ideas for other not-for-profit purposes provided you cite The Workshop for Young Engineers. This is a growing and improving collection of lesson plans. Please comment to share your ideas to improve lessons and photos of your designs."
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Makers Movement Changes the Educational Landscape | Maker Cities | US News - 1 views

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    "n Texas, a 13-year-old boy built a robot that could rescue victims of natural disasters. In Georgia, a 15-year-old girl developed a device that alerts parents who have have left their child in the car. And in California, a 13-year-old boy created a Braille printer that would be almost six times cheaper than the currently available model. Young people aren't just the future. They're the present, innovating and creatively solving problems in a range of fields. Students across the country, from every background, have the ability to build new products that could change lives around the world. That's what educators at the forefront of the "Maker movement" believe. Leaders of this initiative are changing the American educational landscape by engaging kids in discovery-based learning from a young age, encouraging them to learn not just by watching, but by doing - to not only consume, but also create. Photos: National Maker Faire Takes Washington EXPAND GALLERY Maker spaces - studios and labs designed for students to pursue projects of their choosing - are popping up around the country in schools, universities and informal learning environments such as community centers and libraries. In these labs, students are challenged to develop solutions to real-world problems, from designing and prototyping to refining and marketing."
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What teachers need and reformers ignore: time to collaborate - 3 views

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    "Concern for 21st century learning has driven the adoption of the Common Core State Standards (CCSS) by more than 40 states. These new standards recognize that the premium in today's world is not merely on students' acquiring information, but on their being able to analyze, synthesize, and apply what they've learned to address new problems, design solutions, collaborate effectively, and communicate persuasively. Achieving these goals will require a transformation in teaching, learning, and assessment so that all students develop the deeper learning competencies that are necessary for post-secondary success."
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Maker Ed: Maker Education as a Learning Approach - YouTube - 3 views

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    "At its simplest, making is the act of creating. Making can spur creativity, curiosity, collaboration, and confidence. Consider what can happen when making becomes an integral part of learning. Maker education harnesses the power of making to create an engaging and motivating learning experience. It is an interactive, open-ended approach that is learner-driven and allows for the time and space needed to develop diverse skills, knowledge, and ways of thinking. At Maker Ed, we believe that the design of any learning opportunity must recognize and celebrate every learner's ability to experience and influence their world. Maker education can achieve this ideal because it embodies these core values and goals."
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21 Things 4 iPads - Home - 5 views

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    "Learn to more effectively use iPads to improve instruction and productivity! This course is a blended learning program where participants learn through video tutorials, webinars, readings, and projects. Those enrolled will attend one face-to-face session and submit artifacts of their learning to a digital portfolio blog. The skills taught in this series have been designed to support the ISTE National Educational Technology Standards for Teachers (NETS-T). "
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PBL and STEAM Education: A Natural Fit | Edutopia - 0 views

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    "Both project-based learning and STEAM education (science, technology, engineering, art and math) are growing rapidly in our schools. Some schools are doing STEAM, some are doing PBL, and some are leveraging the strengths of both to do STEAM PBL. With a push for deeper learning, teaching and assessment of 21st-century skills, both PBL and STEAM help schools target rigorous learning and problem solving. They are not exactly the same, but teachers can easily connect to them to teach not only STEAM content and design challenges, but also authentic learning and public, high-quality work. In fact, many know that STEAM education isn't just the content, but the process of being scientists, mathematicians, engineers, artists and technological entrepreneurs. Here are some ways that PBL and STEAM can complement each other as you deliver instruction"
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